Search found 197 matches

by dgw
Tue Jun 20, 2017 9:05 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 70963

Re: [MOD 0.14.x|MOD 0.13.9+]Recycling Machines

Hi! I've started a game with Recycling Machines and a bunch of other mods installed and all was working well. Since then, I decided to install a few other mods. These new mods' recipes don't appear when choosing a recipe on the recycling machine. I've started a new game with all the mods installed ...
by dgw
Mon Jun 19, 2017 11:56 pm
Forum: Show your Creations
Topic: FactorioScript - If Statements
Replies: 4
Views: 2872

Re: FactorioScript - If Statements

Went looking around all over for something to help me get a handle on combinators and set up balancing trains between two loading stations at my iron smelting, and found this (actually, on reddit first). And then I noticed that there's no trace of a released anything for it—no source code, no GitHub...
by dgw
Mon Jun 19, 2017 4:53 am
Forum: Pending
Topic: [0.15.21] Ignore keys held down after pressing Enter in chat
Replies: 9
Views: 2404

Re: [0.15.21] Ignore keys held down after pressing Enter in chat

Ah, so there's no concept of KeyDown, then KeyUp. That would explain it. If it's not a bug, then that's fine I suppose. I'm just glad I finally figured out why I "magically" shot a rocket at my own production line that one time!
by dgw
Mon Jun 19, 2017 12:49 am
Forum: Pending
Topic: [0.15.21] Ignore keys held down after pressing Enter in chat
Replies: 9
Views: 2404

Re: [0.15.21] Sometimes typing in console leaks through

I did subconsciously notice some kind of relationship with keystroke overlap. Tried to test it in-game by intentionally "rolling" more keys than I would while typing a few times, but it did not trigger. However, I pulled up the same server again, intentionally held D too long while submitt...
by dgw
Mon Jun 19, 2017 12:36 am
Forum: Not a bug
Topic: [0.13.5] Name changing
Replies: 13
Views: 28773

Re: [0.13.5] Name changing

(Breaking the quote chain, because it's now absurdly long.) I have the name I wanted, and haven't used any name changes at all yet, but appreciate the offer. As far as the thread goes, I agree with the desire (assuming I'm interpreting it correctly) to have a display name that is separate from the l...
by dgw
Sun Jun 18, 2017 5:49 am
Forum: Pending
Topic: [0.15.21] Ignore keys held down after pressing Enter in chat
Replies: 9
Views: 2404

Re: [0.15.21] Sometimes typing in console leaks through

I have updated the thread title based on more observations. While playing multiplayer (happy to provide the server address & password to Factorio staff for testing if it comes to that) on Windows 7, I noticed that sometimes my character would move small amounts while I was typing in chat. I have...
by dgw
Sun Jun 18, 2017 5:28 am
Forum: Implemented Suggestions
Topic: Add SRV Record support
Replies: 85
Views: 55863

Re: Add SRV Record support

I haven't gotten to set up any SRV records in ages…probably literal years. It would be nice to have a reason to do so again.
by dgw
Sun Jun 18, 2017 5:22 am
Forum: Not a bug
Topic: [0.13.5] Name changing
Replies: 13
Views: 28773

Re: [0.13.5] Name changing

Please allow changing player name It is allowed: https://www.factorio.com/settings Without overwriting it every time I go online to check for mods. Yes here: https://www.factorio.com/settings "You will be able to change your username only once." Not a very good workaround, then.
by dgw
Sat Jun 17, 2017 1:15 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 50521

Re: [MOD 0.15] Vehicle Wagon 1.1.0

So, this seems as good a place as any to ask about some odd behavior I've started getting today. (Besides the odd-looking graphics when a vehicle wagon is in any orientation except E-W—you likely know about that!) I added Vehicle Wagon to my save earlier this week and played around with it, putting ...
by dgw
Fri Jun 09, 2017 4:48 am
Forum: Ideas and Suggestions
Topic: Hint when experimental Update availiable
Replies: 4
Views: 1629

Re: Hint when experimental Update availiable

Searched for threads like this because I, too, would like to suggest that experimental builds come with experimental updates enabled by default. The hint that a new experimental release is available if no newer stable release exists would be a nice touch, but mostly I'm here because downloading a st...
by dgw
Thu Jun 01, 2017 5:40 am
Forum: Pending
Topic: [0.15.21] Ignore keys held down after pressing Enter in chat
Replies: 9
Views: 2404

Re: [0.15.16] Hitting C in chat attacks if cursor over entity

I'm back on the OS X machine now, playing multiplayer alone because I initially noticed this in multiplayer, and I can't trigger it now. Should I figure out precise repro steps in the future, I'll come back to this thread, but for now it can be closed/moved/etc. to mark it as "need more info&qu...
by dgw
Wed May 31, 2017 11:01 pm
Forum: Pending
Topic: [0.15.21] Ignore keys held down after pressing Enter in chat
Replies: 9
Views: 2404

Re: [0.15.16] Hitting C in chat attacks if cursor over entity

Tried to reproduce this in single-player on my Windows 7 desktop. Aside from learning that my hardware is too underpowered to encode game captures while playing (the point was to create a short demo video), I was unable to repro there. Next tests, for completeness, will be multiplayer hosted on the ...
by dgw
Wed May 31, 2017 8:53 am
Forum: Pending
Topic: [0.15.21] Ignore keys held down after pressing Enter in chat
Replies: 9
Views: 2404

[0.15.21] Ignore keys held down after pressing Enter in chat

With the default key bindings, if I type something in chat containing the letter C while my mouse is over an entity in the world, my character will attack that item. Happened a few times over this long weekend, but I just tracked it down after accidentally blowing up a whole section of my low densit...
by dgw
Sat May 27, 2017 4:42 am
Forum: Resolved Problems and Bugs
Topic: Inserter facing up/north slower than other directions
Replies: 38
Views: 39258

Re: Inserter facing up/north slower than other directions

Funny, I was just musing that my advanced circuit line seemed to be imbalanced, and noted that there was much talk about inserters facing north having a speed penalty all over reddit, the wiki, the forums… Half of my adv. circuit assemblers face north, and half south… I came looking for more info an...
by dgw
Fri May 26, 2017 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] 15.13 No longer able to right-click & drag in blueprints
Replies: 4
Views: 4513

Re: [Rseding91] 15.13 No longer able to right-click & drag in blueprints

Wow, fixed in 32 minutes flat. I'm new to this (just got Factorio this week), and so I thought right-dragging just wasn't supported in the blueprint creator, but I'm glad to have been wrong! Thanks for the added quality-of-life in my 0.15 map. :)
by dgw
Wed May 24, 2017 4:25 am
Forum: Not a bug
Topic: 0.15.13 errors on start (Mac OS X)
Replies: 2
Views: 1072

Re: 0.15.13 errors on start (Mac OS X)

That would make sense, there is no GPU—only integrated Intel HD graphics. Editing config.ini to set VRAM "low" let 0.15.13 load. I don't get why .12 worked without changing the VRAM setting, but hey—it works. Sorry for the noise; I thought it was a possible regression given that the earlie...
by dgw
Wed May 24, 2017 12:07 am
Forum: Not a bug
Topic: 0.15.13 errors on start (Mac OS X)
Replies: 2
Views: 1072

0.15.13 errors on start (Mac OS X)

System: OS X 10.10.5 (MacBook Pro 13", early 2011) Factorio: 0.15.13 Steam build Starting Factorio 0.15.13 on my Windows 7 machine works great! Trying to play on my MacBook Pro didn't go so well, though. The game starts, and displays the loading window, but at 89% while "Loading sprites&qu...

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