Search found 197 matches
- Mon Mar 04, 2019 5:05 pm
- Forum: Implemented mod requests
- Topic: Allow custom robot docking point for logistic-container entities
- Replies: 2
- Views: 1145
Re: Allow custom robot docking point for logistic-container entities
Awesome, thanks so much!
- Sat Mar 02, 2019 12:02 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272934
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
With the GUI overhaul, a bunch of the mod UI is probably broken from using and/or extending styles that were edited or deleted. I'd expect that, actually, now that I think about it. I guess the info.json trick won't help this mod… but this post regarding F.A.R.L. is encouraging. It means Choumiko is...
- Fri Mar 01, 2019 7:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Crash on clicking fluid wagon entity in map editor
- Replies: 2
- Views: 1994
Re: [0.17.3] Crash on clicking fluid wagon entity in map editor
Quick fix! Thanks
- Fri Mar 01, 2019 5:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Crash on clicking fluid wagon entity in map editor
- Replies: 2
- Views: 1994
[0.17.3] Crash on clicking fluid wagon entity in map editor
Ubuntu 18.04.2, running Factorio 0.17.3 Steam build I accidentally clicked a fluid wagon while designing a layout in the map editor mode. Factorio crashed. My most recent autosave (attached) should start in the correct state to reproduce this. All that should be needed is to click one of the fluid w...
- Thu Feb 28, 2019 1:30 am
- Forum: Technical Help
- Topic: [0.17] How to show mod thumbnail ingame? [Solved]
- Replies: 4
- Views: 965
Re: [0.17] How to show mod thumbnail ingame? [Solved]
Thumbnail loading from zipped mods confirmed working on my end in Factorio 0.17.2 (I skipped .1 because of the updater crashes).
Thanks, devs!
Thanks, devs!
- Wed Feb 27, 2019 11:57 pm
- Forum: Modding discussion
- Topic: Automated testing against new game versions?
- Replies: 14
- Views: 3381
Re: Automated testing against new game versions?
If we could run CI/CD on mods, though, it almost wouldn't matter if the game uses semver or not. (I say "almost", because there will always be cases where test coverage misses something.)
- Wed Feb 27, 2019 11:43 pm
- Forum: Implemented mod requests
- Topic: Allow custom robot docking point for logistic-container entities
- Replies: 2
- Views: 1145
Allow custom robot docking point for logistic-container entities
The new logistic chest design used in 0.17 has a port on top that animates open when a robot accesses the chest. Roboports have a port on top that robots enter and leave through (presumably its position relative to the entity center is given by the stationing_offset property). Designing custom logis...
- Wed Feb 27, 2019 10:54 am
- Forum: Modding discussion
- Topic: Automated testing against new game versions?
- Replies: 14
- Views: 3381
Re: Automated testing against new game versions?
Semantic versioning = https://semver.org/ (explains it quite thoroughly)
But this subject doesn't really have to do with testing per se…
But this subject doesn't really have to do with testing per se…
- Wed Feb 27, 2019 2:57 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272934
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Man, chill, it's been less than 10 hours since 0.17 dropped.
Try editing info.json yourself in the meantime.
Try editing info.json yourself in the meantime.
- Wed Feb 27, 2019 12:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17] [linux] Update to 0.17.1 std::bad_alloc
- Replies: 9
- Views: 4673
Re: [0.17] [linux] Update to 0.17.1 std::bad_alloc
Ubuntu 18.04 crashed twice in a row after clicking the "Update now" button in 0.17.0. The GUI freezes with the "Update now" button highlighted/pressed, then the "Unexpected error" dialog appears. The GUI does not make it to the "Downloading" state. I don't see...
- Tue Feb 26, 2019 11:33 pm
- Forum: Technical Help
- Topic: [0.17] How to show mod thumbnail ingame? [Solved]
- Replies: 4
- Views: 965
Re: [0.17] How to show mod thumbnail ingame?
Same here. Updated Warehousing for 0.17 and added a thumbnail.png file at the root, just like in the base mod, but the in-game mod browser just says "Missing thumbnail". The thumbnail displays properly on the Mod Portal and when selecting the mod in search results in-game (loaded from the ...
- Mon Feb 18, 2019 8:36 pm
- Forum: Modding discussion
- Topic: Automated testing against new game versions?
- Replies: 14
- Views: 3381
Re: Automated testing against new game versions?
I was just thinking about this, too. The other projects for which I am the primary maintainer have tests set up with Travis-CI, etc. to validate changes. Test coverage isn't always complete, but what's there is very helpful for catching issues in feature branches & pull requests before they get ...
- Wed Dec 05, 2018 12:37 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 323114
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
Been a while since I poked at the settings for this mod, but by default it doesn't auto-target anything in the "always revealed" area around a radar. There's a setting to change that, if memory serves.
- Fri Oct 26, 2018 8:50 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229978
Re: [MOD 0.16] Warehousing v0.1.2
i don't know if it's new or what but assemblers can build all the warehouse logistic items except yellow (storage) iccor56 https://imgur.com/a/OrQJe I haven't seen this problem before, i'm going to ask dgw for comments .. might also be another mod that's interfering here ... but i'm not sure Storag...
- Mon Aug 20, 2018 1:04 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229978
Re: [MOD 0.16] Warehousing v0.1.2
Warehouses are circuit-connectable, and you can set requests that way using whatever conditions your combinators calculate. "Disabling" a logistic chest (warehouses are just big chests) is not a trivial thing. I'm not sure it's even possible with Factorio's current modding API. Equipment t...
- Tue Jul 17, 2018 5:55 pm
- Forum: Mod portal Discussion
- Topic: [One Line Suggestions]
- Replies: 52
- Views: 20313
Re: [One Line Suggestions]
Searches can now be filtered by version. No 0.17 category tag? There's already a mod that would need that :P On this topic, I'm not sure the version filter is working correctly. No results are returned for https://mods.factorio.com/query/warehousing?version=0.16, though there are multiple versions ...
- Tue Jul 17, 2018 5:32 pm
- Forum: Mod portal Discussion
- Topic: [One Line Suggestions]
- Replies: 52
- Views: 20313
Re: [One Line Suggestions]
Done: The gallery now only shows up if two or more pictures are present. I might separate the thumbnail completely in the future. Threads can now be locked or trashed. Searches can now be filtered by version. Dependency names now show up in full. I am unreasonably excited that this happened so quic...
- Mon Jul 09, 2018 6:54 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 56212
Re: Friday Facts #250 - Dead end conclusion
Disabling mod portal discussions is perhaps the smallest yet most useful addition to the mod portal. Even with an Announcement post on top that I don't check these discussions ppl would keep posting there and get angry for being ignored. Next could be to allow us properly moderating discussions wit...
- Fri Jul 06, 2018 10:49 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 56212
Re: Friday Facts #250 - Dead end conclusion
I like proposal Zero quite a bit. I have one more request: can we have a button or an option to sort the blueprints alphabetically? They're already sorted alphabetically, books first, then standalone prints. Unless that goes away in Proposal Zero. Inventories can be auto-sorted as well, so the spec...
- Fri Jun 22, 2018 12:42 pm
- Forum: Technical Help
- Topic: 16.51 Crashes after 15 sec
- Replies: 3
- Views: 1114
Re: 16.51 Crashes after 15 sec
Did updating MSI Afterburner & RivaTuner help?