Search found 91 matches

by Vas
Wed Apr 20, 2016 6:11 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 72103

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

I have ye to find any mods that allow you to build bridges. Land fill is the only one, and that's dirt, not concrete and by rough guess I bet you still can't build concrete on top of it near water. I don't know LUA, so I was unable to alter that mod to do what I need. Bet lost. The mod FARL can do ...
by Vas
Tue Apr 19, 2016 8:41 pm
Forum: Mods
Topic: [MOD 0.13.0] Satellite Radar
Replies: 62
Views: 37285

Re: [MOD 0.12.x] Satellite Radar

Another single player only mod? That sucks, I had to delete this from my server. :/ https://www.dropbox.com/s/hpcleidhodwo7dw/Screenshot%202016-04-19%2015.35.27.png Error while running the event handler: _ _ SatelliteRadar _ _/control.lua:6: Map doesn't contain 1 player, this function can't be used ...
by Vas
Tue Apr 19, 2016 1:12 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272580

Re: [MOD 0.12.x] The Fat Controller. Remote train management

I'll try it out, thanks. I've been searching the forum a lot for mods, I even browsed every single page there was for all mods in several boards, even that one, but the mod wasn't there yet at that time. I'm still looking for one more mod before I officially start up my server but no luck so far. :/
by Vas
Tue Apr 19, 2016 1:10 pm
Forum: Mods
Topic: [MOD 0.13.x] Shuttle Train v1.1.0
Replies: 46
Views: 39838

Re: [MOD 0.12.x] Shuttle Train 0.0.1

I do agree with the filter, we usually name our go to stations with # in the first character of the name and all stopping point have 2 stops at them, some have more than 2 so this menu would get very cluttered real fast with automated network stops as well as other non-personal train stops. Is there...
by Vas
Tue Apr 19, 2016 1:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 72103

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

I have ye to find any mods that allow you to build bridges. Land fill is the only one, and that's dirt, not concrete and by rough guess I bet you still can't build concrete on top of it near water. I don't know LUA, so I was unable to alter that mod to do what I need.
by Vas
Tue Apr 19, 2016 1:02 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42725

Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)

I don't use zips in the mod folder, I extract the contents into my mod folder.
by Vas
Tue Apr 19, 2016 8:33 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 288362

Re: [MOD 0.12.x] Landfill (2.1.7)

Seronis, how do I make everyone else not use parts I don't like in my server? Thats why I don't add it. Obviously if I played single player, it wouldn't matter. I also have Finite Water installed, so if someone were to make a plot of water using the bomb thing, then they can have a supply of water t...
by Vas
Mon Apr 18, 2016 6:17 pm
Forum: Mods
Topic: KS Power
Replies: 127
Views: 132499

Re: [MOD 0.12.26] KS Power

Also, can you separate wind turbine construction into two parts so that they can be crafted via assembler 1? I want to automate the construction of wind turbines for early game. I was thinking of two parts, Metal Pole, and Wind Turbine, to make a wind turbine. EDIT: My thoughts on separating the tur...
by Vas
Mon Apr 18, 2016 5:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 288362

Re: [MOD 0.12.x] Landfill (2.1.7)

I know that this is unlikely, but I'd like to request either an addition to this or an alternate mod that works pretty much the same way this does. I've been searching around for a while now looking for a balanced and realistic mod for what I want to do but can't find one and this one is the closest...
by Vas
Mon Apr 18, 2016 12:11 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272580

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Would there be a way for you to add a different kind of train? One that when you get in, your UI shows some buttons of train stops named for personal transport. For example; My friend names public stops for small transport trains to park at with # prior to their name. I'd like an option to mark a st...
by Vas
Mon Apr 18, 2016 11:49 am
Forum: Mods
Topic: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]
Replies: 26
Views: 17600

Re: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]

Yes I know, its just a name that makes the mod seem like a joke is all. I tried to rename it myself but the mod crashes instead before I can load it so meh. I just wanted to suggest a more serious name. I mean sure, its funny but the name the way it is, is hard to take seriously and stands out above...
by Vas
Mon Apr 18, 2016 11:46 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88884

Re: [MOD 0.12.x] Robot Mining Site 0.1.3

Are there any plans for making a bot specific to mining? That would be rather nice, so that one can craft 20 mining bots, and have construction bots at the same site without the construction bots doing anything. I really like specialized bots with specialized tasks is why I request this. EDIT: I was...
by Vas
Mon Apr 18, 2016 11:38 am
Forum: Mods
Topic: [MOD 0.12.x] More Locomotives!
Replies: 30
Views: 20558

Re: [MOD 0.12.x] More Locomotives!

Well I prefer realistic engineering correctness. To pull more mass, you need more engines. To go faster, you need more engines. I built a train with 1 locomotive and 7 tankers, it started off slow and had moderate stopping speed, just as it should be. My friend builds his trains with 1 locomotive pe...
by Vas
Mon Apr 18, 2016 11:32 am
Forum: Mods
Topic: KS Power
Replies: 127
Views: 132499

Re: [MOD 0.12.26] KS Power

The problem with this is that the mod is already very CPU intensive when you have large numbers of wind turbines, So, it would be too CPU intense to make it calculate differently per sector? (Like pollution does, those big huge squares of areas that change red) Just out of curiosity, is there a hot...
by Vas
Sun Apr 17, 2016 3:06 am
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42725

Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)

This doesn't work, it gives me a filename error when I try to load up the game. Something about being case sensitive and the name of the mod.
by Vas
Sun Apr 17, 2016 2:27 am
Forum: Mods
Topic: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]
Replies: 26
Views: 17600

Re: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]

I'm going to go ahead and rename the mod folder and every other place the mod name is mentioned because, its a little annoying. I mean sure I don't see the name in game but, all capsing the name and making it a joke is well, not very good for making people want to use this. I've chosen to rename it ...
by Vas
Sun Apr 17, 2016 2:13 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 72103

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

I would like only part of this mod. I don't want the ability to add water anywhere because that would be op and exploitable. In an example, you can create a wall of water and enemies will not be able to get past, close your base off entirely and pollute as much as you want, then clean up the mines w...
by Vas
Sat Apr 16, 2016 6:00 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171758

Re: [MOD 0.12.X] Air Filtering

I'd like to say that this seems to be rather unbalanced. I have a one MK2 per mining area and it keeps the pollution down low enough that monsters don't attack and you can noticeably see it delete the pollution in that sector each time it activates while pollution still spreads a bit because it only...
by Vas
Sat Apr 16, 2016 12:18 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88884

Re: [MOD 0.12.x] Robot Mining Site 0.1.2

I'd rather be required to construct mining bots, which would be rather nice to have. Mining bots that can automatically drop their ore into request chests that have the ore marked in the requesting slot instead of dropping all at the robo port. That way construction bots are always free, and mining ...
by Vas
Sat Apr 16, 2016 12:06 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272580

Re: [MOD 0.12.x] The Fat Controller. Remote train management

I was hoping you could increase the amount of time a train is able to stay at a place waiting, 200 seems to be the slider max. Which is what, 200 seconds? I'd like to be ale to input the amount of seconds too, not just use a slider bar. Another thing, would be to add a small update seconds or refres...

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