Search found 153 matches

by garath
Tue Jan 30, 2018 12:04 pm
Forum: General discussion
Topic: Factori02: Colonisation.
Replies: 3
Views: 2414

Re: Factori02: Colonisation.

Sounds like a great idea for a mod. Iā€™d guess most elements might be possible.
by garath
Mon Jan 29, 2018 9:41 am
Forum: Gameplay Help
Topic: Do biters only attack pollution?
Replies: 4
Views: 4558

Do biters only attack pollution?

In many videos, it seems the player makes a point to kill the biter nests out beyond the reach of pollution. If no biter nests are hit by pollution, does that mean you wonā€™t ever be attacked?
by garath
Tue Jan 23, 2018 11:53 am
Forum: Gameplay Help
Topic: Blueprints disappear into the ether
Replies: 5
Views: 3027

Re: Blueprints disappear into the ether

Thank you for the file name for the blue prints.

The very confusing part about blue prints is it doesnā€™t seem very well documented how it is supposed to work. So, it is just a lot of trial and error.
by garath
Tue Jan 23, 2018 11:49 am
Forum: Not a bug
Topic: [16.2] 1 tile water hardly visible
Replies: 4
Views: 1468

Re: [16.2] 1 tile water hardly visible

They may not spawn in new maps. But you will end up with these impossible to see ponds quite often now when using landfill, I think.
by garath
Sat Jan 20, 2018 5:37 pm
Forum: Gameplay Help
Topic: Blueprints disappear into the ether
Replies: 5
Views: 3027

Blueprints disappear into the ether

Are there any tips you can offer for disappearing blueprint books? I started a game with a blueprint book containing a dozen blueprints. Then, in the process of playing the game, I noticed the blueprint book had completely disappeared. I tried loading multiple save games but could not find it. Very ...
by garath
Tue Jan 16, 2018 8:56 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 379812

Re: Friday Facts #225 - Bots versus belts (part 2)

Key game design flaw = all items have zero mass If the game were altered so that all items had real world mass values, then one possible solution to bots versus belts would be saying that larger mass items require more bots. Then, we might ā€œbuffā€ belts by allowing belts to continue ignoring mass. If...
by garath
Tue Jan 16, 2018 4:23 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 379812

Re: Friday Facts #225 - Bots versus belts (part 2)

Remove beacons...
In an earlier post, someone remarked that bots allow more beacons than you can fit with belts. Simple solution: remove beacons. But letā€™s say you want to keep beacons for some reason. What solution would allow maximum beacons if you chose to use belts instead of bots?
by garath
Wed Jan 10, 2018 4:29 pm
Forum: Gameplay Help
Topic: How to be warned of item shortages?
Replies: 8
Views: 3673

Re: How to be warned of item shortages?

I think there are definitely some tricks to setting the right thresholds for stuff. I was watching one YouTube video where someone connected the speaker to the transport belt at the end of the coal line fueling the boilers. Halfway through the video, he was out of coal but never heard the speaker go...
by garath
Tue Jan 09, 2018 9:37 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 351184

Re: Friday Facts #224 - Bots versus belts

Blahbla wrote:I would be a lot happier with the game if the logistics bots were removed. Maybe someone will make a mod of it?
There isn't much interest in mods that remove stuff. If you don't want to use logistic bots, then simply don't research them. Or, research them and don't use them.
by garath
Mon Jan 08, 2018 1:52 pm
Forum: Gameplay Help
Topic: Any way to search for 'Heat Exchanger' in crafting menu?
Replies: 5
Views: 2504

Re: Any way to search for 'Heat Exchanger' in crafting menu?

We would hope the GUI re-write would contain the ability to show results from all tabs. In my case, I must have been on Logistics tab. When I saw the 'Arithmetic Combinator' result, my first--and last--thought was that Search is irrevocably broken. So, yeah, I definitely hope they revisit search in ...
by garath
Sun Jan 07, 2018 7:38 am
Forum: Gameplay Help
Topic: Any way to search for 'Heat Exchanger' in crafting menu?
Replies: 5
Views: 2504

Any way to search for 'Heat Exchanger' in crafting menu?

I'm trying to figure out what I need to build for a nuclear reactor. It looks like one of the items I need to construct a lot of is the heat exchanger. I have no idea how to make it. So, I thought I would try searching for it. I press 'E' to bring up the crafting menu. Then, I click the magnifying c...
by garath
Fri Jan 05, 2018 1:05 pm
Forum: General discussion
Topic: Cliffs :(
Replies: 21
Views: 12347

Re: Cliffs :(

I first encountered a tiny cliff that looked just like normal terrain but that my car couldnā€™t run over. This was incredibly frustrating until I realized this was actually a single grid sized cliff!! I ended up halting play on that game and started a new game with cliffs disabled. I donā€™t think they...
by garath
Thu Dec 28, 2017 5:18 pm
Forum: Gameplay Help
Topic: Getting past early game in 0.16
Replies: 11
Views: 3945

Re: Getting past early game in 0.16

One YouTube creator Katherine of Sky once suggested they might add Nanobots to Vanilla. But other than her video, I havenā€™t heard any mention of it.
by garath
Wed Dec 27, 2017 12:21 pm
Forum: Gameplay Help
Topic: What is Control-Left Click on Toolbar?
Replies: 7
Views: 2759

Re: What is Control-Left Click on Toolbar?

You can click with the middle mousebutton on your inventory and toolbar to set a filter for that specific item. Then it is also easier to have items stay where they belong. Thanks for the reply! Yes, I do that for most of the 20 slots. But then when I start the mass upgrade of belts from yellow to ...
by garath
Tue Dec 26, 2017 8:09 pm
Forum: Gameplay Help
Topic: What is Control-Left Click on Toolbar?
Replies: 7
Views: 2759

Re: What is Control-Left Click on Toolbar?

Momus wrote:Well, the ability to throw all the stuff away from inventory is pretty helpful, it is just not so obvious that you got to "quick-transfer"-click on empty slot for that.
Thanks again! You rock!
by garath
Tue Dec 26, 2017 6:57 pm
Forum: Gameplay Help
Topic: What is Control-Left Click on Toolbar?
Replies: 7
Views: 2759

Re: What is Control-Left Click on Toolbar?

That's a quick transfer. Try this with some container opened - this allows you to transfer all items in or out. With no containers it transfers between your backpack and quick toolbar Thanks! I use this all the time on containers but hadn't really thought about what it does when applied to the tool...
by garath
Tue Dec 26, 2017 6:15 pm
Forum: Gameplay Help
Topic: What is Control-Left Click on Toolbar?
Replies: 7
Views: 2759

What is Control-Left Click on Toolbar?

In every game I play, I always run into this. I'm in a hurry trying to clear a filter on a toolbar slot. I'll accidentally Control-Left click on a slot twice. The first click, greys out the item in the slot but still shows the item. The second control-left greys out ALL toolbar slots. Then, I have t...
by garath
Wed Dec 13, 2017 12:34 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78426

Re: Friday Facts #220 - The best Friday Facts ever

Zavian wrote:4:50 Wednesday afternoon here (in Australia).

Edit: And I'm pretty sure you have your days messed up. It should be tuesday in Texas.
http://lmgtfy.com/?q=humor
by garath
Wed Dec 13, 2017 5:30 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78426

Re: Friday Facts #220 - The best Friday Facts ever

Wow! The time difference is much larger than I thought. It is still Monday in Texas!!

Seriously though, I wouldnā€™t expect to see a release until end of day Friday in Prague which I assume would be noon or later Saturday in various parts of Australia?

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