Search found 1002 matches

by Serenity
Sun May 14, 2023 11:45 am
Forum: Gameplay Help
Topic: Impossible to extract anything but coal
Replies: 4
Views: 1096

Re: Impossible to extract anything but coal

You can also feed the furnace directly with the drill and manually insert some fuel now and then
by Serenity
Thu Apr 20, 2023 6:06 pm
Forum: Ideas and Suggestions
Topic: Alien Goo
Replies: 3
Views: 1189

Re: Alien Goo

There are mods for this. For example:

https://mods.factorio.com/mod/CreepCleaner
by Serenity
Sun Feb 26, 2023 10:49 pm
Forum: Gameplay Help
Topic: Why are the precent of my oil fields become less?
Replies: 4
Views: 1028

Re: Why are the precent of my oil fields become less?

You can put speed modules in your depleted oil jacks. And speed beacons where they can reach several jacks. That keeps even depleted oil fields reasonably productive. Otherwise go out further. Just like with ore, oil fields increase in yield the farther they are from the starting location.
by Serenity
Fri Apr 01, 2022 3:07 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 52153

Re: Friday Facts #369 - To the moon

You should be able to just buy tokens with real money. Thus players don't have to bother playing the game and Wube can make some easy money.
by Serenity
Tue Mar 29, 2022 10:54 am
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 4319

Re: low energy -> activate steam engine

SoShootMe wrote:
Tue Mar 29, 2022 6:52 am
will have the same charge after a point in time
Exactly. I knew that, but there was no reason to be that pedantic. That one extra measuring accumulator will be charged almost immediately.
by Serenity
Mon Mar 28, 2022 5:59 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 4319

Re: low energy -> activate steam engine

Yes. All accumulators on the same net have the same charge. You just need one to measure that. Generally people really just place an extra one at the steam power plant
by Serenity
Sun Mar 27, 2022 12:04 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 4319

Re: low energy -> activate steam engine

I'd recommend using an SR-Latch instead of a simple comparison: https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#RS_latch_-_single_decider_version Otherwise your engines will constantly turn on and off around the switching point. It's also possible to switch the water pumps instead of usi...
by Serenity
Sat Mar 19, 2022 11:00 pm
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 3155

Re: Furnace internal buffer

Chris1983 wrote:
Sat Mar 19, 2022 9:07 pm
How many green circuit assemblers do I need to fill a yellow belt? Thanks
There are online calculators for this stuff:

https://factoriolab.github.io/list?z=eJ ... MGAGOJB2w_
by Serenity
Sat Mar 19, 2022 8:08 pm
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 3155

Re: Furnace internal buffer

I don't think it's really a problem. Yes, they store a large amount of plates and this can give a false impression of the activity in your factory, but in the grand scheme of things it doesn't matter. Knowing how many plates are buffered on your belts isn't very useful in practice either. As far as ...
by Serenity
Sun Mar 13, 2022 1:56 pm
Forum: General discussion
Topic: What starting settings does everyone use?
Replies: 14
Views: 9139

Re: What starting settings does everyone use?

I set resources to be pretty rare, but rich. I don't want ore patches everywhere. There are way too many resources that way. And I want to explore a bit and need long rail systems.
by Serenity
Sat Feb 12, 2022 3:09 pm
Forum: Gameplay Help
Topic: How to make oil/uranium processing facilities
Replies: 3
Views: 2325

Re: How to make oil/uranium processing facilities

Uranium is really optional. Useful, but you don't need it for progression. It's oil that is essential. With videos do you mean on YouTube? There are good tutorials there with varying levels of detail and complexity. Also, basic oil processing is relatively simple. You hook up oil and get only petrol...
by Serenity
Fri Feb 04, 2022 5:30 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129831

Re: Friday Facts #367 - Expansion news

Flying aliens confirmed
by Serenity
Sat Dec 18, 2021 5:28 pm
Forum: Gameplay Help
Topic: I need to make cogs... (How should I?)
Replies: 9
Views: 3100

Re: I need to make cogs... (How should I?)

Making gears reduces the amount of items (2 plates to 1 gear), so making them early reduces the amount of belts you need. True, but these days it's really not important. This was a huge issue when military science needed many turrets and chemical science mining drills or assembly machines. The amou...
by Serenity
Mon Dec 06, 2021 1:37 pm
Forum: Gameplay Help
Topic: Science packs help (setup)
Replies: 4
Views: 3970

Re: Science packs help (setup)

There are all kinds of different layouts. There is a lot of personal preference in that. It's not just about what works best since tons of layouts work equally well. Red and Green Science can be combined into one sub factory together right next to each other. The more complex sciences should have th...
by Serenity
Mon Nov 29, 2021 12:57 am
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 10667

Re: Circuits in the eyes of the "beginner", a 2k hour game

If you want to pick up artillery munition at one stop, oil at another, repair packs at a third or whatever That isn't really needed at that point. With the logistics network you can have your supply train pick up everything at the same station. Having multiple supply trains would be more practical ...
by Serenity
Sun Nov 28, 2021 10:34 pm
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 10667

Re: Circuits in the eyes of the "beginner", a 2k hour game

The latter is probably the most complex circuitry with practical use you can do in vanilla Factorio, which really needs a minimum kind of computer science background or mathematical thinking. You're probably thinking about far more general setups with calling trains on demand to random locations an...
by Serenity
Sun Nov 28, 2021 2:29 pm
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 10667

Re: Circuits in the eyes of the "beginner", a 2k hour game

If you are a beginner you'd start with different things. Like circuit based oil cracking, which is just simple "great than" comparisons. Or automated outpost resupply. Advanced stuff like that is really just a bonus. It may have some applications, but it's never necessary even in complex b...
by Serenity
Tue Nov 23, 2021 6:40 pm
Forum: Gameplay Help
Topic: How do I put a bus to use?
Replies: 9
Views: 3024

Re: How do I put a bus to use?

They are an arrangement of splitters to draw from or distribute from belts equally: https://wiki.factorio.com/Balancer_mechanics They still have their uses, but with the introduction of splitter priorities their usefulness on a bus has drastically decreased. People used to split from a bus and then ...
by Serenity
Tue Nov 16, 2021 9:09 pm
Forum: Ideas and Suggestions
Topic: Unreachable items
Replies: 24
Views: 6285

Re: Unreachable items

You're playing a character on the screen, not some invisible god/overlord. And as the game progresses your physical presence becomes less important

There are mods to increase reach:
https://mods.factorio.com/query/reach?version=1.1
by Serenity
Sun Oct 10, 2021 1:02 am
Forum: Gameplay Help
Topic: Help needed regarding bus lanes
Replies: 12
Views: 4703

Re: Help needed regarding bus lanes

It really depends on your overall goals and also the design of the base. You can go with 8 belts iron and copper each if you want to go big, but 4 or 6 of each can be fine too. Personally I don't put the copper and iron for the green circuits on the main bus anymore. Those eventually get their own d...

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