Search found 53 matches

by nonstickfrypan
Mon Jun 20, 2016 12:32 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Assembly Calculator
Replies: 12
Views: 10565

Re: Factorio Assembly Calculator

I prefer this one (for Linux support) as well :)

I guess I could write a Foreman like thing using C++, Qt and graphiz but *shrug*
by nonstickfrypan
Sun May 29, 2016 4:56 am
Forum: Ideas and Suggestions
Topic: Simple AI for enemies.
Replies: 3
Views: 2065

Re: Simple AI for enemies.

Or, perhaps the biters can lay down pheromone trails
by nonstickfrypan
Fri May 27, 2016 11:23 am
Forum: Mods
Topic: [MOD 0.12.33] Power armor mk3 0.1.0
Replies: 52
Views: 20239

Re: [MOD 0.12.33] Power armor mk3 0.1.0

Just zoom on the character in game and put on and off your armor a couple of times to see the difference... You're right :mrgreen: I guess that I've just never looked close enough... oops :roll: How do I get my character to look blue (in some screenshots I see their character looks a bit like energ...
by nonstickfrypan
Fri May 27, 2016 7:48 am
Forum: Mods
Topic: [MOD 0.12.33] Power armor mk3 0.1.0
Replies: 52
Views: 20239

Re: [MOD 0.12.33] Power armor mk3 0.1.0

sadly no it doesn't change the look of the actual character Okay, so - Bug Report: Your armor doesn't change the look of a character like the MK2 does :D Hint - To fix , look inside the demo-entities.lua in the game files for this line: -- modular armors are not in the demo armors = data.is_demo an...
by nonstickfrypan
Thu May 19, 2016 12:40 am
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 9779

Re: [MOD 0.12.30] Combat Units

I can't wait to try this out tonight!
by nonstickfrypan
Sun May 15, 2016 8:57 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 219773

Re: Peace with Aliens

I think it's a great idea!
by nonstickfrypan
Wed May 11, 2016 3:41 pm
Forum: Ideas and Suggestions
Topic: Night Gamma/Brightness Setting for visually impaired people
Replies: 5
Views: 3398

Re: Night Gamma/Brightness Setting for visually impaired people

Perceived brightness doesn't even necessarily involve visual impairment -- monitors are different! I'm sure that my calibrated (for photography) monitors are darker than many other people's monitors.

A gamma setting would be nice.
by nonstickfrypan
Wed Apr 27, 2016 11:49 am
Forum: Technical Help
Topic: Inventory controls
Replies: 8
Views: 2149

Re: Inventory controls

've had no problem setting the "Set filter" key to any combination of modifier keys (Shift/ALT/CTRL) + (left/right/middle)-mouse-click. This works for all controls that have to be mouse related. You're right. I think I must have been thinking of trying to use two modifier keys (e.g. SHIFT...
by nonstickfrypan
Wed Apr 27, 2016 9:35 am
Forum: Technical Help
Topic: Inventory controls
Replies: 8
Views: 2149

Re: Inventory controls

I actually wouldn't mind if I could set it to be left + right mouse buttons together on my PC, but I couldn't seem to set that either. I assume that on laptop pressing left+right is converted to middle at a level higher than the application level, but it should still be possible to set left + right ...
by nonstickfrypan
Wed Apr 27, 2016 5:55 am
Forum: Technical Help
Topic: Inventory controls
Replies: 8
Views: 2149

Re: Inventory controls

The real fix would be to get a new mouse :P http://www.amazon.com/dp/B005EJH6RW/ $8 As for why it "must be mouse related" -> the widgets on screen are setup to respond to mouse input (clicks) and not keyboard input. It's not idea and might be possible to change around but would require a ...
by nonstickfrypan
Tue Apr 26, 2016 12:03 pm
Forum: Technical Help
Topic: Inventory controls
Replies: 8
Views: 2149

Inventory controls

Hi, I am having a problem with the "Set filter" key-binding in the Inventory controls settings. It is currently set to middle mouse button, however my middle mouse button is broken (the scroll-wheel works, just not the middle-click). Attempting to change this results in "must be mouse...
by nonstickfrypan
Sun Apr 17, 2016 5:22 am
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54439

Re: Friday Facts #115 - The power switch

After some inspection, I don't really believe. Take the boost::property_tree::ptree as an example. the ptree is just special case of boost::property_tree_tree which is a template and it uses huge amount of templates and includes. I tried the /P option (thanks for that), to see how many lines it inc...
by nonstickfrypan
Sun Apr 17, 2016 4:25 am
Forum: General discussion
Topic: Mission
Replies: 3
Views: 1575

Re: Mission

I don't recall having to use oil to get the trains to move. You can use coal as fuel.

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