Search found 44 matches

by komrade_toast
Tue May 10, 2016 3:42 am
Forum: Gameplay Help
Topic: Signalling problem (solved); And a better junction
Replies: 5
Views: 2184

Re: Train signaling & deadlock problem

I already read through the post you mentioned (in fact it is in my favorites bar). I have re-done the tracks as close to what I believe you suggested as I could. It seems to have solved my problem. I will post any updates if the system runs in to any deadlocks. I replaced all signals in my t-junctio...
by komrade_toast
Tue May 10, 2016 2:54 am
Forum: Gameplay Help
Topic: Signalling problem (solved); And a better junction
Replies: 5
Views: 2184

Re: Train signaling & deadlock problem

So i should replace all signals in my t-junction with chain signals? And you are saying I should move these rails down and extend each station itself? http://i.imgur.com/kgfXJgB.jpg That seems like a good idea. But, i think that it won't help solve the problem. Yes I could stack two trains at each s...
by komrade_toast
Tue May 10, 2016 1:57 am
Forum: Gameplay Help
Topic: Signalling problem (solved); And a better junction
Replies: 5
Views: 2184

Signalling problem (solved); And a better junction

Hello fellow Factorionites, I wish my first post on the forums wasn't me asking for help, but that is not the case. I have a decently large rail network, separate mining sites, and a few factories along the rails. Everything in my base is delivered by trains and I try to use as few belts as possible...
by komrade_toast
Sat Apr 16, 2016 4:52 am
Forum: Gameplay Help
Topic: Four Lane vs. Two Lane Track
Replies: 2
Views: 3322

Four Lane vs. Two Lane Track

I have been developing my rail network and was wondering what some of the benefits of four lane track over two lane track would be. Could there be one set of trains delivering raw resources and another picking up the results of the crafting at that station, on the tracks at the same time? In other w...

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