Search found 255 matches
- Sun Mar 19, 2017 1:54 pm
- Forum: General discussion
- Topic: Transfer Blueprints
- Replies: 7
- Views: 3188
Re: Transfer Blueprints
funny, i had trouble with foreman and ended up using blueprint string instead. From experience - it can cause desyncs in multiplayer - a weird experience we never got to the bottom of - but it only affected one player. We had to keep killing him to get rid of the desync :) I have never had trouble ...
- Tue Mar 14, 2017 1:30 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38851
Re: Friday Facts #181 - Calm before the storm
You're top of the list if you type factorio i-craft into Google SearchnoliVe wrote:Sadly my website didnt cover the requirements. since we are not found on google ;( who can help us with this?
- Sat Mar 11, 2017 9:20 am
- Forum: Multiplayer
- Topic: ResearchRevolution game starting on Saturday
- Replies: 2
- Views: 1268
Re: ResearchRevolution game starting on Saturday
Just started the server
This should be fun!
This should be fun!
- Fri Mar 10, 2017 3:54 pm
- Forum: Multiplayer
- Topic: ResearchRevolution game starting on Saturday
- Replies: 2
- Views: 1268
ResearchRevolution game starting on Saturday
I shall be beginning a 0.15 simulation playthrough on my i-craft.de server on Saturday morning, beginning at around 10:00am GMT Details on joining the server are pinned to this server channel https://discord.gg/szcaShf it is done this way to act as a deterrent to the griefers which now seem to be in...
- Thu Feb 16, 2017 4:21 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 117805
Re: Friday Facts #160 - Playtesting
Besides, if a Behemoth (and I think Big) Biter attacks a wall, it hits the tile behind it too so you would need to have a tile between your double walls. Big biters can reach over a wall and attack whatever is on the tile behind. Behemoth biters can reach over a wall and attack the tile behind that...
- Thu Feb 02, 2017 4:25 pm
- Forum: Technical Help
- Topic: Error on Headless Server when Save-game attempted
- Replies: 4
- Views: 1463
- Wed Feb 01, 2017 4:28 pm
- Forum: Technical Help
- Topic: Error on Headless Server when Save-game attempted
- Replies: 4
- Views: 1463
Error on Headless Server when Save-game attempted
I'm running a headless server on an Ubuntu Studio Linux VM using Virtual Box to host it on my i3 Intel PC. Everything is working fine apart from whenever I invoke the save-game command from the terminal I get this error..... michael@FactorioServer:~$ sudo service factorio save-game fred [sudo] passw...
- Thu Jan 26, 2017 9:01 am
- Forum: Technical Help
- Topic: Graphical issues with GeForce Game Ready Driver 378.49
- Replies: 13
- Views: 31346
Re: Graphical issues with GeForce Game Ready Driver 378.49
Would this by any chance help with this problem I reported with my Nvidia card??
viewtopic.php?f=49&t=39413
The driver version is 375.70
viewtopic.php?f=49&t=39413
The driver version is 375.70
- Wed Jan 25, 2017 9:29 am
- Forum: Multiplayer
- Topic: New UK Server testing bot based megabase build
- Replies: 11
- Views: 3330
- Tue Jan 24, 2017 1:16 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 122016
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3
It looks likely that Foreman was the cause of a Desync on my multiplayer server. Report is here....... https://forums.factorio.com/viewtopic.php?f=209&t=40293 In the conversation you will also find a link to the desync report data on my Google Drive. The only other Blueprint mod I'm using is the...
- Tue Jan 24, 2017 12:58 pm
- Forum: Desyncs with mods
- Topic: [0.14.21] Headless Server Desync
- Replies: 14
- Views: 4477
Re: [0.14.21] Headless Server Desync
Thanks.
I'll report it to the Foreman developer.
I'll report it to the Foreman developer.
- Tue Jan 24, 2017 8:27 am
- Forum: Desyncs with mods
- Topic: [0.14.21] Headless Server Desync
- Replies: 14
- Views: 4477
Re: [0.14.21] Headless Server Desync
Here is a link to the entire desyc report at my Google Drive.
https://drive.google.com/file/d/0B7cZM0 ... sp=sharing
https://drive.google.com/file/d/0B7cZM0 ... sp=sharing
- Mon Jan 23, 2017 11:42 pm
- Forum: Desyncs with mods
- Topic: [0.14.21] Headless Server Desync
- Replies: 14
- Views: 4477
[0.14.21] Headless Server Desync
My multiplayer game running on a Virtual Box Ubuntu Headless Server Desynced at around 11pm tonight. I'm attaching the log file, and I have copied the entire desync report in case you need it. It is a 417MB upload though! Running Mods Double Reach Foreman Foreman - Auto Importer Omnibarrels Orbital ...
- Tue Jan 17, 2017 7:34 pm
- Forum: Multiplayer
- Topic: New UK Server testing bot based megabase build
- Replies: 11
- Views: 3330
Re: New UK Server testing
Yup - after 3 messages you're good to goWrompel wrote:I am still unable to send private Messages. after this post I should be able to.
- Tue Jan 17, 2017 6:28 pm
- Forum: Ideas and Suggestions
- Topic: And / Or etc for circuitry
- Replies: 32
- Views: 8765
Re: And / Or etc for circuitry
Awesome!Klonan wrote:Sneak peek of 0.15
Please, pretty please, may we have Hexadecimal entry of values now
- Tue Jan 17, 2017 2:02 am
- Forum: Multiplayer
- Topic: New UK Server testing bot based megabase build
- Replies: 11
- Views: 3330
Re: New UK Server testing
Just sent you a private messageRhovanion wrote:Hi ChurchOrganist,
I am unable to message you because I have just created my forums account,
would it be possible to join you?
~Rhovanion
- Sat Jan 14, 2017 9:27 am
- Forum: Multiplayer
- Topic: New UK Server testing bot based megabase build
- Replies: 11
- Views: 3330
Re: New UK Server testing
Hi Wrompel,
I've sent you a private message
I suspect you weren't able to PM me because it was your first post.
I've sent you a private message
I suspect you weren't able to PM me because it was your first post.
- Fri Jan 13, 2017 5:57 pm
- Forum: Multiplayer
- Topic: New UK Server testing bot based megabase build
- Replies: 11
- Views: 3330
New UK Server testing bot based megabase build
I've just setup a new UK server, which is currently in testing mode. The plan is to build a bot-based megabase and see how the hardware stands up. If you'd like to help with testing, send me a private message and I will let you have login details. Server hours are currently 9:00am to 1:00am GMT. EDI...
- Tue Jan 10, 2017 9:29 am
- Forum: General discussion
- Topic: Roboport repair pack inventory
- Replies: 17
- Views: 11788
Re: Roboport repair pack inventory
You could do as I do and have the train deliver them direct into passive providers,
The construction bots will then take them to roboports as they need them.
The construction bots will then take them to roboports as they need them.
- Wed Jan 04, 2017 1:49 pm
- Forum: Technical Help
- Topic: [0.14.21] Biter paths not showing when set with F4
- Replies: 0
- Views: 1557
[0.14.21] Biter paths not showing when set with F4
This is nothing to do with the game code - it seems to be an idiosyncrasy of the Graphics card on my new i7 computer which is an Nvidia Geforce 1050 Ti This is currently hooked up to my TV using the HDMI connector. If you select "Show Paths" in the F4 dialogue they are not displayed, howev...