Search found 255 matches
- Sun Nov 24, 2019 8:57 am
- Forum: Resource Spawner Overhaul
- Topic: Py Raw Ores came out
- Replies: 34
- Views: 13120
Re: Py Raw Ores came out
Just done a bit more digging. This is an extract from the chromium definition file from the latest version of Pyanodon Raw Ores...... starting_area = true, collision_box = {{-0.1, -0.1}, {0.1, 0.1}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, autoplace = { control = "ore-chromium", sharpn...
- Sat Nov 23, 2019 8:46 pm
- Forum: Resource Spawner Overhaul
- Topic: Py Raw Ores came out
- Replies: 34
- Views: 13120
Re: Py Raw Ores came out
Just done some testing and out of 5 vanilla restarts Chromium appears in the visible area at the start of the game 4 out of 5 times although not in the bright square immediately round the player. The amounts vary from minuscule (17k) to reasonable 144k This was done using unchanged terrain or resour...
- Sat Nov 23, 2019 1:41 pm
- Forum: Resource Spawner Overhaul
- Topic: Py Raw Ores came out
- Replies: 34
- Views: 13120
Re: Py Raw Ores came out
I have been streaming a Pyanodon map on Twitch for the last 3 Saturdays using all the currently available Pyanodon mods, and RSO to regulate the ore distribution which seems to be broken in vanilla. In this morning's stream I ran into a problem - Green science requires rubber and the machine which m...
- Fri Nov 15, 2019 10:16 am
- Forum: Gameplay Help
- Topic: [0.17.74] Loaders only work one way
- Replies: 5
- Views: 1640
Re: [0.17.74] Loaders only work one way
Well! I was fiddling about for ages trying to get it to work!
Thanks for enlightening me.
Thanks for enlightening me.
- Fri Nov 15, 2019 9:28 am
- Forum: Gameplay Help
- Topic: [0.17.74] Loaders only work one way
- Replies: 5
- Views: 1640
[0.17.74] Loaders only work one way
I noticed this behaviour whilst preparing for a modded Pyanodon game. The standard loaders as found in the editor (I was using a mod which reskinned them at the time) will only take things out of an entity onto a belt - they will no longer put things into an entity from a belt. The attached vanilla ...
- Fri Jun 14, 2019 12:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.50] Editor clean cursor does not put items into hand-reserved slot
- Replies: 3
- Views: 2474
Re: [0.17.50] Editor clean cursor does not put items into hand-reserved slot
Version 0.17.50?????
- Wed Jun 12, 2019 12:20 pm
- Forum: Not a bug
- Topic: [0.17.48] Placing blueprint gives message
- Replies: 2
- Views: 880
[0.17.48] Placing blueprint gives message
If you copy and paste or place a blueprint containing non-vanilla entities you get a message from the console "on_place_blueprint".
This doesn't affect game play at all. It's just a bit annoying.
This doesn't affect game play at all. It's just a bit annoying.
- Wed Jun 12, 2019 10:08 am
- Forum: Releases
- Topic: Version 0.17.48
- Replies: 13
- Views: 11509
Re: Version 0.17.48
Is anyone else getting an "on_placed_blueprint" message when pasting or placing a blueprint with non-vanilla entities??
- Sat Apr 13, 2019 11:53 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
- Replies: 35
- Views: 61344
Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
Latest version of this (0.7.15) is bugged due to a case sensitivity issue and crashes Factorio. These two files in the graphics folder inside the mod ZIP file need renaming from..... NS2200gg_icon.png NS2200wr_icon.png to..... ns2200gg_icon.png ns2200wr_icon.png The mod will then load into Factorio ...
- Mon Apr 01, 2019 12:26 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 115
- Views: 119700
Re: [MOD 0.17] Squeak Through 1.3.0
Discovered a problem with Yuoki's YI_Engines mod.
With Squeakthrough enabled it's impossible to connect a pipe to the Small electric motor.
This clip is without Squeakthrough enabled And this is with Squeakthrough enabled
With Squeakthrough enabled it's impossible to connect a pipe to the Small electric motor.
This clip is without Squeakthrough enabled And this is with Squeakthrough enabled
- Sun Mar 17, 2019 10:16 pm
- Forum: Yuoki Industries
- Topic: New Yuoki 0.17 Server Online
- Replies: 1
- Views: 4513
New Yuoki 0.17 Server Online
Hi there, I hope this is deemed appropriate for this forum - if not, please don't hesitate to delet it. I thought you might be interested to know that I have just started a Yuoki world on one of our servers at the Organ Loft. I've played Yuoki before, but never got very far into it due to other dist...
- Fri Mar 01, 2019 9:15 am
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 38643
Re: RSO for 0.17
Having just experimented a little with resource settings in Factorio 0.17 it has become apparent that there will still be a need for RSO. The richness setting in Vanilla is crazy: if you have the lowest frequency set, patch size set to 600%, and richness to 100% - starting area patches are not enoug...
- Wed Feb 27, 2019 6:30 pm
- Forum: Duplicates
- Topic: Factorio 0.17.1 won't update
- Replies: 0
- Views: 473
Factorio 0.17.1 won't update
Pressing the "Update now button" results in the following error on Windows 10......
0.17.1 then relaunches.
Guess something's screwed on the update server??
Code: Select all
Value must be a list or dictionary in property tree at ROOT.update.
Guess something's screwed on the update server??
- Wed Feb 27, 2019 6:27 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 34255
Re: Version 0.17.2
Like in 0.17.1 also 0.17.2 Mac version won't auto update but requests endlessly to update - I have to download the game anew from WUBE's website Also happening in Windows 10. I get an error Value must be a list or dictionary in property tree at ROOT.update. Guess something's screwed on the update s...
- Thu Jan 10, 2019 10:14 am
- Forum: Multiplayer
- Topic: Anyone have experience with Low.MS server hosting??
- Replies: 2
- Views: 2763
Anyone have experience with Low.MS server hosting??
I'm currently looking to set up a dedicated server to replace my I-craft.de server.
I've been looking at Low.MS as a provider - their reviews are good - but does anyone have any experience of their Factorio-specific performance???
I've been looking at Low.MS as a provider - their reviews are good - but does anyone have any experience of their Factorio-specific performance???
- Sat Jul 07, 2018 10:42 am
- Forum: News
- Topic: Factorio version 0.16 - Now stable
- Replies: 7
- Views: 13669
Re: Factorio version 0.16 - Now stable
Are you from another dimension?? 8th July is a Sunday (tomorrow) hereFri Jun 08, 2018 6:59 am
- Fri Jul 06, 2018 2:05 pm
- Forum: Mods
- Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
- Replies: 44
- Views: 22389
- Fri Jul 06, 2018 8:08 am
- Forum: Multiplayer
- Topic: July I-craft.de MMO Event - Achievement Run
- Replies: 9
- Views: 3551
July I-craft.de MMO Event - Achievement Run
Just a reminder that the JulyI-craft.de MMO Event begins tomorrow (Saturday) at 13:00 UTC. This month we are doing a (vanilla) achievement run focussing on the Steam All The Way and Raining Bullets achievements. We will try to facilitate the gaining of as many achievements as possible during the 8 h...
- Wed Jun 27, 2018 9:02 am
- Forum: Mods
- Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
- Replies: 44
- Views: 22389
[MOD 0.15+] Color Picker 0.4.9 -Serious bug with 0.16.51
Our server has crashed twice during the last 48 hours due to a problem with Color Picker. From the log....... 59173.916 Error MainLoop.cpp:1035: Exception at tick 117125789: Error while running event color-picker16::on_tick (ID 0) LuaEquipmentGrid doesn't contain key type. stack traceback: __color-p...
- Mon Jun 04, 2018 4:46 pm
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34199
Re: Version 0.16.47
I take it that's a no then??????ChurchOrganist wrote:So are trains completely back to normal now??