Search found 255 matches

by ChurchOrganist
Sun Nov 24, 2019 8:57 am
Forum: Resource Spawner Overhaul
Topic: Py Raw Ores came out
Replies: 34
Views: 13120

Re: Py Raw Ores came out

Just done a bit more digging. This is an extract from the chromium definition file from the latest version of Pyanodon Raw Ores...... starting_area = true, collision_box = {{-0.1, -0.1}, {0.1, 0.1}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, autoplace = { control = "ore-chromium", sharpn...
by ChurchOrganist
Sat Nov 23, 2019 8:46 pm
Forum: Resource Spawner Overhaul
Topic: Py Raw Ores came out
Replies: 34
Views: 13120

Re: Py Raw Ores came out

Just done some testing and out of 5 vanilla restarts Chromium appears in the visible area at the start of the game 4 out of 5 times although not in the bright square immediately round the player. The amounts vary from minuscule (17k) to reasonable 144k This was done using unchanged terrain or resour...
by ChurchOrganist
Sat Nov 23, 2019 1:41 pm
Forum: Resource Spawner Overhaul
Topic: Py Raw Ores came out
Replies: 34
Views: 13120

Re: Py Raw Ores came out

I have been streaming a Pyanodon map on Twitch for the last 3 Saturdays using all the currently available Pyanodon mods, and RSO to regulate the ore distribution which seems to be broken in vanilla. In this morning's stream I ran into a problem - Green science requires rubber and the machine which m...
by ChurchOrganist
Fri Nov 15, 2019 10:16 am
Forum: Gameplay Help
Topic: [0.17.74] Loaders only work one way
Replies: 5
Views: 1640

Re: [0.17.74] Loaders only work one way

Well! I was fiddling about for ages trying to get it to work!

Thanks for enlightening me.
by ChurchOrganist
Fri Nov 15, 2019 9:28 am
Forum: Gameplay Help
Topic: [0.17.74] Loaders only work one way
Replies: 5
Views: 1640

[0.17.74] Loaders only work one way

I noticed this behaviour whilst preparing for a modded Pyanodon game. The standard loaders as found in the editor (I was using a mod which reskinned them at the time) will only take things out of an entity onto a belt - they will no longer put things into an entity from a belt. The attached vanilla ...
by ChurchOrganist
Wed Jun 12, 2019 12:20 pm
Forum: Not a bug
Topic: [0.17.48] Placing blueprint gives message
Replies: 2
Views: 880

[0.17.48] Placing blueprint gives message

If you copy and paste or place a blueprint containing non-vanilla entities you get a message from the console "on_place_blueprint".

This doesn't affect game play at all. It's just a bit annoying.
by ChurchOrganist
Wed Jun 12, 2019 10:08 am
Forum: Releases
Topic: Version 0.17.48
Replies: 13
Views: 11509

Re: Version 0.17.48

Is anyone else getting an "on_placed_blueprint" message when pasting or placing a blueprint with non-vanilla entities??
by ChurchOrganist
Sat Apr 13, 2019 11:53 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
Replies: 35
Views: 61344

Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17

Latest version of this (0.7.15) is bugged due to a case sensitivity issue and crashes Factorio. These two files in the graphics folder inside the mod ZIP file need renaming from..... NS2200gg_icon.png NS2200wr_icon.png to..... ns2200gg_icon.png ns2200wr_icon.png The mod will then load into Factorio ...
by ChurchOrganist
Mon Apr 01, 2019 12:26 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 119700

Re: [MOD 0.17] Squeak Through 1.3.0

Discovered a problem with Yuoki's YI_Engines mod.

With Squeakthrough enabled it's impossible to connect a pipe to the Small electric motor.

This clip is without Squeakthrough enabled
And this is with Squeakthrough enabled
by ChurchOrganist
Sun Mar 17, 2019 10:16 pm
Forum: Yuoki Industries
Topic: New Yuoki 0.17 Server Online
Replies: 1
Views: 4513

New Yuoki 0.17 Server Online

Hi there, I hope this is deemed appropriate for this forum - if not, please don't hesitate to delet it. I thought you might be interested to know that I have just started a Yuoki world on one of our servers at the Organ Loft. I've played Yuoki before, but never got very far into it due to other dist...
by ChurchOrganist
Fri Mar 01, 2019 9:15 am
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38643

Re: RSO for 0.17

Having just experimented a little with resource settings in Factorio 0.17 it has become apparent that there will still be a need for RSO. The richness setting in Vanilla is crazy: if you have the lowest frequency set, patch size set to 600%, and richness to 100% - starting area patches are not enoug...
by ChurchOrganist
Wed Feb 27, 2019 6:30 pm
Forum: Duplicates
Topic: Factorio 0.17.1 won't update
Replies: 0
Views: 473

Factorio 0.17.1 won't update

Pressing the "Update now button" results in the following error on Windows 10......

Code: Select all

Value must be a list or dictionary in property tree at ROOT.update.
0.17.1 then relaunches.

Guess something's screwed on the update server??
by ChurchOrganist
Wed Feb 27, 2019 6:27 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 34255

Re: Version 0.17.2

Like in 0.17.1 also 0.17.2 Mac version won't auto update but requests endlessly to update - I have to download the game anew from WUBE's website Also happening in Windows 10. I get an error Value must be a list or dictionary in property tree at ROOT.update. Guess something's screwed on the update s...
by ChurchOrganist
Thu Jan 10, 2019 10:14 am
Forum: Multiplayer
Topic: Anyone have experience with Low.MS server hosting??
Replies: 2
Views: 2763

Anyone have experience with Low.MS server hosting??

I'm currently looking to set up a dedicated server to replace my I-craft.de server.
I've been looking at Low.MS as a provider - their reviews are good - but does anyone have any experience of their Factorio-specific performance???
by ChurchOrganist
Sat Jul 07, 2018 10:42 am
Forum: News
Topic: Factorio version 0.16 - Now stable
Replies: 7
Views: 13669

Re: Factorio version 0.16 - Now stable

Fri Jun 08, 2018 6:59 am
Are you from another dimension?? 8th July is a Sunday (tomorrow) here :)
by ChurchOrganist
Fri Jul 06, 2018 8:08 am
Forum: Multiplayer
Topic: July I-craft.de MMO Event - Achievement Run
Replies: 9
Views: 3551

July I-craft.de MMO Event - Achievement Run

Just a reminder that the JulyI-craft.de MMO Event begins tomorrow (Saturday) at 13:00 UTC. This month we are doing a (vanilla) achievement run focussing on the Steam All The Way and Raining Bullets achievements. We will try to facilitate the gaining of as many achievements as possible during the 8 h...
by ChurchOrganist
Wed Jun 27, 2018 9:02 am
Forum: Mods
Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
Replies: 44
Views: 22389

[MOD 0.15+] Color Picker 0.4.9 -Serious bug with 0.16.51

Our server has crashed twice during the last 48 hours due to a problem with Color Picker. From the log....... 59173.916 Error MainLoop.cpp:1035: Exception at tick 117125789: Error while running event color-picker16::on_tick (ID 0) LuaEquipmentGrid doesn't contain key type. stack traceback: __color-p...
by ChurchOrganist
Mon Jun 04, 2018 4:46 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 34199

Re: Version 0.16.47

ChurchOrganist wrote:So are trains completely back to normal now??
I take it that's a no then??????

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