Search found 255 matches

by ChurchOrganist
Thu Nov 02, 2017 4:14 pm
Forum: Off topic
Topic: The Backronym Game (Forum Game)
Replies: 40
Views: 13979

Re: The Backronym Game (Forum Game)

Highly Illegible Lexical Libraries

ROBOT
by ChurchOrganist
Sun Aug 20, 2017 8:49 am
Forum: Ideas and Suggestions
Topic: Add input and output circuit connnections to requester chest
Replies: 0
Views: 670

Add input and output circuit connnections to requester chest

I hope this hasn't already been suggested :) I have done a search of this section of the Forum and nothing came up - so here goes. Now we have the ability to turn stations on or off, we often require to read the contents of the loader chests. I usually use bot loaders in late game as they have space...
by ChurchOrganist
Thu Aug 10, 2017 3:28 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 45587

Re: i find this game become boring after 100 hour.

Have you tried multiplayer??

I found that co-operating with other people on a map provided the spark which was absent when playing alone.

And - (mea culpa!)........
I spend time playing other games so Factorio doesn't become stale.
by ChurchOrganist
Fri Jul 28, 2017 3:38 pm
Forum: Multiplayer
Topic: Server starting a new map
Replies: 0
Views: 1035

Server starting a new map

!GPG! Server #58 - ChurchOrganist's Railworld @ i-craft.de Will be starting a new map on Saturday morning 29th August around 11:00am BST (Midday CEST) Map Info... A Coal Liquefaction Challenge! Based on Katherine of Sky's Belt Diva mapseed but generated in 0.15. This has resulted in a desert start s...
by ChurchOrganist
Fri Jun 23, 2017 7:11 pm
Forum: Off topic
Topic: First post
Replies: 4
Views: 2059

Re: First post

by ChurchOrganist
Fri Jun 16, 2017 11:21 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 114767

Re: Your Logistic Robots Are Broken! [Forum Game]

The radioactive fallout fries the bots as they bring the landfill.

This does have the effect of burying the nuclear wasteland, but means there are no bots left to fulfil further requests.

You find a crate on the ground containing 8 iron plates, a burner miner and a stone furnace.
by ChurchOrganist
Thu May 25, 2017 4:50 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 151619

Re: Friday Facts #191 - Gui improvements

I intended to read through all 17 pages of posts to see whether this had already been mentioned, but, sadly, lack of will, (and limited time) defeated me. So, in case this has not already been asked for in the UI - which it shoulkd have been. We need to be able to toggle the minimap/right info pane ...
by ChurchOrganist
Tue May 16, 2017 7:43 pm
Forum: Modding discussion
Topic: Need some help about mod license
Replies: 8
Views: 3323

Re: Need some help about mod license

Thanks for sharing! :D I think I won't go for MIT, yet. But you made a good point that license file must be included with any derivatives, and I have missed this! Actually I forgot to mention that once you have assigned an MIT licence then all derivatives must also use MIT - as you must include the...
by ChurchOrganist
Tue May 16, 2017 6:35 pm
Forum: Modding discussion
Topic: Need some help about mod license
Replies: 8
Views: 3323

Re: Need some help about mod license

I always use MIT for my mods. Even when they contain created content, like the samples in Deltic Honk. MIT protects your copyright and intellectual rights, whilst allowing reuse and modification of your work by others. Basically the MIT licence file (which - unlike the practice of many mod authors -...
by ChurchOrganist
Tue Apr 18, 2017 11:10 pm
Forum: Multiplayer
Topic: Server just starting new map
Replies: 0
Views: 1031

Server just starting new map

Just starting a new map....

ChurchOrganist's Free Server
Just starting a new multiplayer map - Vanilla Plus QoL mods plus RSO and extensions.
Join this Discord channel and read the pinned posts for login details, modpack download link and server rules.
https://discord.gg/szcaShf
by ChurchOrganist
Sat Apr 15, 2017 7:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.22]Multiple Desyncs on server
Replies: 2
Views: 1165

Re: [0.14.22]Multiple Desyncs on server

Thanks :)

I was actually in that vicinity, which was probably why it was affecting me and no-one else.
by ChurchOrganist
Sat Apr 15, 2017 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.22]Multiple Desyncs on server
Replies: 2
Views: 1165

[0.14.22]Multiple Desyncs on server

Today I have been unable to login to my i-craft.de free server without desyncing, taking anyone else present on the server with me. I seem to be the only person having problems though. This is a vanilla game with no mods present. I have saved two of the desync reports here........ https://drive.goog...
by ChurchOrganist
Sun Apr 09, 2017 12:28 pm
Forum: Multiplayer
Topic: New Multiplayer Vanilla game Starting 09/04/17
Replies: 1
Views: 1009

Re: New Multiplayer Vanilla game Starting 09/04/17

Just started the server - all welcome :)
by ChurchOrganist
Sat Apr 08, 2017 6:47 pm
Forum: Multiplayer
Topic: New Multiplayer Vanilla game Starting 09/04/17
Replies: 1
Views: 1009

New Multiplayer Vanilla game Starting 09/04/17

I shall be starting a new Vanilla map tomorrow afternoon (9th April) on my i-craft.de free server at around 14:00 GMT+1 (we're on Daylight Saving Time here)
Beginners welcome!
Join this Discord channel for login details: https://discord.gg/szcaShf
by ChurchOrganist
Thu Mar 30, 2017 3:27 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69736

Re: Friday Facts #183 - Aiming for the release date

Regarding bots in the early game, I personally favour the option given by Klonan's Spawngear mod - you get 10 construction robots with your initial armour, and a few blue prints and dconstruction planner. In 0.14 this is Power Armour Mk 2, but a special starter suit with 1 personal roboport and 10 c...
by ChurchOrganist
Fri Mar 24, 2017 4:54 pm
Forum: General discussion
Topic: Bitter Attacks??????
Replies: 7
Views: 3682

Re: Bitter Attacks??????

They will not attack rail pieces on their way to the pollution source because rails don't block them. If you place a power pole in open territory they will walk around it instead of attacking. And yet I have experienced both these behaviours in late game. To be fair they don't generally go for rail...
by ChurchOrganist
Fri Mar 24, 2017 10:38 am
Forum: General discussion
Topic: Bitter Attacks??????
Replies: 7
Views: 3682

Re: Bitter Attacks??????

Nosferatu wrote:No. Only if it blocks their way towards the pollution source or in rare cases where biters are enraged by pollution but can't find the source.
Read my sentence again - that is exactly what I said!
by ChurchOrganist
Thu Mar 23, 2017 5:18 pm
Forum: General discussion
Topic: Bitter Attacks??????
Replies: 7
Views: 3682

Re: Bitter Attacks??????

If enraged by pollution a biter will attack anything in its way - trees, stones, rail pieces, power poles, you name it will go in their rush to eliminate the pollution source. If there is no pollution around biters may attack an object if it is in the place where they wish to build a nest. But, if t...
by ChurchOrganist
Mon Mar 20, 2017 12:32 pm
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 27568

Re: how do YOU manage barrels of oil?

I enable the RailTanker mod and use tankers - nice and easy to set up, and you're not having to worry about managing barrels :)
by ChurchOrganist
Mon Mar 20, 2017 11:59 am
Forum: Multiplayer
Topic: Multiplayer Griefers seem to be increasing
Replies: 6
Views: 3540

Re: Multiplayer Griefers seem to be increasing

There is a simple solution - password your server. You can then provide login information at another URL eg a Discord server or Google Drive link, and provide the URL in your game description. I'm assuming, of course, that griefers are too idle or unintelligent to go to additional trouble of looking...

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