Highly Illegible Lexical Libraries
ROBOT
Search found 255 matches
- Thu Nov 02, 2017 4:14 pm
- Forum: Off topic
- Topic: The Backronym Game (Forum Game)
- Replies: 40
- Views: 13979
- Sun Aug 20, 2017 8:49 am
- Forum: Ideas and Suggestions
- Topic: Add input and output circuit connnections to requester chest
- Replies: 0
- Views: 670
Add input and output circuit connnections to requester chest
I hope this hasn't already been suggested :) I have done a search of this section of the Forum and nothing came up - so here goes. Now we have the ability to turn stations on or off, we often require to read the contents of the loader chests. I usually use bot loaders in late game as they have space...
- Thu Aug 10, 2017 3:28 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 45587
Re: i find this game become boring after 100 hour.
Have you tried multiplayer??
I found that co-operating with other people on a map provided the spark which was absent when playing alone.
And - (mea culpa!)........
I spend time playing other games so Factorio doesn't become stale.
I found that co-operating with other people on a map provided the spark which was absent when playing alone.
And - (mea culpa!)........
I spend time playing other games so Factorio doesn't become stale.
- Fri Jul 28, 2017 3:38 pm
- Forum: Multiplayer
- Topic: Server starting a new map
- Replies: 0
- Views: 1035
Server starting a new map
!GPG! Server #58 - ChurchOrganist's Railworld @ i-craft.de Will be starting a new map on Saturday morning 29th August around 11:00am BST (Midday CEST) Map Info... A Coal Liquefaction Challenge! Based on Katherine of Sky's Belt Diva mapseed but generated in 0.15. This has resulted in a desert start s...
- Fri Jun 23, 2017 7:11 pm
- Forum: Off topic
- Topic: First post
- Replies: 4
- Views: 2059
Re: First post
This says it all really
https://www.youtube.com/watch?v=g8huXkSaL7o
https://www.youtube.com/watch?v=g8huXkSaL7o
- Fri Jun 16, 2017 11:21 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 114767
Re: Your Logistic Robots Are Broken! [Forum Game]
The radioactive fallout fries the bots as they bring the landfill.
This does have the effect of burying the nuclear wasteland, but means there are no bots left to fulfil further requests.
You find a crate on the ground containing 8 iron plates, a burner miner and a stone furnace.
This does have the effect of burying the nuclear wasteland, but means there are no bots left to fulfil further requests.
You find a crate on the ground containing 8 iron plates, a burner miner and a stone furnace.
- Thu May 25, 2017 4:50 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 151619
Re: Friday Facts #191 - Gui improvements
I intended to read through all 17 pages of posts to see whether this had already been mentioned, but, sadly, lack of will, (and limited time) defeated me. So, in case this has not already been asked for in the UI - which it shoulkd have been. We need to be able to toggle the minimap/right info pane ...
- Tue May 16, 2017 7:43 pm
- Forum: Modding discussion
- Topic: Need some help about mod license
- Replies: 8
- Views: 3323
Re: Need some help about mod license
Thanks for sharing! :D I think I won't go for MIT, yet. But you made a good point that license file must be included with any derivatives, and I have missed this! Actually I forgot to mention that once you have assigned an MIT licence then all derivatives must also use MIT - as you must include the...
- Tue May 16, 2017 6:35 pm
- Forum: Modding discussion
- Topic: Need some help about mod license
- Replies: 8
- Views: 3323
Re: Need some help about mod license
I always use MIT for my mods. Even when they contain created content, like the samples in Deltic Honk. MIT protects your copyright and intellectual rights, whilst allowing reuse and modification of your work by others. Basically the MIT licence file (which - unlike the practice of many mod authors -...
- Tue Apr 18, 2017 11:10 pm
- Forum: Multiplayer
- Topic: Server just starting new map
- Replies: 0
- Views: 1031
Server just starting new map
Just starting a new map....
ChurchOrganist's Free Server
Just starting a new multiplayer map - Vanilla Plus QoL mods plus RSO and extensions.
Join this Discord channel and read the pinned posts for login details, modpack download link and server rules.
https://discord.gg/szcaShf
ChurchOrganist's Free Server
Just starting a new multiplayer map - Vanilla Plus QoL mods plus RSO and extensions.
Join this Discord channel and read the pinned posts for login details, modpack download link and server rules.
https://discord.gg/szcaShf
- Sat Apr 15, 2017 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22]Multiple Desyncs on server
- Replies: 2
- Views: 1165
Re: [0.14.22]Multiple Desyncs on server
Thanks
I was actually in that vicinity, which was probably why it was affecting me and no-one else.
I was actually in that vicinity, which was probably why it was affecting me and no-one else.
- Sat Apr 15, 2017 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22]Multiple Desyncs on server
- Replies: 2
- Views: 1165
[0.14.22]Multiple Desyncs on server
Today I have been unable to login to my i-craft.de free server without desyncing, taking anyone else present on the server with me. I seem to be the only person having problems though. This is a vanilla game with no mods present. I have saved two of the desync reports here........ https://drive.goog...
- Sun Apr 09, 2017 12:28 pm
- Forum: Multiplayer
- Topic: New Multiplayer Vanilla game Starting 09/04/17
- Replies: 1
- Views: 1009
Re: New Multiplayer Vanilla game Starting 09/04/17
Just started the server - all welcome
- Sat Apr 08, 2017 6:47 pm
- Forum: Multiplayer
- Topic: New Multiplayer Vanilla game Starting 09/04/17
- Replies: 1
- Views: 1009
New Multiplayer Vanilla game Starting 09/04/17
I shall be starting a new Vanilla map tomorrow afternoon (9th April) on my i-craft.de free server at around 14:00 GMT+1 (we're on Daylight Saving Time here)
Beginners welcome!
Join this Discord channel for login details: https://discord.gg/szcaShf
Beginners welcome!
Join this Discord channel for login details: https://discord.gg/szcaShf
- Thu Mar 30, 2017 3:27 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 69736
Re: Friday Facts #183 - Aiming for the release date
Regarding bots in the early game, I personally favour the option given by Klonan's Spawngear mod - you get 10 construction robots with your initial armour, and a few blue prints and dconstruction planner. In 0.14 this is Power Armour Mk 2, but a special starter suit with 1 personal roboport and 10 c...
- Fri Mar 24, 2017 4:54 pm
- Forum: General discussion
- Topic: Bitter Attacks??????
- Replies: 7
- Views: 3682
Re: Bitter Attacks??????
They will not attack rail pieces on their way to the pollution source because rails don't block them. If you place a power pole in open territory they will walk around it instead of attacking. And yet I have experienced both these behaviours in late game. To be fair they don't generally go for rail...
- Fri Mar 24, 2017 10:38 am
- Forum: General discussion
- Topic: Bitter Attacks??????
- Replies: 7
- Views: 3682
Re: Bitter Attacks??????
Read my sentence again - that is exactly what I said!Nosferatu wrote:No. Only if it blocks their way towards the pollution source or in rare cases where biters are enraged by pollution but can't find the source.
- Thu Mar 23, 2017 5:18 pm
- Forum: General discussion
- Topic: Bitter Attacks??????
- Replies: 7
- Views: 3682
Re: Bitter Attacks??????
If enraged by pollution a biter will attack anything in its way - trees, stones, rail pieces, power poles, you name it will go in their rush to eliminate the pollution source. If there is no pollution around biters may attack an object if it is in the place where they wish to build a nest. But, if t...
- Mon Mar 20, 2017 12:32 pm
- Forum: General discussion
- Topic: how do YOU manage barrels of oil?
- Replies: 66
- Views: 27568
Re: how do YOU manage barrels of oil?
I enable the RailTanker mod and use tankers - nice and easy to set up, and you're not having to worry about managing barrels
- Mon Mar 20, 2017 11:59 am
- Forum: Multiplayer
- Topic: Multiplayer Griefers seem to be increasing
- Replies: 6
- Views: 3540
Re: Multiplayer Griefers seem to be increasing
There is a simple solution - password your server. You can then provide login information at another URL eg a Discord server or Google Drive link, and provide the URL in your game description. I'm assuming, of course, that griefers are too idle or unintelligent to go to additional trouble of looking...