Search found 36 matches
- Wed May 04, 2016 5:39 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286431
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
Small fix I did personally to fix the lag since this is an awesome mod and the mod dev hasn't posted a fix yet.
- Wed May 04, 2016 5:20 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286431
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
I love the mod, but will be better when it doesn't cause super fps drops.Sanguion wrote:Fantastic mod. I'm going to test the dev branch right now in MP.
- Wed May 04, 2016 4:06 pm
- Forum: General discussion
- Topic: CO-OP/PvP - New vs Experienced player
- Replies: 4
- Views: 2179
Re: CO-OP/PvP - New vs Experienced player
Just teach him as you both play. Explain a roboport logistics system, tell him what needs to be done, then have him set it up. If it doesn't work see what needs to be fixed and then tell him how to fix it. Just do this for everything and pretty soon you will both be able to co-build a big factory. ...
- Tue May 03, 2016 11:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
- Replies: 56
- Views: 63469
Re: [MOD 0.12.x] Crafted Artifacts v1.3.1
Hello, I am interested in creating a simplified version of this mod. Crafting requiring 50 rare earth (renamed), 4 water and 20 energy (very slow, but steady supply). Will probably just use it for me and a friend unless someone else wants it. Wanted to ask out of courtesy as it is a scaled down vers...
- Tue May 03, 2016 10:03 pm
- Forum: General discussion
- Topic: CO-OP/PvP - New vs Experienced player
- Replies: 4
- Views: 2179
Re: CO-OP/PvP - New vs Experienced player
I will probably do a factorio towns type challenge.
Each area only making 1 type of item and they need to be about 50 rails apart.
I say rails because all of them will be connected with rails. Rails rails rails.
Each area only making 1 type of item and they need to be about 50 rails apart.
I say rails because all of them will be connected with rails. Rails rails rails.
- Tue May 03, 2016 9:40 pm
- Forum: 5dim's mod
- Topic: Ideas and suggestions
- Replies: 39
- Views: 33728
Re: Ideas and suggestions
Something I'd really like is a furnace wagon and an assembly machine wagon for the trains. Then you could make a trains only challenge.
- Tue May 03, 2016 6:43 pm
- Forum: General discussion
- Topic: CO-OP/PvP - New vs Experienced player
- Replies: 4
- Views: 2179
CO-OP/PvP - New vs Experienced player
So, me and a friend are playing factorio. Problem is that I know my stuff a lot better than he does. To make it clear, when he got his oil up and running, I was making my first power armor. That round was in PvP. So it kinda got frustrating when I was pretty much done with laser turrets around my en...
- Sun May 01, 2016 7:49 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286431
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
so you could start the map with those mods + my mod, then your friend joined, and it desynced after that? Had you placed any items from my mod yet? My mod doesn't do much until you start spawning droids or droid assembler buildings. I could post my mod folder and evolve name and you could try joini...
- Sun May 01, 2016 7:45 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286431
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
so you could start the map with those mods + my mod, then your friend joined, and it desynced after that? Had you placed any items from my mod yet? My mod doesn't do much until you start spawning droids or droid assembler buildings. Worked perfectly as long as it was 1 person, then it desynced. No ...
- Sun May 01, 2016 5:22 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286431
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
It could be anything, can you list what mods you were using? what game version do you both have? Do you both have the save version of my mod? What source (github or here) did you use to DL the mod (there could be a difference??) ? If you are playing steam version, there are desync reports usually s...
- Sun May 01, 2016 1:21 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286431
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
I don't know why, but this mod does not work for me on MP.
To be extra clear. I can start MP without issues, but when my friend tries to join he gets desynced.
To be extra clear. I can start MP without issues, but when my friend tries to join he gets desynced.
- Sun May 01, 2016 10:53 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 430824
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.1
I don't know if this has already been answered but for some reason the building materials isn't showing up in any of the crafting menus yet seems to appear in the logistic systems/requester. Any idea what the issue may be? Love the mod by the way! Also had issues finding it. Then I looked in the co...
- Sun May 01, 2016 10:29 am
- Forum: Mods
- Topic: [MOD 0.14+] OverMods - Useful Utilities
- Replies: 13
- Views: 10556
Re: [MOD 0.12.29+] OverMods - Useful Utilities
type = "recipe", name = "collector-grounditems-armor-module", energy_required = 10, enabled = "false", ingredients = { {"collector-grounditems", 1}, {"electronic-processing-board", 15}, }, result = "collector-grounditems-armor-module" Shou...
- Mon Apr 18, 2016 1:48 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 430824
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.10
Sorry, but I can't find the alien hatchery and that stuff. Where can I find them? I found the collector and the converter and the technology, but that's about it. :S Are you sure you have the Buildings Module? Sounds like you might only have the Enemies Module. Ooooooooooooooooooooooooooooh. Now I ...
- Sun Apr 17, 2016 10:49 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 430824
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.10
Sorry, but I can't find the alien hatchery and that stuff.
Where can I find them?
I found the collector and the converter and the technology, but that's about it. :S
Where can I find them?
I found the collector and the converter and the technology, but that's about it. :S
- Sun Apr 17, 2016 1:08 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 34815
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Getting an on_init error when I try this for mp.