Search found 38 matches

by HellEye
Sat Mar 02, 2013 10:45 pm
Forum: Releases
Topic: Bugs in 0.2.9 and testing
Replies: 15
Views: 23079

Re: Bugs in 0.2.9 and testing

I'll be more than happy to help you guys in testing factorio. As to updates: I think that making release every friday is overkill, not asking us to help. You should have one stable relase, like 0.2.8 and maybe twice a week send testers fresh code with all of bugs etc, so they cab check it, and name ...
by HellEye
Fri Mar 01, 2013 7:11 pm
Forum: Translations
Topic: [0.2.8] Polish Translation (beta)
Replies: 11
Views: 19205

Re: [0.2.8] Polish Translation (beta)

Thanks, kovarex! "Beta" means it's not finished :P There's demo, menu and tips to be done, i'll upload it on github soon (today or tomorow) and defently continue this project as long as i have time for it. I'm planning on doing some kind of tutorial custom story soon, maybe english version...
by HellEye
Fri Mar 01, 2013 6:49 pm
Forum: Not a bug
Topic: [Not a bug] Two kinds of electric poles (do not stack)
Replies: 2
Views: 5252

Re: Two different kinds of electric poles (do not stack)

I'll check it, but i think you should just put a picture and then if someone asks eventually put save. I'll edit post when I check it. Oh, and i'd rather prefer english downloading site for future :) @edit I wanted to quote wiki, but there's no site for electric pole, so i'll do it like that: Did Yo...
by HellEye
Wed Feb 27, 2013 7:35 pm
Forum: Translations
Topic: [0.2.8] Polish Translation (beta)
Replies: 11
Views: 19205

Re: [0.2.8] Polish Translation (beta)

@refresh
Post edited, there's beta version of translation. Let me know all suggestions!
by HellEye
Wed Feb 27, 2013 3:11 pm
Forum: Show your Creations
Topic: first factory, Improvement?
Replies: 7
Views: 8641

Re: first factory, Improvement?

So as other told, there's no underground belts and long handed inserters... That's hard to manage. So, you need to have iron ore and coal on the same belt, on 2 diferent sides. When I made my first factory I had only one row for furnaces and two ores smelting in one. That worked for first levels whe...
by HellEye
Wed Feb 27, 2013 1:41 pm
Forum: Show your Creations
Topic: first factory, Improvement?
Replies: 7
Views: 8641

Re: first factory, Improvement?

Hello! For the first time is well... Good, but could be better. I'm not sure, if you have long hand inserters in demo. You need to experiment a little with them and then you're able to take plates into chest with no need to pull them manually. Second: you can stack engines. You should use inserters ...
by HellEye
Tue Feb 26, 2013 10:33 pm
Forum: Translations
Topic: [0.2.8] Polish Translation (beta)
Replies: 11
Views: 19205

Re: [WIP] Polish translation

Kovarex saving the day again :) I'm not really programmer of any kind but I readed about that BOM thingy and I think I can solve problem with Notepad++ (Or I'll try at least). If it works, you can have new demo translation probably before weekend. Then I'll do New Hope abd those "tips and trick...
by HellEye
Tue Feb 26, 2013 7:58 pm
Forum: Translations
Topic: Translation guide
Replies: 65
Views: 50716

Re: Translation guide

Hey! So, as you probablt know, I'm making polish translation and I need polish characters. For example (controls) move up should be "idź w górę", but in game it's "id". The rest is not even showing like blask squares, it's just not in there. For now i made about 80% of GUI, then ...
by HellEye
Mon Feb 25, 2013 9:43 pm
Forum: Show your Creations
Topic: My first sandbox factory pictures
Replies: 8
Views: 10587

Re: My first sandbox factory pictures

Could be better, but it's at least compact. My first sandbox factory was total fail and really too overcomplicated. But I like it still, I spent like 50k of iron plates on logistic robots and I feel like I need at least twice as much. Or I need to go on spawner hunting to upgrade capacity/ speed to ...
by HellEye
Sun Feb 24, 2013 10:17 pm
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48863

Re: [Polls] Creepers in the demo

For me you shouldn't completly remove creepers. Even if players are just learning, they should learn whole game, not only economic aspect. Personally when i played it first time Creeps were annoying, but not too hard to deal with. So my opinion: make attacks rarer and smaller, but don't remove them....
by HellEye
Sun Feb 24, 2013 10:09 pm
Forum: Implemented Suggestions
Topic: Idea: Player upgrades
Replies: 2
Views: 4703

Idea: Player upgrades

So, I had this idea yesterday. What if you can make player upgrades? The one that I was thinking is portable assembling machine. You could make it and be able to craft faster/ two things at the time. Maybe planed GPS will go to one of those slots to activate minimap? There could be health upgrade. M...
by HellEye
Sun Feb 24, 2013 8:50 pm
Forum: Spread the Word
Topic: Way to advertise more?
Replies: 5
Views: 11455

Re: Way to advertise more?

Well, pretty good idea, but I have one question: how to tell yogscast to play it? I don't think they read toi much of pms cos nost of them are spam. And emails probably won't work too. Maybe if all factorio players spam their inbox they will read it, but it's really not too possible. I can try inbox...
by HellEye
Sun Feb 24, 2013 10:26 am
Forum: General discussion
Topic: How does steam work?
Replies: 4
Views: 8692

Re: How does steam work?

From my expirience: When water is heated to 100 degrees it can't be heated more. One engine to run on full effciency needs 2-3 boilers. But, when you heat water to that point, other boilers don't consume coal to heat up water. In my freeplay world I have i think 8 boilers and 5 steam engines on one ...
by HellEye
Sat Feb 23, 2013 11:33 pm
Forum: Outdated/Not implemented
Topic: Alien massacre
Replies: 6
Views: 9342

Re: Alien massacre

Well, getting free artifacts looks overpowered a little. But maybe make new creeper, rarer than normal, like 1/10 or more but later in game. Should be stronger, maybe ranged or more health? Anyway, they should drop like alien essence that you can throw into... don't know, like alien compressor and f...
by HellEye
Sat Feb 23, 2013 11:21 pm
Forum: Implemented Suggestions
Topic: Build/Destroy Queue
Replies: 6
Views: 12698

Re: Build/Destroy Queue

Good ideas for me. Maybe making destroy queue with those ghostly buildings is little bit to complicated, making long transport belts will be handy and cutting down whole forest will save tons of derping around.
Should be implemented.
by HellEye
Sat Feb 23, 2013 10:20 pm
Forum: Balancing
Topic: Reduce the Creeper spawner rate
Replies: 21
Views: 24095

Re: Reduce the Creeper spawner rate

For me creeper spawning rate is good, if not too low even :) There's one global tactic for destroying bases: bring 4 turrets and 4 stacks of ammo, place turrets near spawner, give them ammo, mouse over turrets with rocket launcher and hold c (manual targeting) and you can take off base easy. If you ...
by HellEye
Sat Feb 23, 2013 3:26 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] Entity info window size is updated
Replies: 2
Views: 3796

[Resolved 0.2.9] Entity info window size is updated

I didn't saw topic about this, so I'm writing it now: 1) You can get items form chest (ctrl+click) from any distance. Probably noone reported it cos it's really handy to use, but it's a bug so you should fix it. 2) When you hold mouse over furnace it's showing normally in additional info coal on the...
by HellEye
Thu Feb 21, 2013 9:52 pm
Forum: Translations
Topic: [0.2.8] Polish Translation (beta)
Replies: 11
Views: 19205

[0.2.8] Polish Translation (beta)

Hello! Polish translation is almost complete, there are probably some bugs due to word not maching topic of the sentence or simply from some words being hard to translate (like assembling machine). And I made a mistake, i translated alpha missions before demo, but oh well :P For now, you guys have F...

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