Search found 233 matches

by Durabys
Fri Mar 20, 2020 3:04 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 91052

Re: Friday Facts #339 - Beacon HR + Redesign process

It is ugly. Posters provided better alternatives in this thread.
by Durabys
Sat Mar 14, 2020 7:16 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52484

Re: Friday Facts #338 - The (real) Character GUI

I would rather you fixed liquids and pipes mechanics than make Spidertron. Better to fix internal mechanics than adding new unbalanced content just before the release. what's left to fix? Basically only that to my knowledge. Nuclear reactors, large oil setups and anything related to pipes is borked...
by Durabys
Sat Mar 14, 2020 5:52 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52484

Re: Friday Facts #338 - The (real) Character GUI

No recipe found for "spidertr", does this mean the search function doesn't do wildcards or partial words? I know you got the Spidertrons hidden away back there No, that's just Twinsen thinking he's memeing, but actually setting us up for overwhelmingly disappointing 1.0 release. :geek: I ...
by Durabys
Fri Nov 01, 2019 4:37 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16765

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Conclave wrote: ↑
Fri Nov 01, 2019 2:33 pm
Is shipping to asia possible? Taiwan more precisely.
Just checked the country tab in the shipping options. Yup, it is possible.
by Durabys
Sat Oct 12, 2019 11:35 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 361686

Re: [MOD 0.17] Industrial Revolution

I was thinking. Every Assembler Tier is diametrally better than the last one. Tier 1 Assembler needs coal for its internal steam powerplant to function. Tier 2 needs just external electricity to work. Tier 3 should have an internal fusion core working on plain hydrogen (from H2O that it can filter o...
by Durabys
Fri Sep 20, 2019 3:26 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 26082

Re: Friday Facts #313 - Light at the end of the bug tunnel

I am starting to think the PC Games article was a hit piece commissioned by EA Games or Take 2k.
by Durabys
Sun Sep 08, 2019 6:58 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27599

Re: Friday Facts #311 - New remnants 3

For me, the complete must would be: - Mods enabled per-map not per installation. So you can have multiple sets of mods for multiple maps. - Mods downloaded when connecting to the server, so anyone can always play without installing anything. Factorio already does this. There's a "Sync mods&quo...
by Durabys
Sat Sep 07, 2019 2:08 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27599

Re: Friday Facts #311 - New remnants 3

Klonan wrote: ↑
Sat Sep 07, 2019 10:42 am
Tomik wrote: ↑
Sat Sep 07, 2019 10:38 am
Klonan wrote: ↑
Fri Sep 06, 2019 7:15 pm
Gergely wrote: ↑
Fri Sep 06, 2019 7:11 pm
Links don't work.
Fixed. Thanks
Btw. Steam hasn't put up the new FFF Blog post in the client or on their site.
I see it there as normal, what browser are you using?
My Steam client.
by Durabys
Sat Sep 07, 2019 10:38 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27599

Re: Friday Facts #311 - New remnants 3

Klonan wrote: ↑
Fri Sep 06, 2019 7:15 pm
Gergely wrote: ↑
Fri Sep 06, 2019 7:11 pm
Links don't work.
Fixed. Thanks
Btw. Steam hasn't put up the new FFF Blog post in the client or on their site.
by Durabys
Fri Jun 07, 2019 9:30 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270452

Re: [0.17+] Space Exploration WIP

Planning on any integration with Angel and Bob in the future? Because I am a masochist. :lol: :twisted:
by Durabys
Sun May 12, 2019 3:47 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 45678

Re: Ropeway conveyor above the factory...

So. I was watching Satisfactory news and found out they plan/already implemented this type of system in the game. We should really consider making something like at least as a mod.
by Durabys
Sat May 11, 2019 2:43 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270452

Re: [0.17+] Space Exploration WIP

So. I am looking at the spaceships and realized they could be done slightly more aesthetically pleasing if this (https://mods.factorio.com/mod/Powered_Entities) was integrated into the mod and removed the need for power poles.
by Durabys
Tue May 07, 2019 5:44 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270452

Re: [0.17+] Space Exploration WIP

Important question: Are the planets map size limited?
by Durabys
Tue May 07, 2019 5:39 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17619

Re: [MOD 0.17] Deadlock's Larger Lamp

Next version (uploaded later today): added a simulated burner lamp, the "copper lantern", for all your stone age fumbling-in-the-darkness needs. http://i66.tinypic.com/1t9cg7.png Available from game start, no research required. Made out of copper, hence the name. "Burns" chemica...
by Durabys
Fri Mar 01, 2019 7:17 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65986

Re: Friday Facts #284 - 0.17 experimental

Klonan wrote: ↑
Fri Mar 01, 2019 6:16 pm
https://factorio.com/blog/post/fff-284
Will we get Loaders in Freeplay? Have Loaders only work with filling up/emptying chest-types (wagons and chests). Everything else would need inserters.
by Durabys
Fri Feb 22, 2019 5:37 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156649

Re: Friday Facts #283 - Prepare to Launch

Biters getting stuck on belts The strategy to put belts in the path of bitters to upgrade defense is a nice piece of emergent gameplay, but we noticed, that it tends to be little bit too strong. It was discovered, that biters have a small bug in their code, that affects their movement by belts way ...
by Durabys
Fri Feb 08, 2019 8:06 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43794

Re: Friday Facts #281 - For a Few Frames More

That optimalizations, I hope that 0.17 will fix that bug what I have on Mac OS (Macbook Pro 15" 2015). When I am in game, and I'll show a map (M), and I'll look to the area covered by radars, and that area has a lot of walls, my FPS will drop from 60 FPS to 20 FPS. Do you have turrets by those...
by Durabys
Fri Feb 01, 2019 6:38 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89416

Re: Friday Facts #280 - Visual Feedback is the king

Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
by Durabys
Fri Feb 01, 2019 5:45 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89416

Re: Friday Facts #280 - Visual Feedback is the king

So.

It is February.

You said that in February we would get the date for 0.17.

So when can we expect 0.17? Please?
by Durabys
Sat Jan 19, 2019 8:30 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 189117

Re: [0.17.x] Bob's Mods: General Discussion

Transport belts have also seen a buff from 13.33 Items per second per tier to 15 in the base game, so my belt speed overhaul to set things to 10 per tier with an extra tier doesn't make much sense, so I set the "IPS per tier" to be configurable, default value will be 12.5, but you can set...

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