Search found 233 matches
- Fri Mar 20, 2020 3:04 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 91052
Re: Friday Facts #339 - Beacon HR + Redesign process
It is ugly. Posters provided better alternatives in this thread.
- Sat Mar 14, 2020 7:16 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 52484
Re: Friday Facts #338 - The (real) Character GUI
I would rather you fixed liquids and pipes mechanics than make Spidertron. Better to fix internal mechanics than adding new unbalanced content just before the release. what's left to fix? Basically only that to my knowledge. Nuclear reactors, large oil setups and anything related to pipes is borked...
- Sat Mar 14, 2020 5:52 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 52484
Re: Friday Facts #338 - The (real) Character GUI
No recipe found for "spidertr", does this mean the search function doesn't do wildcards or partial words? I know you got the Spidertrons hidden away back there No, that's just Twinsen thinking he's memeing, but actually setting us up for overwhelmingly disappointing 1.0 release. :geek: I ...
- Fri Nov 01, 2019 4:37 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 16765
- Sat Oct 12, 2019 11:35 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 361686
Re: [MOD 0.17] Industrial Revolution
I was thinking. Every Assembler Tier is diametrally better than the last one. Tier 1 Assembler needs coal for its internal steam powerplant to function. Tier 2 needs just external electricity to work. Tier 3 should have an internal fusion core working on plain hydrogen (from H2O that it can filter o...
- Fri Sep 20, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 26082
Re: Friday Facts #313 - Light at the end of the bug tunnel
I am starting to think the PC Games article was a hit piece commissioned by EA Games or Take 2k.
- Sun Sep 08, 2019 6:58 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27599
Re: Friday Facts #311 - New remnants 3
For me, the complete must would be: - Mods enabled per-map not per installation. So you can have multiple sets of mods for multiple maps. - Mods downloaded when connecting to the server, so anyone can always play without installing anything. Factorio already does this. There's a "Sync mods&quo...
- Sat Sep 07, 2019 2:08 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27599
Re: Friday Facts #311 - New remnants 3
- Sat Sep 07, 2019 10:38 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27599
- Fri Jun 07, 2019 9:30 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270452
Re: [0.17+] Space Exploration WIP
Planning on any integration with Angel and Bob in the future? Because I am a masochist.
- Sun May 12, 2019 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45678
Re: Ropeway conveyor above the factory...
So. I was watching Satisfactory news and found out they plan/already implemented this type of system in the game. We should really consider making something like at least as a mod.
- Sat May 11, 2019 2:43 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270452
Re: [0.17+] Space Exploration WIP
So. I am looking at the spaceships and realized they could be done slightly more aesthetically pleasing if this (https://mods.factorio.com/mod/Powered_Entities) was integrated into the mod and removed the need for power poles.
- Tue May 07, 2019 5:44 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270452
Re: [0.17+] Space Exploration WIP
Important question: Are the planets map size limited?
- Tue May 07, 2019 5:39 pm
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 17619
Re: [MOD 0.17] Deadlock's Larger Lamp
Next version (uploaded later today): added a simulated burner lamp, the "copper lantern", for all your stone age fumbling-in-the-darkness needs. http://i66.tinypic.com/1t9cg7.png Available from game start, no research required. Made out of copper, hence the name. "Burns" chemica...
- Fri Mar 01, 2019 7:17 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65986
Re: Friday Facts #284 - 0.17 experimental
Will we get Loaders in Freeplay? Have Loaders only work with filling up/emptying chest-types (wagons and chests). Everything else would need inserters.
- Fri Feb 22, 2019 5:37 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156649
Re: Friday Facts #283 - Prepare to Launch
Biters getting stuck on belts The strategy to put belts in the path of bitters to upgrade defense is a nice piece of emergent gameplay, but we noticed, that it tends to be little bit too strong. It was discovered, that biters have a small bug in their code, that affects their movement by belts way ...
- Fri Feb 08, 2019 8:06 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43794
Re: Friday Facts #281 - For a Few Frames More
That optimalizations, I hope that 0.17 will fix that bug what I have on Mac OS (Macbook Pro 15" 2015). When I am in game, and I'll show a map (M), and I'll look to the area covered by radars, and that area has a lot of walls, my FPS will drop from 60 FPS to 20 FPS. Do you have turrets by those...
- Fri Feb 01, 2019 6:38 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89416
Re: Friday Facts #280 - Visual Feedback is the king
Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
- Fri Feb 01, 2019 5:45 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89416
Re: Friday Facts #280 - Visual Feedback is the king
So.
It is February.
You said that in February we would get the date for 0.17.
So when can we expect 0.17? Please?
It is February.
You said that in February we would get the date for 0.17.
So when can we expect 0.17? Please?
- Sat Jan 19, 2019 8:30 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 189117
Re: [0.17.x] Bob's Mods: General Discussion
Transport belts have also seen a buff from 13.33 Items per second per tier to 15 in the base game, so my belt speed overhaul to set things to 10 per tier with an extra tier doesn't make much sense, so I set the "IPS per tier" to be configurable, default value will be 12.5, but you can set...