Search found 233 matches
- Mon Sep 10, 2018 7:23 pm
- Forum: Mods
- Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
- Replies: 29
- Views: 13577
Re: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
Can someone please adopt Supportive Weapons, please?
- Fri Sep 07, 2018 12:49 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 41934
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
So? Can we know when can we generally expect 0.17? Still in September? October? November? Just asking.
- Tue Sep 04, 2018 8:58 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61138
Re: Friday Facts #258 - New autoplace
Personally, although I agree with removing Uranium from the starting area, I disagree with removing oil. However, this is looking at it from the point of view of my mod, looking at it from the point of view of vanilla, it does make sense to remove oil from the starting area, to give you an incentiv...
- Mon Sep 03, 2018 2:48 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61138
Re: Friday Facts #258 - New autoplace
I think that should be an option to exclude oil from the starting area Two (off by default!) options to include oil and uranium in the starting areas would be nice indeed ! Seconding this, as I'd like to have oil close to my starting water but don't care about U as much! Thirding this. It should be...
- Fri Aug 17, 2018 2:34 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47960
Re: Friday Facts #256 - The little things 3
*BELT IMMUNITY EQ*Klonan wrote:https://www.factorio.com/blog/post/fff-256
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Fri Aug 03, 2018 6:04 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 83755
Re: Friday Facts #254 - No research queue for you
WOW! We are well on our way to another "No Bots Anymore" clusterfuck. :o https://www.factorio.com/blog/post/fff-254 I was there for the Monday afternoon LAN party two weeks ago. I talked to people there and they all had one big issue with research - specifically, the Endgame. From new play...
- Fri Aug 03, 2018 1:18 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 83755
Re: Friday Facts #254 - No research queue for you
Indeed. May your air-conditioning fail.
I have over 1500 hours in the game. I still love Vanilla gameplay. But after so many games...the tediousness of re-clicking the research tab is starting to get annoying. Please. Add the Research Queue as an option in the game options.
I have over 1500 hours in the game. I still love Vanilla gameplay. But after so many games...the tediousness of re-clicking the research tab is starting to get annoying. Please. Add the Research Queue as an option in the game options.
- Fri Jul 20, 2018 11:38 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 44047
Re: Friday Facts #252 - Sound design & Map editor
If you add that the Biter Creep under the buildings grows to cover everything around a Biter settlement..on high biter maps you will have basically recreated the Zerg Swarm from Starcraft.Klonan wrote:https://www.factorio.com/blog/post/fff-252
Everything covered by CREEP!!!
- Wed Jul 18, 2018 8:02 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 36355
Re: Friday Facts #251 - A Fistful of Frames
Thanks!Klonan wrote:The library closes at 22:00, so it will have to end thenTomik wrote:How long will the LANfest take? Will it end before midnight or in the morning? When please. Thanks.Klonan wrote:https://www.factorio.com/blog/post/fff-251
I am not sure how long we will stay there
- Sun Jul 15, 2018 5:16 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 36355
Re: Friday Facts #251 - A Fistful of Frames
How long will the LANfest take? Will it end before midnight or in the morning? When please. Thanks.Klonan wrote:https://www.factorio.com/blog/post/fff-251
- Sun Jul 15, 2018 6:41 am
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 36355
Re: Friday Facts #251 - A Fistful of Frames
I would like to know to how late will that LAN Party be open? You said 16:00 o'clock..but when is the ending time? I need to know if I should book a hotel in Prague for the 23rd or not.
- Fri Jul 06, 2018 4:57 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 56094
Re: Friday Facts #250 - Dead end conclusion
Cute. The first Staff reply is only to the poster who is actually praising this change and not one of the complainers.
- Fri Jun 22, 2018 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Quality of Life: Toolbelt Slot Auto-Deselect
- Replies: 2
- Views: 939
Re: Quality of Life: Toolbelt Slot Auto-Deselect
I've read this before, and i'm not sure how you people do it. But this is exactly how the game already behaves. The "can't put this item here" messages only pops up if the item you're holding is not assigned to any filter slots. *fiddle* *fiddle* Well, in the quickbar anyway, for filtered...
- Sat Jun 16, 2018 7:41 am
- Forum: Ideas and Suggestions
- Topic: Quality of Life: Allow for Tree/Stone Hand mining
- Replies: 1
- Views: 940
Quality of Life: Allow for Tree/Stone Hand mining
Allow for Tree/Stone Hand mining when holding a blueprint/blueprint book in your hands. Too many times there was this one tree that I wanted to get rid off and I forgot to deselect the blueprint in my hand. Why is it actually forbidden to use the mine function when holding a blueprint?
- Sat Jun 16, 2018 7:37 am
- Forum: Ideas and Suggestions
- Topic: Quality of Life: Toolbelt Slot Auto-Deselect
- Replies: 2
- Views: 939
Quality of Life: Toolbelt Slot Auto-Deselect
This is the problem that I could see could be easily solved: Okay. So early to mid game, you middle-mouse click dedicate a slot in your toolbelt to specific items. Making it impossible that another item jumps in. That slot is now Reserved to that time. You lock it down with the sky-blue box. So you ...
- Fri Jun 08, 2018 6:47 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 62192
Re: Friday Facts #246 - The GUI update (Part 3)
YAY!!!Jap2.0 wrote:New resource system confirmed?
They will be adding Angel's/Bob's Infinite Ores setting option!
- Fri May 25, 2018 9:58 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 31447
Re: Friday Facts #244 - Localised plurals & Modernisation progress
*reads the articles...suddenly notices something* Progress on engine modernisation (Posila) The rewrite of the rendering framework goes well. We are at the point where the game looks exactly the same (with minor fixes to line rendering) as our main 0.17 branch, and the only major thing that is missi...
- Fri May 11, 2018 3:20 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003889
Re: Factorio Roadmap for 0.17+
ugh... Fluid optimalisation last on the list for 0.17+ ? Really? So Nuclear is useless as before? Thanks devs! *half-joking* It's not useless on smaller late-game bases, but it's still way too easy. I wouldn't mind it being harder to build. Like for example making the 'concrete' in the Reactors and...
- Sun May 06, 2018 2:34 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400095
Re: Development and Discussion
Angel? I think it should be possible to re-melt plates back into ingots. Yes, also rewind wires back into coils with the coils, you are cutting them apart. No. Make it possible to melt ANY metal/material/plate back into its pure (aka: Periodic Table Element) base ingots. Wires, plates, coils, beams...
- Sun May 06, 2018 12:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400095
Re: Development and Discussion
Angel?
I think it should be possible to re-melt plates back into ingots.
I think it should be possible to re-melt plates back into ingots.