Search found 40 matches

by Kamel
Sat Jul 23, 2016 3:50 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 40221

Re: Version 0.13.10

Regarding "Added logistics auto-trash slots: the opposite of logistic request slots." May I suggest to set the minimum amount in the trash config to the amount of items requested? Currently it's creating kind of a race condition if you set the trash-amount lower than the request amount. Bo...
by Kamel
Mon Jul 11, 2016 5:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 3577

Re: [0.13.6] [pending]Desync when joining game

FYI: No desyncs over the weekend... So I guess it's something the factory did temporarily before some change on friday.
by Kamel
Fri Jul 08, 2016 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 3577

Re: [0.13.6] Desync when joining game

Bummer :-( Also just now it's desync-looping again. I put down a requestor chest and copy/pasted flame thrower ammo from the chemical plant to the chest. After a few milliseconds it started and after 14 "desync, loading map" cycles it stopped ... If you wouldn't mind, just upload the desy...
by Kamel
Fri Jul 08, 2016 12:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 3577

Re: [0.13.6] Desync when joining game

Bummer :-(

Also just now it's desync-looping again. I put down a requestor chest and copy/pasted flame thrower ammo from the chemical plant to the chest.
After a few milliseconds it started and after 14 "desync, loading map" cycles it stopped ...
by Kamel
Fri Jul 08, 2016 12:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 3577

Re: [0.13.6] Desync when joining game

I can't repeate it, I'm just standing there and it happens sometimes :-( I'd say it's either a train, robot, biter that's doing something I can't control. If you want I can give you the password and you can connect to the server yourself. With 2 players there are phase where its okay and then where ...
by Kamel
Fri Jul 08, 2016 11:29 am
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 3577

Re: [0.13.6] Desync when joining game

Sure, there you go.

It's considerable worse with 2 players - alone it's working mostly ok.
by Kamel
Fri Jul 08, 2016 10:41 am
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 3577

Re: [0.13.6] Desync when joining game

No. As I said I was the only one playing before and after.
We are currently getting random descnys while just running around the map i.e. no player interaction. Like evers 2 Minutes one or a few desyncs in a row.

We have a lot of robots doing stuff though.
by Kamel
Fri Jul 08, 2016 9:32 am
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 3577

[0.13.6] [pending]Desync when joining game

I just tried to join my linux dedicated server and am getting a desync loop.
No other player was connected and yesterday everything worked fine.

After restarting server+game it seems to be gone...
Yet, I thought I better report it
by Kamel
Thu Jul 07, 2016 12:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.4] [kovarex] Train signal placement indicator @ invalid position
Replies: 5
Views: 3158

Re: [0.13.4] [kovarex] Train signal placement indicator @ invalid position

To add to my first post:
Outside has invalid signal as well.

Image
by Kamel
Mon Jul 04, 2016 7:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.4] [kovarex] Train signal placement indicator @ invalid position
Replies: 5
Views: 3158

[0.13.4] [kovarex] Train signal placement indicator @ invalid position

The rail planer laid some funny tracks and when I went to place signals on those tracks the placement indicators showed two spots which resulted in blinking signals because the signals were touching both tracks.

The two signals in focus were blinking green-yellow-red.
by Kamel
Wed Jun 29, 2016 4:08 pm
Forum: 1 / 0 magic
Topic: [0.13] [Pending] Ingame Mod updates failing
Replies: 7
Views: 3275

Re: [0.13] [Pending] Ingame Mod updates failing

Well, it was the first launch after installing 0.13 and I immediately went to mods and checked for updates and subsequently on update. It probably was a side effect of the mod portal not beeing fully accessible at the time. I had a second issue where the game would download 1KB zip files and crash o...
by Kamel
Tue Jun 28, 2016 4:35 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272758

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.17

Thanks for the update.

Unfortunately I'm getting the following error:
Error while running the on_configuration_changed: __TheFatController__/control.lua:243: attempt to index global 'train' (a nil value)

:-(
by Kamel
Mon Jun 27, 2016 8:26 pm
Forum: 1 / 0 magic
Topic: [0.13] [Pending] Ingame Mod updates failing
Replies: 7
Views: 3275

[0.13] [Pending] Ingame Mod updates failing

Tried using the ingame mod-update function but it fails :-( Bug a) If you never authorized the game will download empty files and crash on restart Forgot to save the log but it's basically the download call without username e.g. but status 200 85.848 Info HttpSharedState.cpp:42: Downloading https://...
by Kamel
Fri Jun 17, 2016 3:35 pm
Forum: Mods
Topic: [MOD 0.12.x|0.13.x] Suit Plug
Replies: 4
Views: 5287

Re: [MOD 0.12.x] Suit Plug

Hi SirIntelligence, my dedicated server is crashing when someone dies :-( 166967.953 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __Suit-Plug__/control.lua:12: ghost-controller doesn't have an inventory with index(5)" I looked into th...
by Kamel
Thu May 05, 2016 1:10 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341594

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.2

I have the same error message. Just enabled the mod for the first time on a running game. Apparently the old version is nil when there is no old config and the code is missing the nil-check https://wiki.factorio.com/index.php?title=Lua/Events#script.on_configuration_changed -- When a mod version is ...
by Kamel
Sun Apr 24, 2016 6:26 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289210

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Running bobplates without bobores shows an error: Error in assignID, recipe with name 'sort-ore-gem' does not exist.
I guess the dependency is not optional "? bobores >= 0.12.0" :-)
by Kamel
Sat Apr 23, 2016 12:13 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 137868

Re: Multiplayer FAQ

How many robots are you using? We only had 1000 robots and 2 players so far and no lag
by Kamel
Tue Apr 19, 2016 7:40 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 137868

Re: Multiplayer FAQ

Okay apparently I messed up previously. Just retried it and I'm not getting desyncs anymore... My bad. Perhaps someon can add it to the FAQ in the wiki: Configuration changed need to be identical on the server and all clients. (i.e. for mods: Everyone needs to unzip them and use the identical config...
by Kamel
Tue Apr 19, 2016 7:24 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 137868

Re: Multiplayer FAQ

I'm using the stable .29 release

I'm sure I and the server had the same settings as I made them - is it the right way at all to unzip it on everyones install and change the value, though?
by Kamel
Tue Apr 19, 2016 3:04 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 137868

Re: Multiplayer FAQ

Anyone got an answer on how to configure mods in multiplayer (with a dedicated server)? i.e. we wanted to use Natural Evolution Enemies but change the setting NE.Set_Difficulty from hard to easy. We tried to unpack the zip file on the server and clients and change the value but that only lead to des...

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