Search found 346 matches

by Squelch
Tue Dec 17, 2019 10:59 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598221

Re: pY Coal Processing - Discussion

Do keep in mind that py is still not actually balanced around enemies. That is very true and not forgotten. Thank you. I have adjusted the evolution factors favourably, and given myself a healthily sized starting area - which would probably explain the lack of Niobium close by too. I have decided t...
by Squelch
Tue Dec 17, 2019 1:48 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598221

Re: pY Coal Processing - Discussion

I'm at that point in the research tree where handcrafting circuits is going to be an all consuming task. The map I generated is based on a rail map, but modified to an almost archipelago for the extra challenge. Space, and route planning needs careful thought, and I had set up dedicated areas feedin...
by Squelch
Tue Dec 17, 2019 12:17 am
Forum: Ideas and Suggestions
Topic: Belt placement as a sizeable brush
Replies: 10
Views: 3568

Re: Belt placement as a sizeable brush

Copy/pasting, or even a blueprint library of your favourite layouts is far more desirable, and configurable in my opinion. However, what would be nice while laying belts out, is to be able to draw by dragging the pointer in a similar manner to rail tracks. ie click to start the line, drag the pointe...
by Squelch
Mon Dec 16, 2019 11:46 pm
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 5466

Re: Cliff deconstruction is broken

While this doesn't directly address the OP's request, there is a workaround that I use extensively. When placing a blueprint in an area that you may wish to preserve some of the landscape, switch off your personal roboport, or, if the area is covered by a static roboport, temporarily disable it. Pla...
by Squelch
Mon Dec 16, 2019 7:20 pm
Forum: Ideas and Suggestions
Topic: Signal on circuit network when train passes waypoint
Replies: 7
Views: 3931

Re: Signal on circuit network when train passes waypoint

I have felt for a long time that signals should return the (first) train in a block. As present, or reserved. A simple presence signal based on the real world CBTC system This would enable a player to force a route of a particular train using the circuit network and signals. Only the train ID is req...
by Squelch
Mon Dec 16, 2019 5:05 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598221

Re: pY Coal Processing - Discussion - A Request

Hi Pyanodon Team, An update to 1.5.0 was made yesterday (22 hrs ago) but I'm having trouble finding the rationale behind the change, or any discussion about the proposed change. The changelog is simple: Version: 1.5.0 Changes: - Small changes in science packs. However, it is not a simple change, so ...

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