Search found 29 matches

by Unifire
Thu Aug 04, 2016 7:56 pm
Forum: Mods
Topic: [MOD 0.14] Red Alerts 1.1.2
Replies: 54
Views: 62538

Re: [MOD 0.13] Red Alerts 1.1.1

is there a way to change the % when low power starts i want it to go off at 30%
by Unifire
Wed Jul 27, 2016 7:08 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313366

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Hi, i got a question about the logistic zone expander (LZE) is there a way to deactivate the powerloading of robots on this expander (in the config.lua file or something) why do i ask this i have a blue print with a LZE then a big electric pole and then a robot charging station 2x2 (RCS). Now when ...
by Unifire
Wed Jul 27, 2016 5:48 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313366

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Hi, i got a question about the logistic zone expander (LZE) is there a way to deactivate the powerloading of robots on this expander (in the config.lua file or something) why do i ask this i have a blue print with a LZE then a big electric pole and then a robot charging station 2x2 (RCS). Now when ...
by Unifire
Tue Jul 26, 2016 10:58 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313366

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Hi, i got a question about the logistic zone expander (LZE) is there a way to deactivate the powerloading of robots on this expander (in the config.lua file or something) why do i ask this i have a blue print with a LZE then a big electric pole and then a robot charging station 2x2 (RCS). Now when i...
by Unifire
Mon Jul 18, 2016 7:53 am
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42958

Re: [MOD 0.12.x] Logistic Combinators

Hi, i was wondering if we can expect an update for factorio version 0.13 since t's such a nice mod and pretty necessary (IMHO) for my factory build Run a cable out of a roboport, change mode to either read robot statistics or to read logistic network contents. BAM. Everything this mod does and more...
by Unifire
Mon Jul 18, 2016 7:31 am
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28308

Re: Friday Facts #138 - Better Circuit Network III

congrulations on the award
by Unifire
Sun Jul 17, 2016 5:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42958

Re: [MOD 0.12.x] Logistic Combinators

Hi, i was wondering if we can expect an update for factorio version 0.13 since t's such a nice mod and pretty necessary (IMHO) for my factory build
by Unifire
Thu Apr 28, 2016 10:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97839

Re: [MOD 0.12.x] Smarter Circuitry

I was wondering if someone could get a train to stop with an actautor when it's driving? i want to create a railcrossing where if i'm going to walk near and on the tracks that the oncoming trains stop for me instead of watching out for a train that comes by, anybody know if this is possible with th...
by Unifire
Tue Apr 26, 2016 1:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97839

Re: [MOD 0.12.x] Smarter Circuitry

I was wondering if someone could get a train to stop with an actautor when it's driving? i want to create a railcrossing where if i'm going to walk near and on the tracks that the oncoming trains stop for me instead of watching out for a train that comes by, anybody know if this is possible with thi...

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