Search found 29 matches
- Thu Aug 04, 2016 7:56 pm
- Forum: Mods
- Topic: [MOD 0.14] Red Alerts 1.1.2
- Replies: 54
- Views: 62538
Re: [MOD 0.13] Red Alerts 1.1.1
is there a way to change the % when low power starts i want it to go off at 30%
- Wed Jul 27, 2016 7:08 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313366
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Hi, i got a question about the logistic zone expander (LZE) is there a way to deactivate the powerloading of robots on this expander (in the config.lua file or something) why do i ask this i have a blue print with a LZE then a big electric pole and then a robot charging station 2x2 (RCS). Now when ...
- Wed Jul 27, 2016 5:48 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313366
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Hi, i got a question about the logistic zone expander (LZE) is there a way to deactivate the powerloading of robots on this expander (in the config.lua file or something) why do i ask this i have a blue print with a LZE then a big electric pole and then a robot charging station 2x2 (RCS). Now when ...
- Tue Jul 26, 2016 10:58 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313366
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Hi, i got a question about the logistic zone expander (LZE) is there a way to deactivate the powerloading of robots on this expander (in the config.lua file or something) why do i ask this i have a blue print with a LZE then a big electric pole and then a robot charging station 2x2 (RCS). Now when i...
- Mon Jul 18, 2016 7:53 am
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42958
Re: [MOD 0.12.x] Logistic Combinators
Hi, i was wondering if we can expect an update for factorio version 0.13 since t's such a nice mod and pretty necessary (IMHO) for my factory build Run a cable out of a roboport, change mode to either read robot statistics or to read logistic network contents. BAM. Everything this mod does and more...
- Mon Jul 18, 2016 7:31 am
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28308
Re: Friday Facts #138 - Better Circuit Network III
congrulations on the award
- Sun Jul 17, 2016 5:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42958
Re: [MOD 0.12.x] Logistic Combinators
Hi, i was wondering if we can expect an update for factorio version 0.13 since t's such a nice mod and pretty necessary (IMHO) for my factory build
- Thu Apr 28, 2016 10:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97839
Re: [MOD 0.12.x] Smarter Circuitry
I was wondering if someone could get a train to stop with an actautor when it's driving? i want to create a railcrossing where if i'm going to walk near and on the tracks that the oncoming trains stop for me instead of watching out for a train that comes by, anybody know if this is possible with th...
- Tue Apr 26, 2016 1:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97839
Re: [MOD 0.12.x] Smarter Circuitry
I was wondering if someone could get a train to stop with an actautor when it's driving? i want to create a railcrossing where if i'm going to walk near and on the tracks that the oncoming trains stop for me instead of watching out for a train that comes by, anybody know if this is possible with thi...