Search found 190 matches
- Wed May 01, 2019 9:58 am
- Forum: Technical Help
- Topic: [0.17.34] Blurry image when walking, stutter, odd frametimes
- Replies: 5
- Views: 1955
[0.17.34] Blurry image when walking, stutter, odd frametimes
Hello everyone, I'm having graphical issues with the game. I'll try to sum up some of the things I noticed, and hopefully someone can make a picture of it. - Blurry image when moving around - Something I percieve as Microstutter - Issue persists through Windowed and Fullscreen modes, setting the Mon...
- Thu Feb 23, 2017 12:52 pm
- Forum: Ideas and Requests For Mods
- Topic: IDEA oil on the water, enemies, guns
- Replies: 6
- Views: 3725
Re: IDEA oil on the water, enemies, guns
How about a long building with a 'bridge' suspended pipeline to the shore, and an offshore type entity that produces the oil as connection?
- Thu Feb 16, 2017 8:00 pm
- Forum: Ideas and Suggestions
- Topic: alternative pollution color
- Replies: 17
- Views: 8150
Re: alternative pollution color
The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem. I know what you're saying. I could do reduce the alpha channel to make it more visible. I like it very much. Just fyi, I've seen a white/lightgrey one some time back and it ...
- Thu Feb 16, 2017 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Rename Modules
- Replies: 27
- Views: 7721
Re: Rename Modules
I think they should be named modules, because the icon shows an electronic module.
- Thu Feb 16, 2017 1:43 pm
- Forum: Multiplayer
- Topic: How to disable desync reports?
- Replies: 17
- Views: 4842
Re: How to disable desync reports?
Just deleted 12 GiB of logs on my second machine because I was running out of disk space. It only has a 120 GiB SSD. At least they should not stay there infinitely.cpy wrote:I'm not uploading 1400MB desync logs because of some power pole placement with HEAVILY modded and scripted game!
- Thu Feb 16, 2017 1:34 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 161040
Re: [0.14.x] Bob's Mods: General Discussion
It's more efficient, but it wouldn't fit in thereukezi wrote:real nice. making the combo module direct is way more efficient. you start a lot of rockets, don't you
- Thu Feb 16, 2017 12:44 am
- Forum: Ideas and Suggestions
- Topic: Smart Drills
- Replies: 10
- Views: 2593
Re: Smart Drills
I would occasionally like a smart drill where you can set a filter for the type of resource it mines. Could that be added as a basic drill functionality?
- Thu Feb 16, 2017 12:42 am
- Forum: Off topic
- Topic: Ever notice teens act like real idiots?
- Replies: 10
- Views: 4761
Re: Ever notice teens act like real idiots?
If you really believe steroids cause roid rage, even ignoring the fact that there's a hundred different kinds beside androgynous anabolic steriods, then you really need to study more biochemistry.
- Wed Feb 15, 2017 8:33 pm
- Forum: Ideas and Suggestions
- Topic: \data\core\backers.json file
- Replies: 16
- Views: 4104
Re: \data\core\backers.json file
I hope not it's a way to immortalize all the people who have bought the higher tiers of early access before the game was on Steam. It's a small token of gratitude towards them. And that's all it should be. 99% of players don't seem to be bothered by it, but it shouldn't be forced on the few that do...
- Wed Feb 15, 2017 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Escape small island
- Replies: 33
- Views: 11849
Re: Escape island
How about a command, like '/stuck', that's only usable before the player built anything, that allows you to teleport the player a couple tiles off the island?
Solves all issues without changing anything regarding map generation.
Solves all issues without changing anything regarding map generation.
- Wed Feb 15, 2017 12:10 pm
- Forum: Ideas and Suggestions
- Topic: \data\core\backers.json file
- Replies: 16
- Views: 4104
Re: \data\core\backers.json file
I simply don't like the names. That's why I want them gone.Rseding91 wrote:Why?Xeanoa wrote:I've had one of my stations being given the name "Satan Anus Railroads". Kinda surprising the list isn't even moderated.
Most of the names are garbage. Is there a way to clear the file, or mod it?
- Wed Feb 15, 2017 12:55 am
- Forum: Ideas and Suggestions
- Topic: \data\core\backers.json file
- Replies: 16
- Views: 4104
Re: \data\core\backers.json file
I've had one of my stations being given the name "Satan Anus Railroads". Kinda surprising the list isn't even moderated.
Most of the names are garbage. Is there a way to clear the file, or mod it?
Most of the names are garbage. Is there a way to clear the file, or mod it?
- Wed Feb 15, 2017 12:03 am
- Forum: Ideas and Suggestions
- Topic: alternative pollution color
- Replies: 17
- Views: 8150
Re: alternative pollution color
At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment). It actually can be, and I just did as a proof of concept. 20170213193436_1.jpg What you might say is that it can't be modded the regular way. You have to edit data/core/graphics/pollutio...
- Tue Feb 14, 2017 3:55 pm
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 52325
Re: Friday Facts #177 - Difficulty settings
I think they got their new icon BECAUSE they're being removed. Otherwise the icon would have been wasted entirely. Looks more like scales than artifacts, though.henke37 wrote:Alien artifacts being removed? Yet they just got a new icon! I think that there might've been a communication error there.
- Tue Feb 14, 2017 12:46 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 95207
Re: Automated Blue Science Pack Factory
Yes, the underground pipe faces north. The exit is somewhere outside of the screenshot.
- Mon Feb 13, 2017 10:12 pm
- Forum: Multiplayer
- Topic: How to disable desync reports?
- Replies: 17
- Views: 4842
Re: How to disable desync reports?
I have a feeling write speed is not the reason it's slow. Otherwise they'd take only a few seconds. Usually it takes 2-3 minutes just for the report.
- Mon Feb 13, 2017 8:52 pm
- Forum: General discussion
- Topic: Rename Discussion
- Replies: 9
- Views: 2927
Re: Rename Discussion
Big question first: Is it actually that much effort to change the displayed name of something that it's something that needs to be taken into account?
- Mon Feb 13, 2017 8:48 pm
- Forum: Multiplayer
- Topic: How to disable desync reports?
- Replies: 17
- Views: 4842
Re: How to disable desync reports?
Please let me know if you managed. I've lost all interest playing 0.14, waiting for about 5 minutes several times a session just breaks the spirit, and the inconvenience of trying to avoid them doesn't help.
- Sun Feb 12, 2017 10:58 pm
- Forum: Multiplayer
- Topic: How to disable desync reports?
- Replies: 17
- Views: 4842
Re: How to disable desync reports?
Our desyncs are 'fixed for 0.15'. How do we disable desync reports for 0.14?Rseding91 wrote:You upload the desync report to the bug report forums and we fix the desync problem so it doesn't happen again.
Edit: Fix typo
- Sat Feb 11, 2017 12:39 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 161040
Re: [0.14.x] Bob's Mods: General Discussion
I favour a different direction. Productivity modules can be used in too many processes. Imo, they should not be able to be used for intermediates, and only for the very find processing steps, such as iron ore > iron, but not even for iron > steel. That way, they can't multiply with themselves. Also ...