Search found 190 matches

by Xeanoa
Sat Feb 11, 2017 12:31 am
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31996

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

Does anyone seriously look at the view couter? It may as well not be there.

I just drop by to see how it's going, and leave. No need to post anything.
by Xeanoa
Fri Feb 10, 2017 11:32 pm
Forum: Won't fix.
Topic: [14.22][Linux] Can't change keyboard layout after game start
Replies: 3
Views: 2686

Re: [14.22][Linux] Can't change keyboard layout after game start

Does Linux not have a feature similar to DirectInput? Keybinds should be independant from keyboard layout and register keycodes, not letters as interpreted by your OS.
by Xeanoa
Fri Feb 10, 2017 10:19 pm
Forum: Ideas and Suggestions
Topic: Roboport Robot filter
Replies: 22
Views: 11879

Re: Roboport Robot filter

I think in vanilla, Roboports shouldn't even be able to host 300 robots, since they can't even handle more than 50-100 of them working. They either need a serious buff to recharging capacities, or just plain not allow more than 100 of them to dock.
by Xeanoa
Fri Feb 10, 2017 9:41 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52347

Re: Friday Facts #177 - Difficulty settings

I am unhappy. I bet you could have told us that a month ago. Most likely more. And even last week when at least somebody did talk about it (which I much appreciated), it sounded like MAYBE end of Feb or if that doesnt hold up early March. now its an optimistic end of March which means most likely A...
by Xeanoa
Fri Feb 10, 2017 12:56 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 97626

Re: [0.14.21] Modpack: Farlands v0.14.7

EurypteriD wrote:Friendly warning to anyone New to this!

Do not craft an explosive termite just to see what it does..
You will laugh for a bit and then cry when you figure out what happened!
Now I'm REALLY curious. Tell me :D
by Xeanoa
Fri Feb 10, 2017 11:43 am
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 42330

Re: Version 0.14.22

A minium latency setting of 30 is not "30 ms" but "30 ticks" which is 30 * 16.66~ or 500 ms. That is very confusing, every other game measures latency in milliseconds. But Factorio is not every other game. Which means it should come with a description. If something differs from ...
by Xeanoa
Thu Feb 09, 2017 7:29 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161119

Re: [0.14.x] Bob's Mods: General Discussion

I'm not argueing against upgrading, quite the opposite, I like it to be that way.

It's just that you need too many different intermediate and basic materials.
by Xeanoa
Thu Feb 09, 2017 4:39 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 597741

Re: [MOD 0.14.x] pY Coal Processing

I just noticed the grinder is clipping through the pipes that lead into the hole.
by Xeanoa
Thu Feb 09, 2017 2:37 pm
Forum: Ideas and Suggestions
Topic: Concrete and bots
Replies: 34
Views: 10852

Re: Concrete and bots

I think it makes sense just sorting the constuction queue. Something along the line of: -buildings -inserters -belts -chests -poles -wall -tiles That of course isn't a complete list, but it would solve a lot of problems in that regard. For example, an older constuction job for walls and concrete, th...
by Xeanoa
Thu Feb 09, 2017 12:32 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 597741

Re: [MOD 0.14.x] pY Coal Processing

pyanodon wrote:Image
My fiancee said this looks like a ball bath :mrgreen:
10/10
by Xeanoa
Wed Feb 08, 2017 11:44 pm
Forum: Ideas and Suggestions
Topic: Please upgrade the weapons on the tank
Replies: 4
Views: 1446

Re: Please upgrade the weapons on the tank

put enough speed boost modules in the tank, and it turns so fast that with just a tap, you're facing the opposite direction. add a couple more and you turn so fast, that turning right makes you turn left, because you turn more than half a turn in a single tick. But yeah, mods allow for upgraded veh...
by Xeanoa
Wed Feb 08, 2017 11:39 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161119

Re: [0.14.x] Bob's Mods: General Discussion

The annoying part about this is that you either: -Spend endless amounts of time crafting gears when you need just a piece of something, because you have go through 4, 5, 6 tiers, which adds up to sometimes around 100 gears for 1 entity -Have to organise and carry production of 6 types of gears, on t...
by Xeanoa
Wed Feb 08, 2017 6:34 pm
Forum: Gameplay Help
Topic: inserter speeds
Replies: 3
Views: 2389

Re: inserter speeds

Does anyone know WHY inserters facing north are slower? Why are they spending that extra tick?
by Xeanoa
Wed Feb 08, 2017 6:32 pm
Forum: Ideas and Suggestions
Topic: Helicopter
Replies: 5
Views: 2837

Re: Helicopter

I agree on the car being more on less useless. It's an absolute pain in the ass to steer, because it doesn't lock onto rotations, and unlike the tank can't handle trees at all. Well, it makes sense for a car not being able to handle trees, but you can't even build roads because it's impossible to dr...
by Xeanoa
Wed Feb 08, 2017 5:12 pm
Forum: General discussion
Topic: Crafting speed math
Replies: 16
Views: 30201

Re: Crafting speed math

You'll need 42 stone funaces of iron and 63 of copper, 12 blue assemblers for copper wire to feed 8 assemblers doing curcuits.
by Xeanoa
Wed Feb 08, 2017 3:45 pm
Forum: Technical Help
Topic: Megabase game slow-down reasons
Replies: 5
Views: 2543

Re: Megabase game slow-down reasons

My vote goes to 'a bit of everything', including hardware.

Post a SS of your debug options, where it shows how much time the game spends on which entities. F5 is the default key.
by Xeanoa
Wed Feb 08, 2017 10:35 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.22] Pebbles Factorio Modpack
Replies: 4
Views: 7721

Re: [0.14.22] Pebbles Factorio Modpack

It would be really nice if you could paste the modlist here.
by Xeanoa
Tue Feb 07, 2017 6:54 pm
Forum: General discussion
Topic: No spoon 3rd try
Replies: 9
Views: 3302

Re: No spoon 3rd try

It hardly takes more time to build 10/12/24 over 5/6/12. 10/12/24 uses one assembly machine for each input, 5/6/12 only utilises half a machine. 20/24/48 is still not much extra work, since you just build 10/12/24 twice, but it's overkill for this achievement.
by Xeanoa
Tue Feb 07, 2017 4:35 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161119

Re: [0.14.x] Bob's Mods: General Discussion

I think having both gear wheels and bearing is a nice touch. However, of steel, titanium and nitrinol, we have both, gear wheels and bearings. That's redundant. Of these three, it should be reduced to either one or the other. I'd suggest dropping these 3 kinds of gear wheels, and only work with the ...
by Xeanoa
Tue Feb 07, 2017 3:40 pm
Forum: General discussion
Topic: No spoon 3rd try
Replies: 9
Views: 3302

Re: No spoon 3rd try

I did it in multiplayer with my fiancee. We used harder difficulty settings than normal and more or less got it without explicit planning for it. Key to the achievement it focus on the right science, and having a 'blueprint' a what a good science area looks like in your head. We used 20 red bottle, ...

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