use signals in both travel directions.Cronie wrote: there are no signals
Search found 470 matches
- Fri Jun 02, 2017 1:12 pm
- Forum: Gameplay Help
- Topic: no path issue
- Replies: 8
- Views: 6760
Re: no path issue
- Fri Jun 02, 2017 1:10 pm
- Forum: Gameplay Help
- Topic: How to PROPERLY use Enable/Disable of a Train Station
- Replies: 20
- Views: 24566
Re: How to PROPERLY use Enable/Disable of a Train Station
In total...you want a mod.
If you want simple solutions you need to add a bypass lane(or loop) to all of your stations and potentially some central turnabouts to allow your trains better pathing opportunities.
If you want simple solutions you need to add a bypass lane(or loop) to all of your stations and potentially some central turnabouts to allow your trains better pathing opportunities.
- Fri Jun 02, 2017 1:06 pm
- Forum: Not a bug
- Topic: [15.18] Inserters don't insert to chests when chest filter
- Replies: 8
- Views: 2046
Re: [15.18] Inserters don't insert to chests when chest filter
If a chest has multiple types of items in it and an inserter pulling items from that chest stops while holding items for any reason at all it will hold that item FOREVER. This has been around quite a while and I wish it would be changed. This is why it's generally best to limit 1 item per chest for ...
- Fri Jun 02, 2017 12:45 pm
- Forum: Not a bug
- Topic: Rail signal circuit condition closed on "Everything =/= 0"
- Replies: 18
- Views: 6128
Re: Rail signal circuit condition closed on "Everything =/= 0"
Had to go prove this to myself... != 0 is broken. <= 0 works.
- Fri Jun 02, 2017 12:42 pm
- Forum: Resolved Problems and Bugs
- Topic: Automation 2 research cost inconsistent
- Replies: 3
- Views: 7347
Re: Automation 2 research cost inconsistent
Is consistent with many items in the tree which require more than 1 pack of some type per cycle.
Rail Stuffs
Inserter Capacity
Advanced Oil
Cars
Grenade Damage
Combat Robot Damage
Military 3-4
and probably several I'm not thinking of.
Rail Stuffs
Inserter Capacity
Advanced Oil
Cars
Grenade Damage
Combat Robot Damage
Military 3-4
and probably several I'm not thinking of.
- Fri Jun 02, 2017 12:37 pm
- Forum: Not a bug
- Topic: [o.15.18] Override Stack Size in inserters picks less items than specified
- Replies: 2
- Views: 1255
Re: [o.15.18] Override Stack Size in inserters picks less items than specified
This is intended behavior. The inserter will not wait for a full stack. Stack size is a maximum not a minimum.
- Thu Jun 01, 2017 5:33 pm
- Forum: Modding help
- Topic: Help with train do not connect graphically after skin change
- Replies: 2
- Views: 1025
Re: Help with train do not connect graphically after skin change
If i had to guess it has to do with the shortening-lengthening they had to do to trains a while back. The problem was that inserters didn't line up well or lined up differently on N-S vs E-W track so they made the cars do a little magic act shrinking and expanding them depending on direction. https:...
- Thu Jun 01, 2017 4:28 pm
- Forum: Modding help
- Topic: Global Pollution - Does an interface to this exist?
- Replies: 3
- Views: 1011
- Thu Jun 01, 2017 3:35 pm
- Forum: Technical Help
- Topic: [0.15.X] Heat Exchangers in strange states.
- Replies: 1
- Views: 1181
Re: [0.15.X] Heat Exchangers in strange states.
Im going to load your save but off the top of my head I would say there is no room in the pipe to output steam. Steam INSIDE the heat exchanger means it cant push it out. This also means your missing power has nothing to do with your heat exchangers as you have more steam than you can use. A pump to...
- Thu Jun 01, 2017 2:46 pm
- Forum: Technical Help
- Topic: (0.15.16) Rocket silo research is not available
- Replies: 16
- Views: 6875
Re: (0.15.16) Rocket silo research is not available
Looks like maybe is missing productivity modules -3 and speed modules -3.
https://factorio.rotol.me/pack/bobsange ... ocket-silo
https://factorio.rotol.me/pack/bobsange ... ocket-silo
- Thu Jun 01, 2017 2:40 pm
- Forum: Gameplay Help
- Topic: 4:4:1 Belt Splitter
- Replies: 6
- Views: 5168
Re: 4:4:1 Belt Splitter
This is my go to. You add a balancer on the top of the output to reduce it to one lane. 1.png 0eNqdlttugzAMht/F1zAlDgHKq0zT1ENURaIBhTC1qnj3cVCnSqTD7lVFiT//OPnt3OFQ96b11gWo7mCPjeug+rxDZ89uX0//hVtroAIbzAUScPvL9BT83nVt40N6MHWAIQHrTuYKlRySzeCurW0Ixj+F4fCVgHHBBmsWAfPD7dv1l8O4spJ/0f0Y4c++GX+X5Am0TTcGNm7Ke...
- Thu Jun 01, 2017 2:34 pm
- Forum: Gameplay Help
- Topic: My trains keep trying to loop...
- Replies: 17
- Views: 6762
Re: My trains keep trying to loop...
Or just make it a 3 way junction
- Thu Jun 01, 2017 2:33 pm
- Forum: Gameplay Help
- Topic: View combinator signals without hovering
- Replies: 2
- Views: 1752
Re: View combinator signals without hovering
If I am not mistaken there is an option under graphics to enable or disable that info on Alt key view.
- Thu Jun 01, 2017 2:32 pm
- Forum: Show your Creations
- Topic: 1 or 2-to-6 train loading balancer
- Replies: 13
- Views: 29079
Re: 1 or 2-to-6 train loading balancer
If you divide by -N and then each inserter is active on <1, then it should be impossible for it to get stuck: this would imply that every chest has more than the rounded-down average number of items, which is impossible (they can't all be above average). If you use <0 then it will get stuck when th...
- Wed May 31, 2017 10:52 pm
- Forum: Gameplay Help
- Topic: Deathworld with low Resources
- Replies: 1
- Views: 1199
Re: Deathworld with low Resources
Early nuclear. Skip solar.
- Wed May 31, 2017 10:50 pm
- Forum: Show your Creations
- Topic: 1 or 2-to-6 train loading balancer
- Replies: 13
- Views: 29079
Re: 1 or 2-to-6 train loading balancer
The one cimbinator method clogged for me randomly.
- Wed May 31, 2017 6:28 pm
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 37705
Re: uranium processing unbalanced?
u-235 is less than a 1% chance so that seems pretty possible though a bit of bad RNG. It seems daunting but it is really just a matter of processing a lot of ore. I generally kickoff 2 reactors when i start nuclear and about 6 centrifuge usually do that job pretty well. Some folks get hung up on Kov...
- Wed May 31, 2017 6:11 pm
- Forum: Gameplay Help
- Topic: Cote Trans Furnace to Furnace
- Replies: 9
- Views: 3186
Re: Cote Trans Furnace to Furnace
Make a 3 space gap between iron and steel furnaces. Run coal down the middle using only underground belt. In the gaps between underground belt use long handed inserters to transfer iron to steel. -- =long handed u = underground | = iron ore 1 -- 1 | 1 u 1 | 2 u 2 | 2 -- 2 | 3 -- 3 | 3 u 3 | 4 u 4 | ...
- Wed May 31, 2017 6:07 pm
- Forum: Show your Creations
- Topic: 1 or 2-to-6 train loading balancer
- Replies: 13
- Views: 29079
Re: 1 or 2-to-6 train loading balancer
In short terms. It takes the Average amount of an item in all chests. If a chest is less than average it loads...It has some fail-safe so it cant get stuck at some weird (not full) number. It will eat 1.5 blue belts per 6 inserters and load every chest equally.
- Wed May 31, 2017 5:15 pm
- Forum: Show your Creations
- Topic: 1 or 2-to-6 train loading balancer
- Replies: 13
- Views: 29079
Re: 1 or 2-to-6 train loading balancer
That's a decent layout. I've recently settled on a circuit based loading system. It's simple 1 belt in and the circuit balances the chests by average fill. It's clean and requires very little space.
http://imgur.com/wheyAuL
http://imgur.com/wheyAuL