Search found 470 matches
- Wed May 31, 2017 5:10 pm
- Forum: Gameplay Help
- Topic: Accumulators
- Replies: 8
- Views: 2571
Re: Accumulators
...and if you click on a power pole?
- Wed May 31, 2017 5:10 pm
- Forum: General discussion
- Topic: Avoid lategame brutal expansion: RSO or ER:Depletion?
- Replies: 20
- Views: 7521
Re: Avoid lategame brutal expansion: RSO or ER:Depletion?
As a note on RSO i believe there is a MOD setting to enable vanilla biter generation if you prefer.
- Wed May 31, 2017 12:48 pm
- Forum: Gameplay Help
- Topic: How to use logistic chest ?
- Replies: 5
- Views: 2244
- Wed May 31, 2017 12:45 pm
- Forum: Gameplay Help
- Topic: Chain signal issue
- Replies: 9
- Views: 4083
Re: Chain signal issue
Just a quick photoshop. Used the Polygon Lasso tool to make shapes and fill them with various colors then set opacity to something like 60%. You could probably do the same in Paint or most anything.
- Tue May 30, 2017 11:51 pm
- Forum: Not a bug
- Topic: [15.16] Logistic request not adding up
- Replies: 5
- Views: 1658
Re: [15.16] Logistic request not adding up
I think it's pretty obvious on the right that it is only requesting 750.
- Tue May 30, 2017 9:17 pm
- Forum: Not a bug
- Topic: [15.16] Logistic request not adding up
- Replies: 5
- Views: 1658
Re: [15.16] Logistic request not adding up
Just delete two requests and change the remaining to 2.2k
- Tue May 30, 2017 8:38 pm
- Forum: Gameplay Help
- Topic: Factorio... SUPERNATURAL
- Replies: 3
- Views: 1209
Re: Factorio... SUPERNATURAL
I found out the hard way that ctrl clicking my armor is bad.
- Tue May 30, 2017 6:14 pm
- Forum: Show your Creations
- Topic: So Steamy 0.15
- Replies: 4
- Views: 2719
Re: So Steamy 0.15
Thats cool but 1-5 ratio instead of 1-2? Could be much more efficient if you stored steam as well. You can wire your coal inserters to monitor stored steam improving efficiency further. I thought 1 - 2 was the new ratio, i shall experiment some more. I had to zoom WAY in sorry, you are already on 1-2
- Tue May 30, 2017 6:03 pm
- Forum: Duplicates
- Topic: [0.15.16] Logistics popup scrolls out of window
- Replies: 3
- Views: 1529
Re: [0.15.16] Logistics popup scrolls out of window
Whats your screen resolution?
- Tue May 30, 2017 5:58 pm
- Forum: Gameplay Help
- Topic: Nuclear System Backup Power Circuitry
- Replies: 11
- Views: 5290
Re: Nuclear System Backup Power Circuitry
Shift clicking a pole disconnects all connections. You can then manually connect where you want with copper wire.Distelzombie wrote:But... If you cant disconnect power poles with a copper wire in your hand you cant us it either.
- Tue May 30, 2017 3:38 pm
- Forum: Multiplayer
- Topic: Looking to work under somebody
- Replies: 4
- Views: 3099
Re: Looking to work under somebody
GMT +7 Where do you live?
- Tue May 30, 2017 3:33 pm
- Forum: Show your Creations
- Topic: So Steamy 0.15
- Replies: 4
- Views: 2719
Re: So Steamy 0.15
Thats cool but 1-5 ratio instead of 1-2?
Could be much more efficient if you stored steam as well. You can wire your coal inserters to monitor stored steam improving efficiency further.
Could be much more efficient if you stored steam as well. You can wire your coal inserters to monitor stored steam improving efficiency further.
- Tue May 30, 2017 3:19 pm
- Forum: Gameplay Help
- Topic: Nuclear System Backup Power Circuitry
- Replies: 11
- Views: 5290
Re: Nuclear System Backup Power Circuitry
Does this accomplish what you are after viewtopic.php?f=208&t=47556. I am not sure it talks too much about it but does include backup power.
- Tue May 30, 2017 3:02 pm
- Forum: Gameplay Help
- Topic: Chain signal issue
- Replies: 9
- Views: 4083
Re: Chain signal issue
This is a block issue and not strictly a signal issue. While the signal does look ahead and emulate the next signal, it is red because the block is full. You've created a square made out of signals and track and your blue train is sitting in it. Only one train may ever enter a block. Your signal blo...
- Tue May 30, 2017 2:10 pm
- Forum: Gameplay Help
- Topic: Help: sums of requester chest : cable network
- Replies: 5
- Views: 2338
Re: Help: sums of requester chest : cable network
also a second question while on reading the sums of requester's chest. is there a way to output a visual representation to how full the chest are like i seen poeple use lights to show how much charge in the accumulators? There is a few ways to do this. My preferred is to use speakers with different...
- Tue May 30, 2017 2:02 pm
- Forum: Gameplay Help
- Topic: Help: sums of requester chest : cable network
- Replies: 5
- Views: 2338
Re: Help: sums of requester chest : cable network
In simplest terms, the game automatically adds up the sums of everything in all of the entities a wire is connected to. So if you connect a wire to a bunch of chests, it automatically creates a signal for each item in all of those chests and the sum of each of those items. You can see these signals ...
- Tue May 30, 2017 1:38 pm
- Forum: Show your Creations
- Topic: Splitter and Balancer in one
- Replies: 6
- Views: 4334
Re: Splitter and Balancer in one
2 lane balancer is WAY too long.
- Tue May 30, 2017 1:30 pm
- Forum: General discussion
- Topic: IS this a bug or a feature?
- Replies: 5
- Views: 2540
Re: IS this a bug or a feature?
On second glance, in both images, the East And South facing splitters exhibit this behavior.
- Mon May 29, 2017 4:05 am
- Forum: Gameplay Help
- Topic: Why won't my circuit-enabled pumps pump?
- Replies: 8
- Views: 4865
Re: Why won't my circuit-enabled pumps pump?
Why you trying to pump light into Heavy and Petro?
- Mon May 29, 2017 3:21 am
- Forum: Gameplay Help
- Topic: Those damn train signals
- Replies: 9
- Views: 3949
Re: Those damn train signals
You need a signal behind the train at the station and in front of the station. This pair of signals sort of captures the trains and allows movement around it. You also need to signal your crosses but that isnt specifically the problem.