Search found 42 matches
- Fri Dec 15, 2017 9:54 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 59393
Re: Friday Facts #221 - 0.16 is out
Give requester chests priority over buffer chests. This means, that nothing would go to buffer chest request unless that item is already satisfied for all requester chests When I read the first buffer chest article, I thought this would be obvious. After all, the whole point of buffer chests as a l...
- Thu Dec 14, 2017 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.1] Items on belt creeping forward at specific position
- Replies: 26
- Views: 17841
Re: [16.1] Items on belt creeping forward at specific position
Is it possible that the creep was supposed to happen before the inserter, and a sign error (plus vs minus) is making it happen after?
- Fri Oct 20, 2017 6:41 pm
- Forum: News
- Topic: Friday Facts #213 - The little things 2
- Replies: 55
- Views: 25145
Re: Friday Facts #213 - The little things 2
re: Buffer chest production problems - you can solve that fairly simply by just wiring your assembler's output inserter to your passive provider chest, resource < 50, instead of using a network condition. As buffer chests bring items away to the far locations, the provider chest will keep that given...
- Sat Sep 23, 2017 6:36 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 56595
Re: Friday Facts #209 - Optimisation is a way of life
with other changes, it could get down to 16 if I wanted. But it might not be needed until smoke shows on the profiler again. By changing the TinyVector for direction to an Angle16 that saves you another 2 bytes, with the rest of the commented changes that gets you down to 16 bytes right? (Angle16 i...
- Mon Apr 24, 2017 11:08 pm
- Forum: Not a bug
- Topic: [Short description of your bug here (~10 words)]
- Replies: 0
- Views: 648
[Short description of your bug here (~10 words)]
**Game Name?** [Put game name herFactorio **Game ID?** (right click the game in the game list, properties, info tab) [Put Game ID here] 427520 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: Compute) [Put MD5 Hash here] d2ab309ad3953530cb2b93636eb615a9 **What's ...
- Mon Jan 30, 2017 9:06 pm
- Forum: General discussion
- Topic: Train bandwidth Questions
- Replies: 34
- Views: 14771
Re: Train bandwidth Questions
Sounds like you're using single-wagon trains? You'll want to ramp that up. Try a LL-CCCC-LL train system. The core realization here is that by increasing the number of wagons, you're moving 4 times as many items, with the same round-trip time. The reason for double-header trains is that the stations...
- Mon Jan 30, 2017 8:38 pm
- Forum: Show your Creations
- Topic: Flamethrower ammo setup - its own refinery
- Replies: 6
- Views: 6999
Flamethrower ammo setup - its own refinery
I'm surprised nobody seems to have posted this before... Basic Oil Processing has the perfect output ratio for Flamethrower ammo. So you can just stick a Chemical Plant on the output of a refinery and give it iron. The refinery will starve the plant, but who cares? It's personal ammo production. I a...
- Mon Jan 30, 2017 2:19 am
- Forum: Gameplay Help
- Topic: Inserter's not loading off belts to factories
- Replies: 5
- Views: 2301
Re: Inserter's not loading off belts to factories
It looks like the factories are finished and there's nowhere for the output to go. If you open the assembler, are ~4 items already in the output slot?
- Sat Jan 28, 2017 12:13 am
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 59108
Re: Map download never finishes [14.5] headless windows
Both 508-byte packets do have the same checksum: I tried generating those 508-byte packets with different combinations of the IP addresses in the screenshot, but didn't get anything really interesting like 0x0000. It's still possible there's another layer of NAT hidden somewhere in the middle thoug...
- Sun Jan 22, 2017 9:53 pm
- Forum: Maps and Scenarios
- Topic: [Scenario] No Belts Challenge.
- Replies: 8
- Views: 8806
Re: [Scenario] No Belts Challenge.
I believe you can right-click a folder and select Send To > Compressed Archive (.zip). It's built into Windows, no need for a separate program.Bushdoctor wrote: P.S. Can somebody re-upload this rar as a zip file please? For some mysterious reason Winzip is not installed on this PC. Thanks.
- Tue Oct 11, 2016 8:30 pm
- Forum: Pending
- Topic: [0.13.20 only] parallel RCON crashes with buffer-overflow
- Replies: 3
- Views: 1351
Re: [0.13.20 only] parallel RCON crashes with buffer-overflow
You know what, this isn't really important at all. Go ahead and dump this in Minor Issues or Won't Fix.
- Tue Oct 11, 2016 8:07 pm
- Forum: Pending
- Topic: [0.13.20 only] parallel RCON crashes with buffer-overflow
- Replies: 3
- Views: 1351
[0.13.20 only] parallel RCON crashes with buffer-overflow
Continuing from the previous topic, the RCON connection now works but the server crashes when I try to run a simple /c command in parallel with another connection. Action: Make two parallel RCON connections and send the same wrong password on both. Expected: Both connections receive a bad-auth packe...
- Tue Oct 11, 2016 7:49 pm
- Forum: Not a bug
- Topic: [0.13.20] [Oxyd] RCON always times out
- Replies: 17
- Views: 4924
Re: [0.13.20] [Oxyd] RCON always times out
Yep, definitely a server issue. I rebuilt the box for an unrelated reason and the problem no longer occurs.
However, I have a different issue now...
However, I have a different issue now...
- Tue Sep 27, 2016 7:26 pm
- Forum: Not a bug
- Topic: [0.13.20] [Oxyd] RCON always times out
- Replies: 17
- Views: 4924
Re: [0.13.20] [Oxyd] RCON always times out
Did you run strace -f? Without -f, you won't see anything from the thread where the accept call is done. Also, you're on OSX, is that right? Yeah, I ran strace -ff (places each thread in its own output file) and grepped all of them :/ My most recent client is on OSX, yeah. Server info: $ cat /etc/o...
- Mon Sep 26, 2016 11:15 pm
- Forum: Not a bug
- Topic: [0.13.20] [Oxyd] RCON always times out
- Replies: 17
- Views: 4924
Re: [0.13.20] [Oxyd] RCON always times out
For more background info, here's what a successful "waiting for TCP connection" strace looks like: $ strace nc -l 1234 .... blah blah blah pre-main() garbage.... socket(PF_INET, SOCK_STREAM, IPPROTO_TCP) = 3 setsockopt(3, SOL_SOCKET, SO_REUSEADDR, [1], 4) = 0 bind(3, {sa_family=AF_INET, si...
- Mon Sep 26, 2016 10:38 pm
- Forum: Not a bug
- Topic: [0.13.20] [Oxyd] RCON always times out
- Replies: 17
- Views: 4924
Re: [0.13.20] [Oxyd] RCON always times out
Does it also timeout if you try with some other client, such as mcrcon ? Yep: $ time ./mcrcon -H 127.0.0.1 -P 33197 -p XXXXXX '/c print "hello"' ^C real 0m7.537s user 0m0.000s sys 0m0.000s Maybe it's something about my server? ------- OKAY, FOUND IT (? maybe?) strace reveals that it's nev...
- Mon Sep 26, 2016 3:03 am
- Forum: Not a bug
- Topic: [0.13.20] [Oxyd] RCON always times out
- Replies: 17
- Views: 4924
Re: [0.13.20] RCON always times out
Okay, so the code is here: https://github.com/riking/homeapi rcon is a vendored package because I needed to make a few edits. Look at factorio.go and rcon/rcon.go. I just swapped the net.Dial to use "tcp4" instead of "tcp", but it didn't help. Before Factorio binds to the port, t...
- Sun Sep 25, 2016 3:18 am
- Forum: Not a bug
- Topic: [0.13.20] [Oxyd] RCON always times out
- Replies: 17
- Views: 4924
Re: [0.13.20] RCON always times out
> Out of curiousity your Factorio server and the computer you are running the rcon go program from are the same computer right? Of course; if the server isn't running I get "connection refused" instead. I'll test with 0.14.8 now. edit: tested on 0.14.9, still seems to be timing out :/ I'm ...
- Tue Sep 20, 2016 10:26 pm
- Forum: Not a bug
- Topic: [0.13.20] [Oxyd] RCON always times out
- Replies: 17
- Views: 4924
[0.13.20] [Oxyd] RCON always times out
I am starting the server with these parameters: bin/x64/factorio --start-server saves/mpmap.zip --rcon-port 33197 --rcon-password dcxxxxxxxxc6 And the startup log says it started the RCON server: 11.361 Info PosixUDPSocket.cpp:50: Opening socket at port 34197 11.361 Info Router.cpp:594: Router state...
- Fri Jun 03, 2016 6:41 am
- Forum: Gameplay Help
- Topic: Need help with signals
- Replies: 3
- Views: 1660
Re: Need help with signals
You probably want to go through this tutorial series: https://www.reddit.com/r/factorio/comme ... nd/d25hxz1