Search found 553 matches
- Fri Sep 24, 2021 5:56 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 24375
Re: Version 1.1.40
I like this idea a lot. Hopefully the system weighs griefing admins and client account longevity. I always have a fear of irresponsible admins in games who have great power--the type who cause havoc for fun or who have small-man syndrome. Both types can abuse great ban systems like this. For example...
- Fri Feb 05, 2021 1:40 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167614
Re: Friday Facts #365 - Future plans
Ok, well, there are still features that people want, so what about also... A feature bounty system? If enough players want a new feature and they collectively pledge an amount where a particular developer finds it worthwhile, then that dev pockets 100% of bounty once the feature is implemented. None...
- Thu Feb 04, 2021 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Moving single items from stack
- Replies: 11
- Views: 7959
Re: Moving single items from stack
What about a simple scroll wheel modifier to an item held in-hand? Pick up a stack, hold shift, scroll, and it picks up or puts back items from where they were taken. The "half of this, place in this slot, pick up half of that, right click twice" and then repeating gets tedious...especiall...
- Fri Jan 29, 2021 3:15 am
- Forum: Balancing
- Topic: Large trees should produce more wood
- Replies: 4
- Views: 2248
Large trees should produce more wood
As it is, dead trees produce 2 wood, and all others, larger AND smaller than dead trees, produce 4 wood. The rocks were once made variable, so what about having the large trees produce 6-8 wood, medium produce 4, small produce 2, and dead produce 1? I hadn't played a game on my own from the start in...
- Wed Jan 27, 2021 3:20 am
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 28806
Re: Version 1.1.19
I'm appreciating the experimental updates going back to an experimental release schedule.
- Fri Oct 02, 2020 11:09 pm
- Forum: Off topic
- Topic: ATTN: Rseding91...and people saving window positions on multiple monitors
- Replies: 1
- Views: 2901
Re: ATTN: Rseding91...and people saving window positions on multiple monitors
Looks like an even simpler version (12k exe) of forcing screen sleep:
https://github.com/erickutcher/monitoroff/releases
https://github.com/erickutcher/monitoroff/releases
- Tue Sep 22, 2020 1:00 pm
- Forum: Off topic
- Topic: ATTN: Rseding91...and people saving window positions on multiple monitors
- Replies: 1
- Views: 2901
ATTN: Rseding91...and people saving window positions on multiple monitors
@Rseding91 It works on my two monitors, DVI and HDMI, but I don't have displayport to test on, which I think I recall you were using. Hopefully it's a solution for you! https://github.com/adrianlungu/ScreenSleep Only one time among my many tests did it not work, and I think it's because my secondary...
- Sat Sep 05, 2020 12:12 am
- Forum: Technical Help
- Topic: Windows 10 performance increasing routine causing desyncs in MP
- Replies: 12
- Views: 2807
Re: Windows 10 performance increasing routine causing desyncs in MP
Uh oh! Let me clarify "Windows does exactly what you're describing..." Windows doesn't desync factorio or crash applications when priority changes. That makes no sense, but some may have inferred my statement in that way. Windows absolutely lowers priority when you alt+tab, and then perfor...
- Mon Aug 31, 2020 10:00 pm
- Forum: Technical Help
- Topic: Windows 10 performance increasing routine causing desyncs in MP
- Replies: 12
- Views: 2807
Re: Windows 10 performance increasing routine causing desyncs in MP
You can try launching the game with a higher priority. Create a shortcut and in the target field, put this (adjusted to your installation location): C:\Windows\System32\cmd.exe /c start "Factorio" /abovenormal "C:\Program Files\Factorio\bin\x64\factorio.exe" But, what Windows doe...
- Fri Aug 28, 2020 1:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
- Replies: 9
- Views: 3339
Re: Spidertron random speed slow downs?
Really, you just need to move left/right or up/down (happens less frequently, it seems) and periodically the slowdowns happen when there's no obstacle in the way. The legs overextend, spidertron slows down, and the speedometer reflects the slow down. game speed 0.25: https://youtu.be/yOwX4NS8hrQ?t=61
- Sat Aug 22, 2020 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
- Replies: 9
- Views: 3339
Re: Spidertron random speed slow downs?
Sorry. The legs slow and stretch out as if they get stuck on something and the speedometer drops simultaneously.
- Fri Aug 21, 2020 3:58 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 105860
Re: Friday Facts #360 - 1.0 is here!
I forgot there weren't anymore FFF. Dang it.
- Thu Aug 20, 2020 7:14 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Cut Tool doesn't mark entities for deconstruction if using shift select
- Replies: 3
- Views: 3580
- Tue Aug 18, 2020 1:10 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Spidertron shows wrong speed value
- Replies: 3
- Views: 2879
Re: [1.0.0] Spidertron shows wrong speed value
+ and speed not being 0 makes exoskeleton never idles and use full power even when not moving If it's walking on belts to stay stabilized, I'd expect that use power, but it didn't seem to use any. Just idling at >0 certainly doesn't seem to draw any power looking at the battery display, either. I d...
- Mon Aug 17, 2020 1:26 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 100199
Re: Version 1.0.0
Will the updates now be delivered as normal games do in steam since the game is no longer an "early access" game and no longer experimental? For example, will users now get the 1.0.1 patch and later easily without any need to enable "experimental updates" in the standalone or ena...
- Sun Aug 16, 2020 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
- Replies: 9
- Views: 3339
[kovarex] [1.0.0] Spidertron random speed slow downs?
There isn't anything in the way, but is it just the nature of the beast or a bug? You can see its legs lag behind and the speed drops noticeably.
https://youtu.be/V9yK7NZ1G9A
https://youtu.be/V9yK7NZ1G9A
- Sun Aug 16, 2020 6:55 pm
- Forum: Implemented Suggestions
- Topic: [1.0.0] Spidertron grid can't be accessed as expected like player grid
- Replies: 3
- Views: 1485
[1.0.0] Spidertron grid can't be accessed as expected like player grid
On the bottom right, it seems as if the spidertron grid should be accessible like the player's grid while inside of the spidertron, but it can't be done.
https://youtu.be/VCAjytqq4gg
https://youtu.be/VCAjytqq4gg
- Sun Aug 16, 2020 6:54 pm
- Forum: Not a bug
- Topic: [1.0.0] Spidertron can't change color in character UI
- Replies: 1
- Views: 654
[1.0.0] Spidertron can't change color in character UI
The tank can be changed here.
https://youtu.be/6Px4mADNTGs
https://youtu.be/6Px4mADNTGs
- Sun Aug 16, 2020 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Spidertron missing its own battery indicator
- Replies: 4
- Views: 2455
[1.0.0] Spidertron missing its own battery indicator
Where the player battery indicator is, there isn't one displayed for the spidertron while inside the spidertron.
https://imgur.com/a/CtMc405
https://imgur.com/a/CtMc405
- Wed Aug 12, 2020 8:55 am
- Forum: Resolved Problems and Bugs
- Topic: Game sounds are uncomfortable and obscure
- Replies: 20
- Views: 8159
Re: Game sounds are uncomfortable and obscure
I'm relieved that this report wasn't haphazardly marked as resolved, so that I can append mine to it:
viewtopic.php?f=11&t=80569
viewtopic.php?f=11&t=80569