Search found 553 matches
- Sat Sep 10, 2016 6:48 am
- Forum: Ideas and Suggestions
- Topic: Blueprint forced deployment
- Replies: 2
- Views: 1906
Re: Blueprint forced deployment
Good to know, thank you, however it seems that for any particular item which has an obstruction, zero of those items will be deployed. A quick test with one of my mining blueprints showed that when there's an obstacle in the way of one mining drill, none of the mining drills get placed. I won't have...
- Sat Sep 10, 2016 12:37 am
- Forum: Ideas and Suggestions
- Topic: Blueprint forced deployment
- Replies: 2
- Views: 1906
Blueprint forced deployment
Something like ctrl+left click (you guys can pick the best method) to force a blueprint to deploy despite any obstacles, and simply not ghost or deploy items which have obstacles in the way. When there's an obstacle during a normal left click, show a tooltip that suggests the forced deployment (&quo...
- Mon Aug 29, 2016 1:40 am
- Forum: Gameplay Help
- Topic: Vehicle equipment grid
- Replies: 2
- Views: 1244
Re: Vehicle equipment grid
Gotcha, thanks!
- Mon Aug 29, 2016 1:32 am
- Forum: Gameplay Help
- Topic: Vehicle equipment grid
- Replies: 2
- Views: 1244
Vehicle equipment grid
I haven't found the information via searches or figured it out through gameplay--how do I access the vehicle equipment grid?
- Thu Jun 30, 2016 1:42 am
- Forum: Ideas and Suggestions
- Topic: [0.13] "Stack" and "Filter" inserters have the wrong colours
- Replies: 26
- Views: 6565
Re: [0.13] "Stack" and "Filter" inserters have the wrong colours
There is a good reason for this change, in that the smart inserter no longer exists, The smart inserter is still green, if you like the green smart inserter feel free to continue playing 0.12 But 0.13 has no smart inserter, it has filter and stack, both of which have an arbitrary color Overall i fe...
- Wed Jun 29, 2016 3:56 am
- Forum: Duplicates
- Topic: [0.13.0] Crash during autosave
- Replies: 3
- Views: 1327
Re: [0.13.0] Crash during autosave
Just to keep it organized with the crash reports, I'll make a third post. I can't make sense of it, sometimes it crashes, but when trying to reproduce it step-by-step, it's not easy. Attached is the third crash report and botched save file. These autosave crashes occur when loading the last successf...
- Wed Jun 29, 2016 3:35 am
- Forum: Duplicates
- Topic: [0.13.0] Crash during autosave
- Replies: 3
- Views: 1327
Re: [0.13.0] Crash during autosave
I loaded the last autosave and it crashed during the next autosave again. After that, I loaded the autosave and did nothing--no movements, keyboard or mouse, and it autosaved without a crash. I then tried to see if it would crash during normal play again, and I couldn't get it to happen a third time...
- Wed Jun 29, 2016 3:02 am
- Forum: Duplicates
- Topic: [0.13.0] Crash during autosave
- Replies: 3
- Views: 1327
[0.13.0] Crash during autosave
I'm can't recall exactly what I was doing, but I think I had clicked on a substation or medium electric pole and was watching the graph of power usage, clicking between the first few graph options (many times) including and between 5s and 10h. I noticed that the crash occurred during an autosave (I ...
- Tue Jun 28, 2016 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Can't log into mod portal with Steam version
- Replies: 8
- Views: 9093
Re: [0.13.0] Can't log into mod portal with Steam version
Seems like the server and/or database for mods.factorio.com is having problems itself, which may be related. I received something like "could not connect" in-game, using Steam, and saw the new interface and everything, without any errors about the account. It seemed, at the time, like the ...
- Tue Jun 28, 2016 12:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [kovarex] Technology effects' text of worker robots missing
- Replies: 1
- Views: 1042
[0.13.0] [kovarex] Technology effects' text of worker robots missing
When hovering over the "Effects" icon for the worker robots in the Technology menu, the text is missing.
- Fri Jun 03, 2016 12:18 am
- Forum: Gameplay Help
- Topic: Small pump rate/pressure confusion
- Replies: 3
- Views: 2011
Re: Small pump rate/pressure confusion
Ah, yes. Unassisted rate is drastically lower even at full conditions, and I didn't anticipate that to be the case. I played late at night over the weekend and I must've been more sleepy than I remembered when I was tinkering, and I spent a few days searching for info (which makes sense why I didn't...
- Thu Jun 02, 2016 1:10 am
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261044
Re: Tips, Designs, & Tricks
What about tips for controls? I remember finding helpful things on reddit which either weren't shown in the game, or weren't explained well or easily obtainable. One had something to do with detonators or explosives (I think), first was how to use them (which I didn't easily find in the game), and s...
- Thu Jun 02, 2016 12:38 am
- Forum: Gameplay Help
- Topic: Small pump rate/pressure confusion
- Replies: 3
- Views: 2011
Small pump rate/pressure confusion
tl;dr I've found information about 30 units per second, per pump, and only increasing total pipe throughput beyond 30/s when using pumps in parallel, but I'm still thoroughly confused about the mechanics of small pumps, especially in series, because rate of transfer increases when I use pumps in se...