Added in 0.18.x
I forgot to say thanks a while back--thank you for adding this!
Search found 553 matches
- Fri Aug 07, 2020 4:40 pm
- Forum: Implemented Suggestions
- Topic: Modular armor battery status when hovering
- Replies: 3
- Views: 2130
- Tue Jun 30, 2020 8:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.27] Mining Productivity research icon shows old electric mining drill
- Replies: 3
- Views: 1260
Re: [0.18.27] Mining Productivity research icon shows old electric mining drill
Don't forget that although bonus-icon.png is kind of unimportant, it shows up quite a lot in the tech tree.
viewtopic.php?p=457536#p457536
viewtopic.php?p=457536#p457536
- Tue Jun 30, 2020 4:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.33] High GUI update time with production window open
- Replies: 8
- Views: 4868
Re: [0.18.33] High GUI update time with production window open
It's the same problem on any production-stats style GUI. They're all fixed. Was something broken or was something able to be tweaked like the sound slider not updating at every increment, but only upon saving settings? Just interesting to hear the background on oddballs like these, if you don't mind.
- Mon Jun 15, 2020 9:16 pm
- Forum: Resolved Problems and Bugs
- Topic: Player's skin are not the same as while he mining something
- Replies: 8
- Views: 3944
Re: Player's skin are not the same as while he mining something
Since you're fine-tuning things for 1.0...what about revisiting this one:
viewtopic.php?t=76839
viewtopic.php?t=76839
- Fri Jun 05, 2020 12:11 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 53361
Re: Friday Facts #350 - Electric mining drill redesign
It looks amazing! Cant wait to see it in the game. The old design looked indeed more like a field harvester :D "Harvester"? Yeah, C&C Remastered is on my mind, too! Yeah, the different colors of debris/smoke for different ores is a nice touch. Will the burner be updated to do the same?
- Tue Jun 02, 2020 5:30 am
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 19726
Re: Version 0.18.29
The new engine icon is excellent! It and the electric motor really have the right feel to their names now.
Yeah, it wasn't appropriate for the engine all by itself, but it was really nicely made!
- Fri May 22, 2020 2:41 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25450
Re: Version 0.18.26
Ha! Thanks!
This game is "The Net" (1995 movie) with all of these keyboard clicking combos under very unique circumstances...
https://m.youtube.com/watch?v=pXPXMxsXT28
This game is "The Net" (1995 movie) with all of these keyboard clicking combos under very unique circumstances...
https://m.youtube.com/watch?v=pXPXMxsXT28
- Thu May 21, 2020 10:03 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25450
Re: Version 0.18.26
There is a hidden config setting you can change to allow it still (in config.ini) Where is it hiding!? Ok, now I know I'm not crazy. I've experienced this before when the cache-prototype-data option was included. It wasn't in my config.ini for quite some time. Now I can reproduce it. New options do...
- Tue May 12, 2020 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Make the windows start tile scale to the tile size
- Replies: 3
- Views: 1211
Re: Make the windows start tile scale to the tile size
The devs can do it in a matter of minutes in VS2019:
https://docs.microsoft.com/en-us/window ... -and-logos
Decided to make my own tiles for some batch files and found out it's very easy.
https://docs.microsoft.com/en-us/window ... -and-logos
Decided to make my own tiles for some batch files and found out it's very easy.
- Wed Apr 29, 2020 12:58 pm
- Forum: Gameplay Help
- Topic: Auto trash slots
- Replies: 2
- Views: 1150
Re: Auto trash slots
The slider on the left is for requests; the slider on the right is auto trash for anything over the set number. If you want to auto trash all coal and never have it in inventory, move the right slider all the way to the left, which will make both numbers zero. If you want to auto request 100 copper ...
- Tue Apr 28, 2020 11:11 am
- Forum: General discussion
- Topic: 0.18 - nice map load time!
- Replies: 0
- Views: 774
0.18 - nice map load time!
I haven't played single player in many months, but it seemed like maybe my map was loading faster than I remembered in 0.17. It's not huge, but it was noticeable enough for me to check the verbose logging: 0.17.79 2.788959 2.836322 2.795908 0.18.21: 2.578165 2.570029 2.565477 (I didn't do all three ...
- Sat Apr 25, 2020 12:35 am
- Forum: Tools
- Topic: Windows Headless Server Autoupdater (I made it, I'm not asking for it)
- Replies: 1
- Views: 2108
Re: Windows Headless Server Autoupdater (I made it, I'm not asking for it)
Works well in a real-world scenario. It received the 0.18.20 and 0.18.21 updates earlier in the day, automatically, and I just connected to my server from my 0.18.21 client without having to touch the server. Attached is the log from my autoupdater. It checks for updates every 5 minutes (timestamps ...
- Fri Apr 24, 2020 12:11 am
- Forum: Tools
- Topic: Windows Headless Server Autoupdater (I made it, I'm not asking for it)
- Replies: 1
- Views: 2108
Windows Headless Server Autoupdater (I made it, I'm not asking for it)
Wanted to share what I made for myself. There isn't a plug&play solution. A little setup legwork is required, so don't expect the ideal solution...this is the only solution I know of though, and I did hours of troubleshooting already. It uses narc0tiq's python-based updater I found, and I made a...
- Fri Feb 14, 2020 5:10 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 26286
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
The robot animations are awesome!
- Wed Feb 12, 2020 2:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
- Replies: 3
- Views: 1447
Re: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
We made some changes in 0.18.3, and will continue to make changes anyway to the sounds Moving this to resolved Both sound problems still exist as of 0.18.6 and I haven't seen any changelog mention of attempted fixes, either. Because of "will continue to make changes anyway", I'm not sure ...
- Tue Jan 28, 2020 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
- Replies: 3
- Views: 1447
[0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
mining-wood-3.ogg cuts off too harshly. It's better (but still not very good) when played outside of the game. With the significant db reduction within the game, mining-wood-3.ogg sounds like it was cut short before the sound was actually finished playing. mining-wood-4.ogg sounds like it stutters....
- Wed Jan 22, 2020 2:53 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 77502
Re: Version 0.18.0
Is the data caching going to be implemented in 0.18? I love the immersion changes--new/tweaked/higher-fidelity background music when loading the game, various sound effects, and the moving trees and water! The trees really make the game seem less static and more alive. The color changes look nice, a...
- Fri Nov 08, 2019 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Small spitter stuck and spitting acid on a tree
- Replies: 8
- Views: 5021
Re: [posila] Small spitter stuck and spitting acid on a tree
Thanks for the information. It's always interesting to hear!
- Fri Nov 08, 2019 1:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Small spitter stuck and spitting acid on a tree
- Replies: 8
- Views: 5021
Re: [posila] Small spitter stuck and spitting acid on a tree
If it wasn't a horsehair worm infestation, I'm curious to hear what was causing the odd behavior.
- Thu Nov 07, 2019 10:43 am
- Forum: Won't fix.
- Topic: Website bug: trippy flickery menus
- Replies: 2
- Views: 1264
Re: Website bug: trippy flickery menus
One approach, which doesn't drastically alter the look from how it is now, is to change in factorio.min.js: $(".custom-dropdown").hover(function() { $(this).children("ul").stop(true, true).slideDown(300) }, function() { $(this).children("ul").stop(true, true).slideUp(30...