Search found 41 matches

by Maja153
Sat Aug 06, 2016 11:47 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373993

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

How do i pump out the ground water and Lithia water?
by Maja153
Wed Jun 29, 2016 4:36 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60857

Re: Friday Facts #113 - Better rail building

How do you use it?
by Maja153
Sat Jun 25, 2016 3:36 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 50455

Re: Friday Facts #144 - The gfx report

Great FFF guys! About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation? I really like the idea of rivers, boats and bridges and i am thinking about a new power generator: water/wind turbines! Eco-friendly so the aliens...
by Maja153
Sat Jun 25, 2016 3:27 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 50455

Re: Friday Facts #144 - The gfx report

About the terrain improvements... Make it more diverse. Currently there is just two types. Water and land, with land having a few different colors. Make it more meaning full. Like, no trees in desert. only oil spawns in desert. certain resources only on certain types of terrain. I have a few ideas ...
by Maja153
Sat Jun 25, 2016 3:24 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 50455

Re: Friday Facts #144 - The gfx report

To me this FFF came late on Steam news, around 18.00 (6 PM) on saturday. I like the new train graphics, but a graphics-related post should have a LOT more pictures, and spellcheck should be used. Since i am a perfectionist, i was looking at all the typos like "srsly..." Maybe 0.14 would ha...
by Maja153
Fri Jun 10, 2016 7:48 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62722

Re: Friday Facts #142 - Playtesting

I am also curious about the crane thingy, the boxes are a nice touch tho.
by Maja153
Sun May 15, 2016 5:55 am
Forum: Ideas and Suggestions
Topic: Dual screen support/use
Replies: 19
Views: 15850

Re: Dual screen support/use

I really like the idea of using a second screen, i have found having 2 screens very helpful
by Maja153
Sun May 15, 2016 5:49 am
Forum: Ideas and Suggestions
Topic: Another approach to Cable Resistance (with fluid network)
Replies: 27
Views: 10379

Re: Electric energy loss due per distance

This sure makes sense and would add realism, but it is rather hard to pull off in my opinion.
Good idea tho!
by Maja153
Sun May 15, 2016 5:47 am
Forum: Ideas and Suggestions
Topic: Reconfigurable inserters
Replies: 3
Views: 1079

Reconfigurable inserters

My idea is, that inserters would have reconfigurable inputs and outputs. In other words, the inserters would have a GUI, wich is used to set in- an outputs within a 3x3 grid, with the inserter in the center (5x5 for long-handled)
by Maja153
Sun May 15, 2016 5:35 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 220349

Re: Peace with Aliens

I really like the idea, gives the solar panels a bit more of a reason :)
by Maja153
Sun May 15, 2016 5:15 am
Forum: Show your Creations
Topic: Endgame designs
Replies: 19
Views: 64360

Re: Endgame designs

Coming up on the next update, you can set the steam engines to run only when needed
by Maja153
Sat May 14, 2016 8:01 pm
Forum: Show your Creations
Topic: Tired of lazy robots?
Replies: 17
Views: 7709

Re: Tired of lazy robots?

What good is this? It just wastes power!
by Maja153
Sat May 14, 2016 7:59 pm
Forum: Combinator Creations
Topic: Combinator FACTORIO sign
Replies: 16
Views: 51449

Re: Combinator FACTORIO sign

I really hope someone makes a calculator, and if you do, send me a PM with a picture please!
by Maja153
Sat May 14, 2016 7:54 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 546565

Re: Let's see your clever builds

When you gotta get something somewhere, you get it there.
When you gotta get something somewhere, you get it there.
20160514224226_1.jpg (22.28 KiB) Viewed 9805 times
I have a pretty complex design that i uploaded to a section i started as well
by Maja153
Sat May 14, 2016 7:50 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Automated Blue Science Pack Factory
Replies: 43
Views: 95272

Re: Automated Blue Science Pack Factory

I have a setup in my factory that
-can't get backlogged because it cracks heavy oil to light and light to gas
-is super fast
-supports an entire outpost designed for research
-is FAR more compact than the first one posted
:ugeek:
by Maja153
Sat May 14, 2016 7:44 pm
Forum: Show your Creations
Topic: Show your struggles!
Replies: 3
Views: 1734

Show your struggles!

This is a page for showing off your sickeningly complicated plumbings, traintracks, transport belts etc. Here's a few examples from my own factory (i'm no pro)
by Maja153
Sat May 14, 2016 7:20 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 207156

Re: Friday Facts #128 - Back down to earth

The loader should be added, but VERY expensive, to make it more balanced (uses power, need possibly even speed module tier 3s)
by Maja153
Sat May 14, 2016 6:55 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89841

Re: Friday Facts #125 - Achievements

The fire looks awesome! Can't wait! :)
by Maja153
Sat May 14, 2016 6:45 pm
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28376

Re: Friday Facts #138 - Better Circuit Network III

What i would like to see soon, is that (at least smart) inserters would have reconfigurable in- and outputs, meaning that you could set the input square from within its range as well as its output. It would be soo 'handy' (see what i did there?) and would make things far more compact. I think it's a...
by Maja153
Wed May 11, 2016 12:17 pm
Forum: Multiplayer
Topic: Looking for group
Replies: 5
Views: 1959

Re: Looking for group

Mutta modeja ei löydy :|

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