Search found 66 matches
- Sat Jul 30, 2016 3:29 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Inventory Size Tech Icon
Link to source icons
- Fri Jul 29, 2016 10:10 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Graphics Update: MCI - Alloy Processing
Source Icons Link
As always, my graphics patch is updated. Have a nice day all
As always, my graphics patch is updated. Have a nice day all
- Thu Jul 28, 2016 8:25 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Looking pretty good. Great :D. This'll be the final metals for MCI then. Ill do the MCI graphics one tech tier at a time using these graphics. Ill also update my older icons. Just a reminder, to get my lastest graphics at any time, just download the gfx-patch mod linked on the OP. Have a nice day :)
- Thu Jul 28, 2016 8:20 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Do you know qjm123`s work? ShinyBob is a very nice graphics revamp! It also has a nice order system. It works pretty well and you could use it in your mods, qjm123 wrote. Shinybobs is great! Its what orignally permitted me to get into bob mods, back when it was called Extrachests or something. I co...
- Thu Jul 28, 2016 12:27 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Alright here is my proposed MCI plates hierarchy. I exercised a bit of artistic license on the colors, but they should be intuitive enough (based from raw ore color/chemical colors). Try to guess what metals these all are ;). Bonus points if you get the "Special" row correct (Hint: the las...
- Wed Jul 27, 2016 8:43 pm
- Forum: Bob's mods
- Topic: How to play bobs mods without going mad?
- Replies: 11
- Views: 9317
Re: How to play bobs mods without going mad?
Try adding Angels Mods (Refining or Processing) on top of it . You'll understand the true meaning of madness and spaghetti.
- Wed Jul 27, 2016 8:17 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
So your telling me that "Tungsten Carbide Plate" needs a powder graphic? I'm confusedbobingabout wrote: And don't forget the Tungsten Carbide and Silicon Nitride powders.
- Wed Jul 27, 2016 7:26 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
YES, awesome criticism. Thanks a bunch for taking the time :D To be honest, with metal plates, a lot of the Technology unlocks use the same icon for that as the plate, so ideally, they should all be in the 128x128 format, not just 32x32. With low resolution icons, it looks better to me if they are h...
- Wed Jul 27, 2016 11:36 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Alright, I'm in a slump right now. I'll need some ideas to move forwards. So I'm working on the MCI graphics right now and thought it would be good to standardize the plates preliminarily. However, I'm quite torn on how to organize the graphics for plates. I did some visual brainstorming, coming up ...
- Sun Jul 24, 2016 6:39 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Revamp Mod.
- Replies: 41
- Views: 22504
Re: [0.13.x] Bob's Revamp Mod.
An idea for revamp: Complete integration of item/recipe orginization in menus. Meaning have a revamp option to incorporate bobplates/etc items into the vanilla game item categories in a intuative manner, like having, for example, higher tier transport belts organized with the vanilla. There was a mo...
- Sat Jul 23, 2016 9:05 am
- Forum: Mods
- Topic: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.1
- Replies: 14
- Views: 23953
Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0
[Two months later] Michael Bay, we need updates for 0.13 . I seriously cannot play Factorio without this mod anymore. ty
- Fri Jul 22, 2016 8:41 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Originally my whole "basic" "high-tier" and "alloy" idea came about due to the graphics presented in the game: copper and iron had a basic plate look and steel had a heavy "high-tier" look. I would make basic metals, based directly from ore processing, be vari...
- Fri Jul 22, 2016 7:59 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Revamp Mod.
- Replies: 41
- Views: 22504
Re: [0.13.x] Bob's Revamp Mod.
* If Chlorine exists, plastic recipe requires Chlorine instead of coal. Realisticly speaking, I feel like coal/carbon is needed in plastic making... but if you feel it is benificial for the game flow I guess it The plans for obtaining sulfur is to create a recipe for the oil processor that gives su...
- Fri Jul 22, 2016 7:16 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53382
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Angel's Ores (or was it refining?) has a new map spawning resource called ground fissures for obtaining thermal water. It may be something to do with map spawning conflicts?
- Fri Jul 22, 2016 7:12 am
- Forum: Bob's mods
- Topic: 13.X Bob's Inserts (E.Stack and E.Filter arm Misalignment)
- Replies: 8
- Views: 3408
Re: 13.X Bob's Inserts (E.Stack and E.Filter arm Misalignment)
I think all the discussion regarding bobs inserters are going on in his logistics thread... Anyways regarding your image: BURN IT WITH FIRE. my OCD is killing me :) . I have not teched up to Express inserters in my playthrough yet so Im not sure if thats a local issue or actually in the mod. Best of...
- Thu Jul 21, 2016 8:11 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
I'm not sure I want all the chemical icons to look like the same pile of dust in different colours. One of the reasons why I chose different shaped piles in the first place was to help identify some of them, since there's so many powders that look the same colour. I was thinking that at first, but ...
- Thu Jul 21, 2016 12:26 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Graphics Update: MCI - Chemical Processing 1
As always, bm-gfxpatch updated with new icons
preview
Source Icons LinkAs always, bm-gfxpatch updated with new icons
- Wed Jul 20, 2016 12:40 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Oh haha, TIL. Thanks
- Tue Jul 19, 2016 6:28 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Awesome :) ( btw If you do decide to do something with these icons, I recommend just checking out my graphics patch mod on the original post at that time. It will be the most updated and concisely organized compilation of all my icons, along with their implementation code-wise (resizing tech icons, ...
- Mon Jul 18, 2016 9:49 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81023
Re: Bob's Mod Graphics Update Discussion
Graphics Update: MCI - Lithium lithium-processing.png This is my first step to standardizing the MCI graphics (fluids/plates/chemicals/powders/techs/ect). Begone ugly red "Li"! :twisted: https://drive.google.com/uc?export=view&id=0B-0tumjFVrGBbTJCZ2F6V053Tk0 Updates graphics related t...