Search found 1193 matches
- Mon Jun 13, 2016 9:52 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 301944
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Hi all, may I know is there any way to copy the settings of a line to another line, or create a new line based on an existing one? Let's say I have a mining line with 4 stations, where the first station is the mine. Now I want to create a new line that goes to another mine. Is there any way to do it...
- Fri Jun 10, 2016 1:59 am
- Forum: Implemented Suggestions
- Topic: Stock Better Vehicle Control
- Replies: 26
- Views: 9603
Re: Stock Better Vehicle Control
Hi everyone. Hope I am not too late on this topic. Among all of the frequently suggested articles about vehicle control, this one is my favourite and I have thought about it since the day when I entered the vehicle in mission, even before using the forums. I am always having problems on turning the ...
- Thu Jun 09, 2016 3:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 288278
Re: [MOD 0.12.x] Landfill (2.1.7)
Hi all. I love this mod. It is very useful especially when you want to make an elegant factory and not affected by the water. But for me, the original settings are too easy. In endgame, when even the Behemoth enemies cannot stop you, water is the only obstacle to stop you from expanding the factory,...
- Thu Jun 02, 2016 3:31 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566657
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi all, I love Yuoki Industries very much. It is a very amazing and interesting mod. But may I have a little request? --- YI belts! Any possibility that we will have faster belts and loner underground belts from Yuoki Industries? We have upgraded inserters, pipes, assemblers, robots, etc. But we are...
- Thu Jun 02, 2016 2:24 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272513
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15
Thx for the fix! It is working without any error message.Choumiko wrote:Fixed if you use this: https://github.com/Choumiko/TheFatContr ... ontrol.lua
- Wed Jun 01, 2016 6:41 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138174
Re: Version 0.12.35
Fixed the missing title in character logistics window. Please, stop inventing imaginary bugs when there are no real bugs. Unless it is a real and obvious bug. https://forums.factorio.com/viewtopic.php?f=3&t=25759&start=10#p162884 But it is really weird to see an update with just one bug fix...
- Tue May 31, 2016 3:36 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272513
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15
Hi Choumiko, thx for the mod. But when I tried to start a new game with Klonan's Creative Mode , it prompted the following error then quit: Error while running the event handler: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:38:Error while running the event handler: __TheFatController_...
- Mon May 30, 2016 7:28 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 88876
Re: [MOD 0.12.x] Robot Mining Site 0.3.0
Thanks for the update. Too bad for the entity type, another limitation of the modding API. But nevermind, the new graphic really got my attention!
- Sat May 28, 2016 5:07 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 88876
Re: [MOD 0.12.x] Robot Mining Site 0.2.4
Hi judos, thanks for this awesome mod. Now I can cover the whole ore field with a few of towers and don't need to worry about the field anymore. :D But I have a few requests: First, is it possible to turn off the logistic provider feature of the tower? I want to use inserters and belts to transfer t...
- Fri May 20, 2016 8:47 am
- Forum: Ideas and Suggestions
- Topic: New types of robot: Defender Robots (not capsules)
- Replies: 9
- Views: 7113
Re: New types of robot: Defender Robots (not capsules)
Something like this? https://forums.factorio.com/viewtopic.php?f=93&t=23559 Unfortunately, after testing the mod, I have to say it is not what I expected. I don't want the robots to fly forever. I want them to return to the Roboport once the enemies have been cleared. In your mod, the units don...
- Thu May 19, 2016 9:44 pm
- Forum: Maps and Scenarios
- Topic: Creative mode - Unlimited chests
- Replies: 7
- Views: 8641
Re: Creative mode - Unlimited chests
Very awesome scenario. After placing a Roboport and drop some Logistic Robots, it does what I really want to do (very similar): get an item by simply clicking on the item table GUI. :D However, it seems to be incompatible to The Fat Controller mod . I am playing Factorio v0.12.33 with The Fat Contro...
- Thu May 19, 2016 7:48 pm
- Forum: Ideas and Suggestions
- Topic: New types of robot: Defender Robots (not capsules)
- Replies: 9
- Views: 7113
Re: New types of robot: Defender Robots (not capsules)
Wow, didn't realize this mod exists. Seems quite promising. I will try that out, thanks.Klonan wrote:Something like this?
viewtopic.php?f=93&t=23559
Tho what I am looking for is new robots that use the Roboport instead of a new structure/item, because I don't like redundancy xD
- Wed May 18, 2016 6:16 pm
- Forum: Ideas and Suggestions
- Topic: New types of robot: Defender Robots (not capsules)
- Replies: 9
- Views: 7113
New types of robot: Defender Robots (not capsules)
To keep it short: They are like the Combat Robotics in MoCombat, but act more vanilla-like. Why? Because who don't enjoy watching two massive forces (robots vs enemies) fighting each others? :D Long version: Why I post this idea here: As I said, the combat robots in MoCombat doesn't really behave wh...