Search found 1193 matches
- Tue Nov 21, 2017 3:23 am
- Forum: Resolved Problems and Bugs
- Topic: [15.37] Exception when calling script.raise_event
- Replies: 22
- Views: 7716
Re: [15.37] Exception when calling script.raise_event
Ye, I know.. I'm just a bit frustrated because I can't figure it out, that's all :) Bleh. I'm frustrated too now because i was actually stupid enough to waste lots of time on doing your work. a) Downloading a huge modpack from a hosting service that is too fucking broken to show the file size befor...
- Tue Nov 21, 2017 2:56 am
- Forum: Implemented mod requests
- Topic: Function for focusing a GUI element
- Replies: 16
- Views: 7154
Re: Function for focusing a GUI element
Many thanks.Rseding91 wrote:Ok, I've added a focus() function to LuaGuiElement for 0.16.
- Tue Nov 21, 2017 2:53 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 390948
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
== Bug Spotted == Object: Creative Chest Bug: Going to page 2, then back to 1, and trying to continue to go backwards freezes the HUD. Leaving the chest and returning, disables the Creative Chest Hud menu thingy from appearing. Could be another mods reason, but i honestly don't think so. I can prov...
- Fri Oct 13, 2017 7:59 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65072
Re: Friday Facts #212 - The GUI update (Part 1)
My eyes don't deserve that.
- Fri Sep 15, 2017 1:39 am
- Forum: Implemented mod requests
- Topic: "Nothing" (custom) technology modifier needs dynamism
- Replies: 5
- Views: 1666
- Fri Sep 15, 2017 1:38 am
- Forum: Modding discussion
- Topic: Somethings not (or hidden) in doc but you need to know
- Replies: 43
- Views: 23362
Re: Somethings not (or hidden) in doc but you need to know
@Mooncat: Concerning GUI Naming i consider it good practice to always check for the root name. This way i only have to keep the upper-most elements name unique and can keep the other buttons with more convenient namings. Don't know how other people handle this. local function is_my_gui(element) if ...
- Wed Sep 06, 2017 7:30 am
- Forum: Modding discussion
- Topic: Somethings not (or hidden) in doc but you need to know
- Replies: 43
- Views: 23362
Re: Somethings not (or hidden) in doc but you need to know
New: Data and Control LuaEntityPrototype.collision_mask does not return not-colliding-with-itself Control GUI Naming Updated: Data Prototype Naming Better explanation for naming common intermediate items and resources Control Find entity using position will not return entities without collider Posit...
- Tue Sep 05, 2017 2:07 am
- Forum: Modding discussion
- Topic: Somethings not (or hidden) in doc but you need to know
- Replies: 43
- Views: 23362
Re: Somethings not (or hidden) in doc but you need to know
I think Bob has made a good point. I hate those Lead, Tin and Copper oressssss in Minecraft generated by different mods and they are not always interchangeable. I will update the OP to state that intermediate items can be an exception for intermediate-advanced modders (because you'll need to check i...
- Mon Sep 04, 2017 6:42 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 390948
Re: [MOD 0.15.29+] Creative Mode 0.3.11 - Infinite resources
Released v0.3.11 - New: Added infinite resources for the Creator magic wand. - Fixes: Matter source, matter void and matter duplicator now no longer works on entities that don't have collider, like the space rocket. Edit: the issue has not been fixed. Working on it. Edit 2: Released v0.3.12 - Fixes:...
- Mon Sep 04, 2017 2:21 am
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 40251
Re: Friday Facts #206 - Workflow optimisation
I'm sure I will love the new features!
Regarding to transport belts, is this suggestion on the todo list?
Conveyor Belt Auto-Direction
(Auto rotate transport belts as long as mouse button is pressed)
Regarding to transport belts, is this suggestion on the todo list?
Conveyor Belt Auto-Direction
(Auto rotate transport belts as long as mouse button is pressed)
- Wed Aug 30, 2017 2:24 am
- Forum: General discussion
- Topic: Is "Lazy Bastard" appropriate?
- Replies: 43
- Views: 16967
Re: Is "Lazy Bastard" appropriate?
"Bastard" isn't a very bad word, considering there are many other words that are worse than it. But other than that, I did find that the name is hilariously impropriate because this achievement actually involves many, if not the most, manual works.
- Wed Aug 30, 2017 2:05 am
- Forum: Modding discussion
- Topic: Somethings not (or hidden) in doc but you need to know
- Replies: 43
- Views: 23362
Re: Somethings not (or hidden) in doc but you need to know
icons = { { icon = "__foo__/graphics/my-icon-1.png", tint = {r = 0.8, g = 0.8, b = 1} }, { icon = "__foo__/grahpics/my-icon-2.png", tint = {r = 1, g = 0.5, b = 0.5} } } Can we use here spritesheet? Some big picture and shift = {x = x1 * 32, y = y1 * 32} icon_size = {x = 32, y = ...
- Tue Aug 29, 2017 1:56 am
- Forum: Implemented mod requests
- Topic: on_player_promoted, on_player_demoted
- Replies: 6
- Views: 2226
Re: on_player_promoted, on_player_demoted
Oh, thanks a lot!Rseding91 wrote:I wasn't stating I wouldn't add the event - just that in the meantime you can get around the lack of an event by doing the above.
Not making the mod at this moment, but I have it in my todo list. So the request is for future-proof.
- Fri Aug 25, 2017 8:09 am
- Forum: Implemented mod requests
- Topic: on_player_promoted, on_player_demoted
- Replies: 6
- Views: 2226
Re: on_player_promoted, on_player_demoted
Rseding91 wrote:You can listen to anything executed from the console and get the data from that.
...
ok...
- Fri Aug 25, 2017 8:02 am
- Forum: Not a bug
- Topic: [0.15.33] Silo lauched with satellite producing nothing
- Replies: 15
- Views: 4668
Re: [0.15.33] Silo lauched with satellite producing nothing
What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that.
- Fri Aug 25, 2017 3:01 am
- Forum: Not a bug
- Topic: [0.15.33] Silo lauched with satellite producing nothing
- Replies: 15
- Views: 4668
Re: [0.15.33] Silo lauched with satellite producing nothing
Added.BenSeidel wrote:Best add it to your black magic list.Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
- Fri Aug 25, 2017 3:00 am
- Forum: Modding discussion
- Topic: Somethings not (or hidden) in doc but you need to know
- Replies: 43
- Views: 23362
Re: Somethings not (or hidden) in doc but you need to know
Added the following info:
Data: push-back effect takes the target entity collider size into account
Control: Find entity using position will not return entities without collider
Also improved:
Data: Stream projectile particle_buffer_size has to be at least 2
Data: push-back effect takes the target entity collider size into account
Control: Find entity using position will not return entities without collider
Also improved:
Data: Stream projectile particle_buffer_size has to be at least 2
- Thu Aug 24, 2017 4:16 am
- Forum: Implemented mod requests
- Topic: on_player_promoted, on_player_demoted
- Replies: 6
- Views: 2226
on_player_promoted, on_player_demoted
Request: Events when any player is promoted to be an admin, or demoted to be not an admin. Parameters: player_index : Index of the player who is promoted or demoted. cause_player_index : index of the player who caused promotion or demotion. I'm thinking about a mod of admin tools. These events will ...
- Thu Aug 24, 2017 2:56 am
- Forum: Releases
- Topic: Version 0.15.34
- Replies: 17
- Views: 27563
Re: Version 0.15.34
Just a reminder to everyone: when the devs reveal the estimated release date, add 2 - 3 months to it because shit may happen.
- Thu Aug 24, 2017 2:44 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 390948
Re: [MOD 0.15.29+] Creative Mode 0.3.10 - Free heat, free biters
[edit] ok it's voiding the rocket. never mind. :P found a post that has unexpected (to me anyway) results of a matter void placement. i thought the flat side of the void had to face and touch the edge of what it's voiding. But I mind! It is a bug! Will be fixed in next version. :) Also I want to tr...