Search found 249 matches
- Thu Feb 28, 2019 3:06 am
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 34351
Re: Version 0.17.2
Why were the 0.17 versions removed from this list? https://updater.factorio.com/get-available-versions?apiVersion=2 maybe because of what was written at the top of the top post ? Notice The automatic updater was causing errors, so it has been unlisted from the site. Please update through Steam or b...
- Thu Feb 28, 2019 2:51 am
- Forum: Mods
- Topic: [MOD 0.15.x] Electric Boiler
- Replies: 16
- Views: 8777
Re: [MOD 0.15.x] Electric Boiler for factorio 0.17
on starting up factorio 0.17.2, i got the following error : Failed to load mods: Error while loading item prototype "electric-boiler" (item): Unknown flag "goes-to-quickbar" Modifications: Electric Boiler Mods to be disabled: electricboiler is this error caused by this mod, or by...
- Wed Feb 27, 2019 4:43 pm
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 30060
Re: [0.16] Logistic Carts
throughput will not be improved by much by going faster, and thus going on belts is not really needed. But they are so funny when they are whooshed away by a blue belt ! absolutely true !!! but it's nothing more than a nice effect without influence on throughput. what most people don't think of: th...
- Wed Feb 27, 2019 4:14 pm
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 30060
Re: [0.16] Logistic Carts
One thing I have been wondering reading through the docs is if the paint and stickers thing is still the best way of doing it? Conceptually a kind of programmable RFID panel on the ground would feel better. painted arrows and stickers are two different things. the painted arrows are the instruction...
- Wed Feb 27, 2019 6:06 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 36947
- Tue Feb 26, 2019 3:00 am
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 74
- Views: 78269
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
@steinio: thanks, and it worked nicely to replace lamps. but since i had several different lamps (each with its own problems) and i don't make YT videos, i mostly used it to replace the lamps and then disabled Aotd. unless I'm too busy with 0.17, I'll use less/no other lamps on the next map and inst...
- Sat Feb 23, 2019 7:51 am
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 30060
Re: [0.16] Logistic Carts
thanks for updating the mod to 0.1.26 which fixes three of the four or five most important problems/bugs. when will you release that version? i read about those fixes only in the changelog on github and the current version is only shown as 0.1.25 on the mod portal (which did only a RU translation). ...
- Fri Jan 25, 2019 6:57 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
according to the latest FFF news it is possible that I will not be back home before 0.17 goes public. you are going on spring break holidays ? :-) have a nice time ! Therefore until I have assesed the situation Factorio 0.17 is not officially supported. when 0.17 is released, I'll surely do at leas...
- Fri Jan 25, 2019 5:59 am
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 74
- Views: 78269
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
nice mod and i love the big lamps. i (mis?)use them to easily see from far away the status of some chests and production :-) but it would be nice if i could simply exchange the high and low lamps with each other and with vanilla lamps (keyword "fastreplace"). how can that be achieved easil...
- Tue Dec 11, 2018 8:50 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
there is probably not much use in programming something for blueprints now since 0.17 will completely reorganize and change blueprints and their libraries (as was said in several FFFs). also, having all blueprints of all installations in one single big library would be insane in many cases because o...
- Sat Dec 08, 2018 2:09 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
if the new installation has no blueprints yet, it should be easy to copy them from an old installation to the new installation (see discussion above). but if both installations have blueprints, they need to be merged. how is that done ? I didn't do that yet myself since i like to create new blueprin...
- Wed Nov 07, 2018 5:13 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
However it has turned out to be even more complicated than I had imagined. As it stands right now I can not make any predictions on how long it will take, ... Considering the current state of the mod settings support I will probably just release this and some other fixes as 1.9 full release with mo...
- Wed Nov 07, 2018 1:24 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 98490
Re: [MOD 0.14.x] Bottleneck
https://forums.factorio.com/viewtopic.php?f=144&t=28817 https://forums.factorio.com/viewtopic.php?f=190&t=28817 for me, both links point to pages with identical content (an internal redirection of the forum ? or because only t=28817 is important and f=xxx is ignored ?) https://forums.factor...
- Wed Nov 07, 2018 12:54 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
The crash is caused by mod settings. which info does MMF get from mod settings? i thought all relevant infos would be from the API or in the mod's info.json ... or is this in preparation for saving and restoring mod settings when enabling and disabling mods so that settings don't get lost when swit...
- Tue Nov 06, 2018 1:04 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
after updating to 1.9.0pre1, i can no longer start MMF :-( because the startIndex is larger than the length of the string in System.String.Substring(Int32 startIndex, Int32 length) btw: i have no idea about your source or languages and utilities you used, but most implementations of "substring&...
- Sun Oct 28, 2018 5:03 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
i just found another special edge case .... :-) after downloading DivOresity , i get a warning on pushing "start game" that there are missing dependencies. the missing dependency in this case seems to be "!rso-mod" which means that "rso-mod" should NOT be enabled, but m...
- Mon Oct 15, 2018 5:46 pm
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 30060
Re: [0.16] Logistic Carts
after having posted already two "walls of text", this one will be shorter :-) symmetrical straight double-paths are not symmetrical the green and white straight double-paths look symmetrical and for driving along the direction of the arrows or opposite to it, it is symmetrical, but when hi...
- Sat Oct 13, 2018 3:05 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
one more example: https://mods.factorio.com/mod/multi-product-recipe-details/discussion i can't see this mod in some lists, but searching for the exact name (or even a partial name like "Multi-Product") works fine, as well as searching for the author and getting a complete list of all his ...
- Sat Oct 13, 2018 1:02 pm
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 30060
Re: [0.16] Logistic Carts
some addition to some points in my long list: 5. & 6. mining arrows under carts: would it be possible to slightly increase the selection box of arrows, or reduce the selection box of carts ? thus it might be possible to click an arrow under a cart by clicking on the outmost pixels of it no matte...
- Fri Oct 12, 2018 9:47 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 210155
Re: ModMyFactory - mod manager and more
on downloading mods, the filter for factorio version is nice, but could you please add another filter whether to include deprecated mods ? i have some such mods which are marked deprecated because they really are deprecated (but i still want to see a description, check which version i have, or maybe...