Search found 249 matches

by Anson
Thu Oct 11, 2018 10:49 am
Forum: Mods
Topic: [0.16] Logistic Carts
Replies: 54
Views: 30070

Re: [0.16] Logistic Carts

prepare to get a HUGE wall of text :-) but since i have extensively used and tested this mod for over a month now, there are lots of details, small features, missing features, some bugs (but only one of them gamebreaking, and that one can be avoided), etc. don't take the length of this post as a ba...
by Anson
Mon Oct 08, 2018 11:00 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8285

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.4

It works perfect and is very helpfull. Could there be an option, that it lists the building names too, where the item can be crafted? completely agree ... the mod is very helpful on the products, and could be similarly helpful on the machines ... Is this mod marked deprecated on mod portal by desig...
by Anson
Sun Sep 30, 2018 8:15 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 210190

Re: ModMyFactory - mod manager and more

thanks ! > I can also add the dependencies to the context menu very easily. would it also be possible to add "View Online" to this popup menu, so that i don't have to go the long route via "download mod > searching the mod > View Online" (or via "open mod portal > searching ...
by Anson
Sun Sep 30, 2018 7:59 pm
Forum: Mods
Topic: [0.16] Logistic Carts
Replies: 54
Views: 30070

Re: [0.16] Logistic Carts

the current version of this mod (0.1.24) has a small bug in the zip file: besides the info.json file in the logicarts_0.1.24 directory, it has a second info.json file in the logicarts_0.1.24/templates directory. this duplicate file doesn't hurt factorio when starting and running factorio, but it mes...
by Anson
Sun Sep 30, 2018 6:41 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 210190

Re: ModMyFactory - mod manager and more

Missing dependencies should be shown for each individual mod, like this: ... If this is not the case for you please tell me which mods are behaving incorrectly. all and none :-) :-( the missing dependencies for single mods are only shown on the left side, while on the right side the entire modpack ...
by Anson
Sun Sep 30, 2018 5:16 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 210190

Re: ModMyFactory - mod manager and more

I recently had problems starting factorio with a specific mod ... the mod which caused this problem is Dirty Barrels . when i started factorio from MMF, i got this strange error: - Failed to load mods: __dirtybarrels__/data.lua:1: ...Factory/Factorio/0.16.51/data/core/lualib/dataloader.lua:16: atte...
by Anson
Sun Sep 30, 2018 3:12 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 210190

Re: ModMyFactory - mod manager and more

... "mod shopping" ... clicking download, waiting the download and installation[???] to finish ... this seems to be a problem of download speed, and thinking of my own problems decades ago when i still used my 1200 baud modem while everybody else already used 32k or 56k (or even longer ag...
by Anson
Sat Sep 29, 2018 2:46 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 210190

Re: ModMyFactory - mod manager and more

just upgraded from 1.5.12 to 1.7.2 and enjoying some new features a lot, most of all the filter to reduce the list of mods to sownload from 3000+ to 2000+ by selecting "only 0.16" :-) but i have problems with the new feature to mark missing dependencies : - missing dependencies are only sh...
by Anson
Mon Sep 10, 2018 1:52 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 42007

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

until now, and on my keyboard, i have to remap several keys, even for vanilla. i can't use several default settings since those keys are not available for me, eg "/" is shift-7: how do i press shift-/ (would be shift-"shift-7" ???). similar applies to several mods which use shift...
by Anson
Mon Sep 03, 2018 12:03 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 210190

Re: ModMyFactory - mod manager and more

I recently had problems starting factorio with a specific mod, but when using steam directly it loaded fine. thus i finally got to looking at the problem again today and probably found the cause which might involve a bug of factorio itself. the following happened when using your old version 1.5.12pr...
by Anson
Thu May 24, 2018 7:09 am
Forum: Mods
Topic: [MOD 0.15] Point and Craft
Replies: 4
Views: 2517

Re: [MOD 0.15] Point and Craft

Hallo, long time without any activities in this thread, but as long as it works perfectly, we only use it and are quiet :-) btw: i also was using that other mod that had all those functions on Q, and there are also some other mods which allow crafting eg with a set of three hotkeys for craftx1, craf...
by Anson
Fri Apr 27, 2018 5:43 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216949

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Suggestion - corner loader - 90 degrees output relative to input Already works that way except for the gfx. Personally I would have expected for sideloading a loader to behave like an underground belt and only load one side of the belt. 1. no, it doesn't (output from sides to both lanes of the outp...
by Anson
Thu Apr 26, 2018 12:23 am
Forum: Balancing
Topic: Inserter drop point inconsistency
Replies: 40
Views: 14598

Re: Inserter drop point inconsistency

a never ending subject ... ... Well the issue ... is clarity and intuitiveness. I notice the Wiki has now been updated to explain they always insert onto the right side from the belt's perspective ... Now that the behaviour is explained correctly there shouldn't be a problem ... just tested with the...
by Anson
Sat Apr 21, 2018 7:54 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216949

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Suggestion - corner loader - 90 degrees output relative to input for inserters, there already exists Bob's Adjustable Inserters . for loaders, one could try Belt Buffer , although that has lots of overpowered additional functionality, they are 1x2 in size, and which of the 6 adjacent tiles are inpu...
by Anson
Sat Apr 21, 2018 5:10 am
Forum: Modding discussion
Topic: What to do with entities after uninstall
Replies: 28
Views: 6628

Re: What to do with entities after uninstall

i also encountered this problem on some mods and had to manually rebuild hundreds of missing items after some mod was no longer usable. this includes cases where i want to get rid of a mod for some reason (eg to make some vanilla-compatible blueprints; here it would maybe possible to use some upgrad...
by Anson
Thu Apr 19, 2018 9:08 am
Forum: Mods
Topic: [MOD 0.16.x] Assembly Bots
Replies: 9
Views: 6914

Re: [MOD 0.16.x] Assembly Bots

the description sounds very interesting, but also a bit confusing to me. I'll have to try it myself ... BUT: I'm using lots of mods and didn't check this mod separately, but here is the error message that i got on starting factorio after enabling the new version 0.2.2 for the first time. is this err...
by Anson
Sat Apr 14, 2018 10:01 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216949

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

If Factorio gets some kind of native stacking, then DSB will be happily discontinued, job done. If Factorio gets official loaders (unlikely but you never know), then DCL will be discontinued. Let's wait first, what and how they do and if they do it at all. even if they introduce loaders and stackin...
by Anson
Mon Mar 26, 2018 4:46 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 316797

Re: MOD [ 0.16.x] Bio-Industries 2.1.8

Version 2.1.8 is out. - Normal Rail now conducts electricity. Recipe updated Let me know what you guys think.... at first i loved it to power distant parts of the factory without the need to build long power lines , but then i also found some disadvantages and problems ... - to logically connect ou...
by Anson
Sat Mar 10, 2018 1:34 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 105213

Re: [MOD 0.16] Bulk Rail Loaders

I admit I'm fairly wedded to my reality-based inspiration of a single inventory directly over the tracks. besides those "strictly top" loaders, i also have seen loading stations that have the storage containers on the side, and some even had several different containers to be able to merg...
by Anson
Tue Feb 20, 2018 4:01 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598483

Re: [MOD 0.16.x] pY Coal Processing. problem loading the mod

http://steamcommunity.com/sharedfiles/filedetails/?id=1234954619 when using bobs, use the whole suite. i get the same error when trying to use - ONLY bobs adjustable inserters (including bobs library), or - ONLY bobs greenhouse (including bobs library), or even - when NONE of bobs mods are enabled ...

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