Search found 1828 matches

by Nexela
Thu Jun 30, 2016 9:18 am
Forum: Gameplay Help
Topic: Problem With Steam Engine system.
Replies: 13
Views: 7786

Re: Problem With Steam Engine system.

Electricity has a priority.

#1 is Solar Panels
#2 is Steam Engines
#3 is Accumulators


If you consume less electricity than your solar power can produce your steam engines won't run. The steam engines turn on at night because you have no sunlight so your solar panels don't produce electricty.
by Nexela
Wed Jun 29, 2016 11:13 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 153141

Re: [0.13.x] Bob's Mods: General Discussion

Reinforced-gate has the wall connector on the wrong side leaving gaps between the wall and gate.

Top gate is reinforced, bottom gate is normal gate. Doesn't matter which type of wall it connects too.
by Nexela
Wed Jun 29, 2016 1:43 am
Forum: Gameplay Help
Topic: Beltless train unloading station issue
Replies: 6
Views: 3902

Re: Beltless train unloading station issue

The easiest way to do this would be to change all of your requester warehouses into storage warehouses and prime them with a stack of items. Robots will prioritize dropping items into a storage container that already contains what they are carrying (depending on range). To keep your storage warehous...
by Nexela
Mon Jun 27, 2016 10:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't log into mod portal with Steam version
Replies: 8
Views: 9094

Re: [0.13.0] Can't log into mod portal with Steam version

Is your factorio account linked to steam? Should be in here somewhere https://www.factorio.com/settings
by Nexela
Sun Jun 26, 2016 2:00 am
Forum: Gameplay Help
Topic: Trains not working
Replies: 4
Views: 8799

Re: Trains not working

For this setup 1. [edit] The left station needs to be on the north side and the right station needs to be on the south side of the track. 2. The East train station isn't even on the track. 3. Signals need an oposite signal directly across from them to make the track a two way track (back and forth)....
by Nexela
Thu Jun 23, 2016 8:29 pm
Forum: Bob's mods
Topic: Confused on "long" vs. "far" inserters
Replies: 1
Views: 1273

Re: Confused on "long" vs. "far" inserters

Far inserters are, long inserters which put their item on the closest side of the far belt to the inserter, Near inserters put their item on the closest side of the belt next to it. Default inserter behavior for "long" and normal is to put the item on the side of the belt farthest from the...
by Nexela
Sat Jun 11, 2016 2:28 am
Forum: Fixed for 2.0
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 5998

Re: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.

This does happen to me also. I am using a lot of mods so I just ignored it. Besides using bobsmods and 12 legs I tend to overshoot the gates so being able to jump over walls is ok :). I am using squeak through mod so maybe that has something to do with it. If I get a chance I will try removing some ...
by Nexela
Fri Jun 03, 2016 1:10 pm
Forum: Mods
Topic: [MOD 0.12.x] Equipment Swap 0.0.1
Replies: 2
Views: 1702

Re: [MOD 0.12.x] Equipment Swap 0.0.1

This mod has become my personal roboport fix. I can finally easily disable my robots and go into a more defensive suit!

Edit: A little more description. This mod doesn't remove stuff from your power armor it just swaps stuff so any batteries/etc you don't swap will keep their full charge

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