Search found 233 matches

by chrisdec
Wed Aug 07, 2019 2:42 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

how about 10 chlorine?
by chrisdec
Tue Aug 06, 2019 10:16 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

I will add stdlib to be depended,
Also im trying some things in order to get both recipe back for oxigen and the recipe witch is using saline water in electrolizers
by chrisdec
Sun Aug 04, 2019 10:18 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

aklesey1 wrote:
Sun Aug 04, 2019 9:04 pm
Sorry why u talking abot oxygen, chrisdec?
Water electrolysis is quite an effective method of extracting oxygen, and I would not say that it isn't available early
What's the problem?
well i dont have the recipe anymore to craft oxygen from water electrolysis
by chrisdec
Sun Aug 04, 2019 5:31 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

so i did your requested recipes but now we cant produce oxygen in early game anymore :roll:
by chrisdec
Thu Aug 01, 2019 5:39 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

aklesey1 wrote:
Wed Jul 31, 2019 9:45 pm
Nice news, good look to u people :D
got both recipes working now finally,
pfeww lots off coding and changing
a big thank you to immortal_sniper1 for the recipes (but had to change a lot)
question how much hot air would it take to make hydrogen?
mod needs some balancing
by chrisdec
Wed Jul 31, 2019 5:43 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

Okey, here're ideas for recipes 1) Decomposition of Hydrogen Chloride into water and chlorine 40 Hydrogen Chloride + 10 Oxygen = 20 Water + 20 Chlorine (Deacon process - like in real life) - values must be changed for balance :!: :D 2) Deconsumption of ammonia into hydrogen and nitrogen by heating ...
by chrisdec
Tue Jul 30, 2019 3:37 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

Okey, here're ideas for recipes 1) Decomposition of Hydrogen Chloride into water and chlorine 40 Hydrogen Chloride + 10 Oxygen = 20 Water + 20 Chlorine (Deacon process - like in real life) - values must be changed for balance :!: :D 2) Deconsumption of ammonia into hydrogen and nitrogen by heating ...
by chrisdec
Mon Jul 29, 2019 3:17 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

Okey, here're ideas for recipes 1) Decomposition of Hydrogen Chloride into water and chlorine 40 Hydrogen Chloride + 10 Oxygen = 20 Water + 20 Chlorine (Deacon process - like in real life) - values must be changed for balance :!: :D 2) Deconsumption of ammonia into hydrogen and nitrogen by heating ...
by chrisdec
Mon Jul 22, 2019 9:14 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

Unofficial Update is uploaded
by chrisdec
Mon Jul 22, 2019 7:02 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 26656

Re: PY Functionnal - Discussion

Who using PYCP 1.3.5 and PY Functional 0.1.5 and have problems with flask icon Need to replace code for icon location, bcuz name of icon and icon hve changed RECIPE { type = "recipe", name = "flask", enabled = true, energy_required = 2, ingredients = { {type = "item", ...
by chrisdec
Fri Jul 05, 2019 3:29 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 230
Views: 73014

Re: PyBlock (alpha)

thanks ill disable it then
by chrisdec
Thu Jul 04, 2019 5:19 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 230
Views: 73014

Re: PyBlock (alpha)

hey is rso supporting pyblock?
by chrisdec
Sun Jun 30, 2019 6:15 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295540

Re: pY Alien Life - Discussion

those buildings look nice,and a other way to get red science
by chrisdec
Fri Jun 28, 2019 6:19 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 54225

Re: Deadlocks Stacking for Pyanodons mods

@the ghost I hope you guys can figure out how to make the new images as discussed to save fps. Because I hope to use stacking to great impact in my py late game. Thank you again for all the work you do! Ive learnt alot now thanks to The Ghost,Kingarthur and others and still im learning knowledge co...
by chrisdec
Fri Jun 28, 2019 6:10 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 54225

Re: Production costs sugestion

Hi, I'm playing using your mod and at least for me personally, I think that the loaders are dirt cheap and that their production costs are not scaling correctly with the conveyor cost. Example, (my game full py suit and QoL): Case 1: 2 x transport belt = 1 x iron plate + 1 x small parts Compact loa...
by chrisdec
Fri Jun 28, 2019 5:24 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 54225

Re: Production costs sugestion

Hi, I'm playing using your mod and at least for me personally, I think that the loaders are dirt cheap and that their production costs are not scaling correctly with the conveyor cost. Example, (my game full py suit and QoL): Case 1: 2 x transport belt = 1 x iron plate + 1 x small parts Compact loa...
by chrisdec
Thu Jun 27, 2019 9:30 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 54225

Re: Deadlocks Stacking for Pyanodons mods

thanks deadlock for explaining and advice i dont know how to make icons but maybe The Ghost can (i hope) now our mod is icon size 32 and i have seen pyanodon's coal processing mod is icon size 64 personally i would like to learn how to make and integrate icons in this mod They just .png image files...
by chrisdec
Thu Jun 27, 2019 2:47 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 54225

Re: Deadlocks Stacking for Pyanodons mods

thanks deadlock for explaining and advice
i dont know how to make icons but maybe The Ghost can (i hope)
now our mod is icon size 32 and i have seen pyanodon's coal processing mod is icon size 64
personally i would like to learn how to make and integrate icons in this mod
by chrisdec
Wed Jun 26, 2019 6:23 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 54225

Re: Deadlocks Stacking for Pyanodons mods

- Third party stacking mods could use their own customised icons like they've been advised and stop eating up everyone's FPS. Btw since Py released new graphics for ores just last week, their stacked icons are messed now. Probably because this stacking mod hasn't updated to the new size. But that's...
by chrisdec
Tue Jun 25, 2019 5:34 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216603

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

hello,
i would like to ask iff this mod has been changed to the icon size 64?
im working with The Ghost for the stacking for pyanodon mod,for some reason the icons are messed up and we added the new circuit boards icons
from the start off our mod but when stacked the old stacked ones appear

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