Search found 105 matches

by ixu
Thu Jun 25, 2020 4:02 pm
Forum: Won't fix.
Topic: Too long translations in controls settings
Replies: 12
Views: 4284

Re: Too long translations in controls settings

Steuerungstaste=CTRL right? Translating Control into some weird word is a mistake in my view. At least, in czech it would be pretty weird, and we just use Control. "Strg" is the text that is written on the actual key: https://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/German-T2-Key...
by ixu
Thu Jun 25, 2020 11:41 am
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 12402

Small Issue: Texts on load screen

Seems that the texts on load screen are not translated anymore.
(Tested for German and Russian)
by ixu
Wed Jun 24, 2020 10:29 am
Forum: Won't fix.
Topic: Too long translations in controls settings
Replies: 12
Views: 4284

Re: Too long translations in controls settings

Vainock wrote: ↑
Wed Jun 24, 2020 10:22 am
Not a good place for discussing things about translations
I agree.
But this topic isn't about translations.
by ixu
Tue Jun 16, 2020 2:53 pm
Forum: Translations
Topic: Verbose German translations of keyboard keys
Replies: 7
Views: 2239

Re: Verbose German translations of keyboard keys

Thank you for testing.
by ixu
Tue Jun 16, 2020 2:53 pm
Forum: Won't fix.
Topic: Too long translations in controls settings
Replies: 12
Views: 4284

Re: Too long translations in controls settings

Have the game display the actual key bindings (only if they are to long?) in the tooltip that currently only says "Right mouse button to clear" I hope the decision would not be this. It is kind of pedestrian if you have to hover over the button to see the actual value. But with tooltips t...
by ixu
Sun Jun 14, 2020 6:12 pm
Forum: Translations
Topic: Verbose German translations of keyboard keys
Replies: 7
Views: 2239

Re: Verbose German translations of keyboard keys

valneq wrote: ↑
Sun Jun 14, 2020 5:07 pm
I would still be interested in the cut off text in the controls settings. That needs to be addressed.
see here: viewtopic.php?f=7&t=85959
This mod will mitigate the issue: https://mods.factorio.com/mod/ShorterGermanKeyNames
by ixu
Sun Jun 14, 2020 5:48 pm
Forum: Won't fix.
Topic: Too long translations in controls settings
Replies: 12
Views: 4284

Too long translations in controls settings

In control setting there is an issue when texts are too long to fit on the button.
TooLongTexts.PNG
TooLongTexts.PNG (226.14 KiB) Viewed 4284 times
There is also no tooltip.

P.S. One could think that the text is kind of verbose. I agree, but this is another issue.
by ixu
Sun Jun 14, 2020 4:54 pm
Forum: Translations
Topic: Verbose German translations of keyboard keys
Replies: 7
Views: 2239

Re: Verbose German translations of keyboard keys

It seems I attacked you personally. I hadn't intended that. Excuse me.
by ixu
Sun Jun 14, 2020 1:02 pm
Forum: Translations
Topic: Verbose German translations of keyboard keys
Replies: 7
Views: 2239

Verbose German translations of keyboard keys

The translations for some keyboard and mouse keys are quite verbose and a bit uncool too: - Steuerungstaste (better: Strg) - Nummernblock (better: Numpad) - Position Eins (better Pos1) An additional problem is that too long texts are cutted off in control settings dialog. There are no tooltips. So t...
by ixu
Wed Jun 10, 2020 8:29 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 28296

Re: Version 0.18.31

Oktokolo wrote: ↑
Wed Jun 10, 2020 8:18 pm
at least from my point of view - wich is that of a player having mainstream color vision
That seems to be the central problem: It is hard to understand how to solve it if you are not involved.
And it seems that even Wube fell into that trap.
by ixu
Wed Jun 10, 2020 6:02 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 28296

Re: Version 0.18.31

P.S. : And it would be nice to solve the colorblindness-problem in vanilla, otherwise color-blind people always have to use mods to get a comfortable experience
by ixu
Wed Jun 10, 2020 5:58 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 28296

Re: Version 0.18.31

I am red-green blind (Deuteranopie) and I cannot see any improvement. - Red and green chips still look the same for me - red, green and normal wires I can only distinuish if the are close together. - red, green and yellow as well as blue and violett potions look the same - on map trees are difficult...
by ixu
Fri May 29, 2020 8:41 am
Forum: Modding help
Topic: incompatibility setting info.json
Replies: 5
Views: 1548

Re: incompatibility setting info.json

Thanks Rseding91. Incompatibility does not support versions. If you use incompatible you are incompatible with the entire mod. I think you can do what you want with an optional dependency on the mod with <= the version you want. In that case I think someone should change the wiki. https://wiki.facto...
by ixu
Thu May 28, 2020 8:00 pm
Forum: Modding help
Topic: incompatibility setting info.json
Replies: 5
Views: 1548

Re: incompatibility setting info.json

You use `! creative-mod >= 1.4.1` to mark the incompatible with creative-mod. This means, every creative-mod that has a higher version than 1.4.1 is incompatible. You have creative-mod 1.4.0 installed, so it is compatible. Completely agree. That is exactly my point: Why is it marked incompatible?
by ixu
Thu May 28, 2020 10:58 am
Forum: Modding help
Topic: incompatibility setting info.json
Replies: 5
Views: 1548

incompatibility setting info.json

I have set an incompatibility in info.json, but it does not work as expected: info.json: { "name": "HHTraining", "author": "hahoyer", "version": "0.18.0", "factorio_version": "0.18", "title": "HHTraining&q...
by ixu
Tue May 26, 2020 11:16 pm
Forum: Modding help
Topic: TechnologyPrototypeFilters for researched/not researched
Replies: 4
Views: 750

Re: TechnologyPrototypeFilters for researched/not researched

I don't got your point. Here you see a code sample: local button = frame.add { type = 'choose-elem-button', name = "Technology", elem_type = "technology", elem_filters = filter, } Would you mind changing this so that the selection panel will show only researched technologies?
by ixu
Mon May 25, 2020 2:58 pm
Forum: Modding help
Topic: TechnologyPrototypeFilters for researched/not researched
Replies: 4
Views: 750

TechnologyPrototypeFilters for researched/not researched

I want to build a GUI where a technology can be selected. I tried to use the "choose-elem-button". But I cannot find how to filter researched or not researched technologies. The documentation seems to accept only a few options, but I want to have more. https://lua-api.factorio.com/latest/C...
by ixu
Sun Apr 12, 2020 11:41 am
Forum: Implemented Suggestions
Topic: Middle-mouse-clicking on anything
Replies: 2
Views: 1246

Middle-mouse-clicking on anything

TL;DR Fire an event when the user clicks in a special way (for instance by middle-mouse-clicking) on any entity or item - anywhere in the game What ? When the user clicks in a special way (instance by middle-mouse-clicking) on any entity or item anywhere in the game a special-click-event shall be f...
by ixu
Wed Jan 22, 2020 9:55 am
Forum: Modding help
Topic: howto fix "Error AtlasSystem.cpp:1499"
Replies: 1
Views: 517

howto fix "Error AtlasSystem.cpp:1499"

A Mod gives the following error message: Error AtlasSystem.cpp:1499: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32). If this is being used as an icon you may need to define the icon_size property.: __hardCrafting__/g...
by ixu
Thu Jun 27, 2019 11:02 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 32145

Re: [MOD 0.16.x] HardCrafting 0.6.1

Uploaded the ported mod.

Go to advanced search