Search found 105 matches
- Thu Jun 25, 2020 4:02 pm
- Forum: Won't fix.
- Topic: Too long translations in controls settings
- Replies: 12
- Views: 4284
Re: Too long translations in controls settings
Steuerungstaste=CTRL right? Translating Control into some weird word is a mistake in my view. At least, in czech it would be pretty weird, and we just use Control. "Strg" is the text that is written on the actual key: https://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/German-T2-Key...
- Thu Jun 25, 2020 11:41 am
- Forum: Releases
- Topic: Version 0.18.33
- Replies: 17
- Views: 12402
Small Issue: Texts on load screen
Seems that the texts on load screen are not translated anymore.
(Tested for German and Russian)
(Tested for German and Russian)
- Wed Jun 24, 2020 10:29 am
- Forum: Won't fix.
- Topic: Too long translations in controls settings
- Replies: 12
- Views: 4284
- Tue Jun 16, 2020 2:53 pm
- Forum: Translations
- Topic: Verbose German translations of keyboard keys
- Replies: 7
- Views: 2239
Re: Verbose German translations of keyboard keys
Thank you for testing.
- Tue Jun 16, 2020 2:53 pm
- Forum: Won't fix.
- Topic: Too long translations in controls settings
- Replies: 12
- Views: 4284
Re: Too long translations in controls settings
Have the game display the actual key bindings (only if they are to long?) in the tooltip that currently only says "Right mouse button to clear" I hope the decision would not be this. It is kind of pedestrian if you have to hover over the button to see the actual value. But with tooltips t...
- Sun Jun 14, 2020 6:12 pm
- Forum: Translations
- Topic: Verbose German translations of keyboard keys
- Replies: 7
- Views: 2239
Re: Verbose German translations of keyboard keys
see here: viewtopic.php?f=7&t=85959
This mod will mitigate the issue: https://mods.factorio.com/mod/ShorterGermanKeyNames
- Sun Jun 14, 2020 5:48 pm
- Forum: Won't fix.
- Topic: Too long translations in controls settings
- Replies: 12
- Views: 4284
Too long translations in controls settings
In control setting there is an issue when texts are too long to fit on the button.
P.S. One could think that the text is kind of verbose. I agree, but this is another issue.
There is also no tooltip.P.S. One could think that the text is kind of verbose. I agree, but this is another issue.
- Sun Jun 14, 2020 4:54 pm
- Forum: Translations
- Topic: Verbose German translations of keyboard keys
- Replies: 7
- Views: 2239
Re: Verbose German translations of keyboard keys
It seems I attacked you personally. I hadn't intended that. Excuse me.
- Sun Jun 14, 2020 1:02 pm
- Forum: Translations
- Topic: Verbose German translations of keyboard keys
- Replies: 7
- Views: 2239
Verbose German translations of keyboard keys
The translations for some keyboard and mouse keys are quite verbose and a bit uncool too: - Steuerungstaste (better: Strg) - Nummernblock (better: Numpad) - Position Eins (better Pos1) An additional problem is that too long texts are cutted off in control settings dialog. There are no tooltips. So t...
- Wed Jun 10, 2020 8:29 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 28296
- Wed Jun 10, 2020 6:02 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 28296
Re: Version 0.18.31
P.S. : And it would be nice to solve the colorblindness-problem in vanilla, otherwise color-blind people always have to use mods to get a comfortable experience
- Wed Jun 10, 2020 5:58 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 28296
Re: Version 0.18.31
I am red-green blind (Deuteranopie) and I cannot see any improvement. - Red and green chips still look the same for me - red, green and normal wires I can only distinuish if the are close together. - red, green and yellow as well as blue and violett potions look the same - on map trees are difficult...
- Fri May 29, 2020 8:41 am
- Forum: Modding help
- Topic: incompatibility setting info.json
- Replies: 5
- Views: 1548
Re: incompatibility setting info.json
Thanks Rseding91. Incompatibility does not support versions. If you use incompatible you are incompatible with the entire mod. I think you can do what you want with an optional dependency on the mod with <= the version you want. In that case I think someone should change the wiki. https://wiki.facto...
- Thu May 28, 2020 8:00 pm
- Forum: Modding help
- Topic: incompatibility setting info.json
- Replies: 5
- Views: 1548
Re: incompatibility setting info.json
You use `! creative-mod >= 1.4.1` to mark the incompatible with creative-mod. This means, every creative-mod that has a higher version than 1.4.1 is incompatible. You have creative-mod 1.4.0 installed, so it is compatible. Completely agree. That is exactly my point: Why is it marked incompatible?
- Thu May 28, 2020 10:58 am
- Forum: Modding help
- Topic: incompatibility setting info.json
- Replies: 5
- Views: 1548
incompatibility setting info.json
I have set an incompatibility in info.json, but it does not work as expected: info.json: { "name": "HHTraining", "author": "hahoyer", "version": "0.18.0", "factorio_version": "0.18", "title": "HHTraining&q...
- Tue May 26, 2020 11:16 pm
- Forum: Modding help
- Topic: TechnologyPrototypeFilters for researched/not researched
- Replies: 4
- Views: 750
Re: TechnologyPrototypeFilters for researched/not researched
I don't got your point. Here you see a code sample: local button = frame.add { type = 'choose-elem-button', name = "Technology", elem_type = "technology", elem_filters = filter, } Would you mind changing this so that the selection panel will show only researched technologies?
- Mon May 25, 2020 2:58 pm
- Forum: Modding help
- Topic: TechnologyPrototypeFilters for researched/not researched
- Replies: 4
- Views: 750
TechnologyPrototypeFilters for researched/not researched
I want to build a GUI where a technology can be selected. I tried to use the "choose-elem-button". But I cannot find how to filter researched or not researched technologies. The documentation seems to accept only a few options, but I want to have more. https://lua-api.factorio.com/latest/C...
- Sun Apr 12, 2020 11:41 am
- Forum: Implemented Suggestions
- Topic: Middle-mouse-clicking on anything
- Replies: 2
- Views: 1246
Middle-mouse-clicking on anything
TL;DR Fire an event when the user clicks in a special way (for instance by middle-mouse-clicking) on any entity or item - anywhere in the game What ? When the user clicks in a special way (instance by middle-mouse-clicking) on any entity or item anywhere in the game a special-click-event shall be f...
- Wed Jan 22, 2020 9:55 am
- Forum: Modding help
- Topic: howto fix "Error AtlasSystem.cpp:1499"
- Replies: 1
- Views: 517
howto fix "Error AtlasSystem.cpp:1499"
A Mod gives the following error message: Error AtlasSystem.cpp:1499: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32). If this is being used as an icon you may need to define the icon_size property.: __hardCrafting__/g...
- Thu Jun 27, 2019 11:02 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 32145
Re: [MOD 0.16.x] HardCrafting 0.6.1
Uploaded the ported mod.