Search found 96 matches
- Thu Jun 16, 2016 2:58 pm
- Forum: Ideas and Requests For Mods
- Topic: No electricity, only burner energy mod?
- Replies: 9
- Views: 3486
Re: No electricity, only burner energy mod?
I'm currently working on a modpack with a burner lab in it... The gist is that you start with nothing, and very few available tools for crafting. You need to research electricity, which of course requires some kind of burner lab and assembler. I've been waiting for 0.13 to drop so I can update ever...
- Sun Jun 12, 2016 10:01 pm
- Forum: Modding help
- Topic: Burner option for all buildings
- Replies: 3
- Views: 835
Re: Burner option for all buildings
Hello, Now I'm making mod that removes all the electricity from the game and make all structures working on fuel. But when I make ...energy_source = { type = "burner", ... for - Lamp - Radar - Small pump - Roboport that's does not work. I mean, no fuel slot appears. Is it possible this wo...
- Sun Jun 12, 2016 9:52 pm
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 50276
Merchandise
Hello, I love Factorio very much, but what I love reeeeeeeeally badly is THIS tank. Also I love the Car and machinegun turrets. Every stuff in Factorio is very cool - thanks you your designers! But what I wanted to ask: is it possible that you will make them real? I don't know how to put it in Engli...
- Sun Jun 12, 2016 9:43 pm
- Forum: Modding help
- Topic: Burner option for all buildings
- Replies: 3
- Views: 835
Burner option for all buildings
Hello, Now I'm making mod that removes all the electricity from the game and make all structures working on fuel. But when I make ...energy_source = { type = "burner", ... for - Lamp - Radar - Small pump - Roboport that's does not work. I mean, no fuel slot appears. Is it possible this wou...
- Thu Jun 09, 2016 8:05 pm
- Forum: Ideas and Requests For Mods
- Topic: No electricity, only burner energy mod?
- Replies: 9
- Views: 3486
Re: No electricity, only burner energy mod?
I've researched this question a bit and here we go... Good news: Lab can be burnerified, but Radar and Roboport can not. So now I learning through Lua documentation about how to create my own Radar with burning slot. And here is the question: can I hope that Factorio team will turn on such an option...
- Thu Jun 09, 2016 5:42 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 37311
Re: [MOD 0.12.x] Satellite Radar
And no, that won't work. There are other places that needs fixes and you can't check for name = "radar" on some of them, like you do on on_entity_died, because the mod replaces all "radar" with satellite radars when built. So no vanilla radar entities will ever be placed down. I...
- Thu Jun 09, 2016 3:05 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 37311
Re: [MOD 0.12.x] Satellite Radar
And no, that won't work. There are other places that needs fixes and you can't check for name = "radar" on some of them, like you do on on_entity_died, because the mod replaces all "radar" with satellite radars when built. So no vanilla radar entities will ever be placed down. I...
- Wed Jun 08, 2016 8:22 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 37311
Re: [MOD 0.12.x] Satellite Radar
Hello, Thank you for cool mod! But tried it with Ion Cannon mod and your mod replaced all auto-tracking radars from that mod :c I wish I could have both of them in game. I corrected your control.lua like this function BuiltEntity(event) if event.created_entity.[b]name=="radar" [/b]and even...
- Sat Jun 04, 2016 10:58 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 323147
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3
But each time I launch Ion Cannon, Vanilla Factorio disappoints me with the message "Rocket was launched without satellite" and does not increase launched rocket counter. :c Could you probably fix this, please? I don't play Bob's mods, only Base + RSO. Not possible in 0.12 to do this with...
- Sat Jun 04, 2016 5:59 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 323147
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3
Hello, Thank you very much for this mod! It makes late-game much more fun when you should wipe dozens of biters nests to conquer new fields. :D But each time I launch Ion Cannon, Vanilla Factorio disappoints me with the message "Rocket was launched without satellite" and does not increase ...
- Thu Jun 02, 2016 5:42 pm
- Forum: Mods
- Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
- Replies: 14
- Views: 12474
Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Hello, Thank you for cool mod! I very ecology-lover engineer, so I don't like when I should waste wood... Now I can turn it to coal and make some chemistry! But I believe there should be some % of lost in this transformation. Say, 3 woods turn into 1 coal? Otherwise, it turn 8 MJ into 8MJ - 100% eff...
- Mon May 30, 2016 1:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Manufacturing Units
- Replies: 22
- Views: 36405
Re: [MOD 0.12.x] Manufacturing Units
Oops, sorry, you right.Klonan wrote:This isn't this modWakaba-chan wrote:Hello,
I was interested in your mod. But when I tried to start new game, it show this error:error messageAll settings are standart.
- Mon May 30, 2016 1:42 pm
- Forum: Mods
- Topic: [Discontinued] Burner Assembly Machine
- Replies: 7
- Views: 12870
Re: [MOD 0.12.x] Burner Assembly Machine
Hello,
I was interested in your mod. But when I tried to start new game, it show this error:
I was interested in your mod. But when I tried to start new game, it show this error:
error message
All settings are standart.- Mon May 30, 2016 12:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Manufacturing Units
- Replies: 22
- Views: 36405
Re: [MOD 0.12.x] Manufacturing Units
Hello,
I was interested in your mod. But when I tried to start new game, it show this error:
I was interested in your mod. But when I tried to start new game, it show this error:
error message
All settings are standart.- Mon May 30, 2016 11:55 am
- Forum: Ideas and Requests For Mods
- Topic: No electricity, only burner energy mod?
- Replies: 9
- Views: 3486
Re: No electricity, only burner energy mod?
I haven't start to dig deep yet, but what is wrong with burner lab? If I burnerfy other buildings, I can do same with lab, why not?BlakeMW wrote:Note that not everything can be burnerfied
I believe at the moment it's not possible to make a burner lab which will be the main obstacle
And thank you for links!
- Mon May 30, 2016 7:05 am
- Forum: Ideas and Requests For Mods
- Topic: No electricity, only burner energy mod?
- Replies: 9
- Views: 3486
No electricity, only burner energy mod?
Hello, Is there any mod that removes electricity from game completely? I mean, I want that there be not only burner inserter, mining drill and furnace but also assembling machines, and everithing else. I want to place radar and box with coal next to it and make inserter to feed it. And I will need t...