Search found 215 matches

by Shaymes
Fri Apr 21, 2017 3:42 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143840

Re: Friday Facts #187 - Space science & 0.15 graphics

woohooo that looooooks awsome :D (...) The best part is that you will all be able to help us play and test 0.15 this coming Tuesday (...) uh eh uh ah ah ting teng walla walla bing beng :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: *edit* steam download wait for tuesday Rightclick Factorio Prober...
by Shaymes
Fri Apr 21, 2017 1:53 pm
Forum: General discussion
Topic: What can I create using the circuit network (combinators)?
Replies: 12
Views: 4686

Re: Help

aye there are a lot of pissibilities like:

railcrossing
Image

7-segment Display
Image

or stuff
https://www.youtube.com/watch?v=indN4kcshB0
by Shaymes
Wed Apr 19, 2017 9:44 pm
Forum: Ideas and Suggestions
Topic: Fish
Replies: 10
Views: 8667

Re: Fish

so long and thx for all the fish :D
by Shaymes
Tue Apr 18, 2017 7:30 pm
Forum: Implemented Suggestions
Topic: Infinite research
Replies: 6
Views: 2783

Re: Infinite research

i like the idea of unlimited research becouse all mashines keeps runnung, there are only a few end products and a lot of them never be used just stored.
in fact we need more products that consumed frequently like science packs and ammo
by Shaymes
Tue Apr 18, 2017 10:36 am
Forum: Not a bug
Topic: [0.14.22] [Minor] Fish
Replies: 4
Views: 1417

Re: [0.14.22] [Minor] Fish

thx :)
by Shaymes
Tue Apr 18, 2017 10:07 am
Forum: Balancing
Topic: Smaler Robot Stacksize
Replies: 8
Views: 3124

Re: Smaler Robot Stacksize

with a lower stacksize the robots spread more between the different roboports so you dont have the most robots at the same roboport
by Shaymes
Tue Apr 18, 2017 8:34 am
Forum: Not a bug
Topic: [0.14.22] [Minor] Fish
Replies: 4
Views: 1417

[0.14.22] [Minor] Fish

deconstruction planer cant harvest fish

if its not a bug it will be a usefull feature
by Shaymes
Tue Apr 18, 2017 8:27 am
Forum: Ideas and Suggestions
Topic: Fish
Replies: 10
Views: 8667

Re: Fish

and deconstruction planer need to harvest fish maybe its a bug
by Shaymes
Mon Apr 17, 2017 4:07 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55931

Re: Friday Facts #186 - Marathon testing

if you dont want to tell us the release date of 0.15 maaaaye tell us the release date of 0.16 :)
by Shaymes
Sat Apr 15, 2017 2:53 pm
Forum: Ideas and Suggestions
Topic: More Character Avatar Color / Customization Options
Replies: 1
Views: 772

Re: More Character Avatar Color / Customization Options

becouse the Avatar is a sprite sheet i dont think customizion will be easy exept the Color, but a FEMALE Avatar will be nice for our factorian girlies :mrgreen:
by Shaymes
Fri Apr 14, 2017 8:30 pm
Forum: Ideas and Suggestions
Topic: Motion Detector
Replies: 7
Views: 4686

Re: Motion Detector

becouse the radar needs so much power some more features will be nice
by Shaymes
Sun Feb 19, 2017 11:40 am
Forum: Ideas and Suggestions
Topic: Fish
Replies: 10
Views: 8667

Fish

its time to cook fish in a furnance to add -5 phyical damage, mabye as big 1.0 release feature :)
i know fish was only a testing item that never leaves the game at my 1st mod experiments i had Strawberries :)
but its still raw fish and i like to cook it
btw does fish respawn?
by Shaymes
Sun Feb 19, 2017 11:31 am
Forum: Ideas and Suggestions
Topic: Smart Drills
Replies: 10
Views: 2604

Re: Smart Drills

Rseding91 wrote:Drills already work like this. When the output backs up it stops working and only consumes idle power usage.
electric drils dont have idle power usages :P
by Shaymes
Sun Feb 19, 2017 1:06 am
Forum: Implemented Suggestions
Topic: Toggle On/Off Stack Bonus
Replies: 3
Views: 1484

Re: Toggle On/Off Stack Bonus

cool didnt know that :)
i just post if i have an idea, but a lot of them what i posted is sunken deep in the forum archive *sob*
by Shaymes
Sat Feb 18, 2017 11:12 pm
Forum: Ideas and Suggestions
Topic: some ideas for Prgammable speaker sounds
Replies: 0
Views: 458

some ideas for Prgammable speaker sounds

click here

https://www.youtube.com/watch?v=E4RVvZ9ezlg

My Favorites are:

Belgium
Czeech Republic
Germany
Norway
by Shaymes
Sat Feb 18, 2017 11:09 pm
Forum: Implemented Suggestions
Topic: Toggle On/Off Stack Bonus
Replies: 3
Views: 1484

Toggle On/Off Stack Bonus

For Some comlex Logic circuit the stack bonus of inserters are a big problem, so it will be nice, if we get an on / off button for the stack bonus for inserters
by Shaymes
Tue Feb 14, 2017 2:56 pm
Forum: Ideas and Suggestions
Topic: alternative pollution color
Replies: 17
Views: 8160

Re: alternative pollution color

aye this blue Pollution fog is much easier to see then the red one
by Shaymes
Tue Feb 14, 2017 2:49 pm
Forum: Ideas and Suggestions
Topic: Beacon on/off via circuit network
Replies: 25
Views: 9449

Re: Beacon on/off via circuit network

its possible to turn of beacons by powerpole but not easy besouce the complex Setup of poles becon and mashinerie
an on/off for some buildings like beacon or Radar will be nice but not a must have.
by Shaymes
Tue Feb 14, 2017 2:40 pm
Forum: Ideas and Suggestions
Topic: [0.14] Nuclear power: use thorium instead of uranium
Replies: 13
Views: 6912

Factorium

i have some different idea, just call it "Factorium" ist a new element that can be used in powergeneration and it glows orange instead of green
i just think about "Avatar travel to Pandora"

(maybe not orange becouse copper)

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