Search found 93 matches
- Tue May 30, 2017 5:36 am
- Forum: Implemented Suggestions
- Topic: Crude oil minimum scaling with distance
- Replies: 12
- Views: 4014
Re: Crude oil minimum scaling with distance
Unlike ore patches, oil wells never runs out. You only need to expand oil rigs when you need more oil - if your demand is saturated, you don't need that.
- Tue May 30, 2017 5:22 am
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 37675
Re: Kovarex Enrichment Process unbalanced?
The process should be reballanced to make large amount of raw U-238 unusable for power. Right now you can basically use 100% of your U-238 to make U-235 and use it for power. Maybe instead of consuming three of U-238 the enrichment process should produce another U-238 that's depleted for good and it...
- Tue May 30, 2017 5:13 am
- Forum: Balancing
- Topic: [0.15.12] Steam engine efficiently consumes 500C steam
- Replies: 12
- Views: 5412
Re: [0.15.12] Steam engine efficiently consumes 500C steam
High temperature steam is basically a substitute for high pressure steam, since the engine doesn't support pressure. Steam turbine can consume steam at a very high pressures, but steam engine is limited to fairly low pressures (otherwise it explodes). So it makes best sense if steam engines would co...
- Thu May 25, 2017 1:26 am
- Forum: Ideas and Suggestions
- Topic: Infinite DEFENSIVE research
- Replies: 2
- Views: 972
Re: Infinite DEFENSIVE research
Enemies don't progress indefinitely, and having so much armor that you can let them help themselves at your factory without fearing they'll break anything will make it super lame.
- Wed May 24, 2017 11:33 pm
- Forum: Balancing
- Topic: Laser Turret vs. Gun Turret Ballance
- Replies: 17
- Views: 24016
Re: Laser Turret vs. Gun Turret Ballance
But Gun-turrets with Advanced Rounds are far stronger than lasers, and with Uranium Rounds they're... like... way way wayyyyyyy stronger. Not sure how did you get those numbers. Non-upgraded gun turret does 50 dps, 80 dps ap rounds, 240 dps depleted uranium rounds. Against behemoth enemies only ura...
- Fri May 19, 2017 11:57 am
- Forum: Balancing
- Topic: Laser Turret vs. Gun Turret Ballance
- Replies: 17
- Views: 24016
Laser Turret vs. Gun Turret Ballance
The problem is that laser turrets would completely displace gun turrets as early as mid game, due to far superior damage output, range and supply logistics. My proposed solution is to increase laser turret power drain proportionally with damage and shooting speed upgrades. And logic behind it is sim...
- Thu Feb 02, 2017 4:43 am
- Forum: Ideas and Suggestions
- Topic: Concrete and bots
- Replies: 34
- Views: 10843
Re: Concrete and bots
How is range not constrained for robots if there's a very specific area around roboports that robots can access. Anyway that sounds like a backwards way of doing it. Pun maybe intended. I'd have robots that are done with their previous work assess job list in its roboport's vicinity, and have newly ...
- Thu Feb 02, 2017 3:31 am
- Forum: Ideas and Suggestions
- Topic: Concrete and bots
- Replies: 34
- Views: 10843
Re: Concrete and bots
Don't you guys have a QuadTree or something? Virtually any form of spatial indexing makes this a non-issue as long as range is constrained, which it is for robots.
- Thu Feb 02, 2017 3:19 am
- Forum: Ideas and Suggestions
- Topic: Concrete and bots
- Replies: 34
- Views: 10843
Re: Concrete and bots
Bots are supposedly already checking the distance to find the nearest object to build. To put another way, they calculate the penalty for doing it and choose the action with smallest penalty. Just add a priority penalty during this step, which makes robot first consider all normal priority jobs sinc...
- Wed Jan 25, 2017 4:19 pm
- Forum: Implemented Suggestions
- Topic: Bot should choose closest box when supplying player
- Replies: 9
- Views: 5632
Re: Bot should choose closest box when supplying player
Bots don't just "don't consider distance", in my experience they deliberately choose the farthest possible object they could go for that would satisfy your order. If you order to build something, they'll first build the farthest possible objects. If you order to destroy, they'll first dest...
- Tue Sep 27, 2016 1:28 pm
- Forum: Not a bug
- Topic: Train doesn't stop at closed gate
- Replies: 1
- Views: 947
Train doesn't stop at closed gate
When gate is electronically closed, the train will not stop at it, instead it will try to ram it and if the gate withstands the impact, it will continuously drive against the gate until it runs out of fuel. Train signals will also not produce red light if gate ahead of the signal is closed.
- Tue Sep 27, 2016 1:22 pm
- Forum: Not a bug
- Topic: Gate won't produce signal when train is approaching
- Replies: 2
- Views: 1063
Re: Gate won't produce signal when train is approaching
Ok more specifically it behaves like this if train is moving slowly. It's most pronounced when there's a train station directly behind the gate.
- Tue Sep 27, 2016 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Rail sensors
- Replies: 2
- Views: 954
Rail sensors
Simply a piece of rail that sends a signal if there's a train above it.
As far as I know there is no apparatus that can detect a train (a moving train anyway) so that would be handy.
As far as I know there is no apparatus that can detect a train (a moving train anyway) so that would be handy.
- Tue Sep 27, 2016 12:47 pm
- Forum: Not a bug
- Topic: Gate won't produce signal when train is approaching
- Replies: 2
- Views: 1063
Gate won't produce signal when train is approaching
Steps to reproduce: 1) build a railway 2) build a gate across the railway 3) attach the gate to a lamp Expected results: lamp lights up when train or player approaches Actual results: lamp lights up when player approaches the gate on foot, regardless of train position (i.e. it won't light up when tr...
- Mon Aug 15, 2016 4:14 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213173
Re: Electric energy
Breeder only produces less waste if you count U-238 as waste. It isn't a fission fuel, but in a breeder reactor it can be made to absorb a neutron and beta-decay into plutonium, which is a fuel, with about the same energy content as enriched uranium. However each particle of nuclear fuel that underg...
- Mon Aug 15, 2016 11:52 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213173
Re: Electric energy
Each fission reaction only produces a small handful of neutrons and most of them just fly out of fuel rod, it's important that at least one on average sets off another fissure, otherwise the reaction halts. The fission products "dampen" reaction because being nuclei they still consume neut...
- Mon Aug 15, 2016 10:36 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213173
Re: Electric energy
Eh I guess I was putting it too simply. Usefulness of nuclear fuel is its ability to produce heat, minus how much effort it takes to get it to produce heat. When fission fuel undergoes chain reaction, it eventually degenerates into the sort of fuel that's not usable. That's because in fission, nucle...
- Mon Aug 15, 2016 10:24 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 121463
Re: Railroad
No look I get that you can get signaling to work but I want the train to blow the horn, because it's cooler that way.
- Mon Aug 15, 2016 3:10 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213173
Re: Electric energy
Nuclear waste simply can not be put back into the cycle. You already used up whatever useful material was in the fuel rods, so spent rods mostly contain nuclear material that has radioactivity so low it can't be used as nuclear fuel, which also means it'll have insanely long half-life -thousands of ...
- Mon Aug 15, 2016 2:58 am
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100042
Re: Fight
Thermite grenade lanuncher. Thermite is a metal powder mix, the most common mix is aluminium and iron oxide but also works well with copper oxide. Reaction produces extreme heat and splatters brilliant-white-hot molten metal all over the place. Thermite also doubles as solid fuel because it doesn't ...