Search found 129 matches
- Wed Mar 20, 2019 1:46 pm
- Forum: Pending
- Topic: [0.17.16] cannot start/switch research in map-view
- Replies: 1
- Views: 722
[0.17.16] cannot start/switch research in map-view
I've just migrated a modless map from 16.51 to 17.16 and there's some researches that need to be done. In normal view I can do research, but then when I'm in map-view I can't seem to start nor switch research technologies until I close the map (even within the research screen)
- Fri Feb 01, 2019 6:03 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89535
Re: Friday Facts #280 - Visual Feedback is the king
conditional stations would be awesome, for example when you don't have enough fuel anymore or there's still enough ore in the target station, but I guess we'll have to wait for another release for that :/
- Fri Jul 27, 2018 2:21 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 32680
Re: Friday Facts #253 - Fans & Fun
the fuel notification is quite handy, although when your train network is not redundant enough you'll notice it soon enough
- Fri Jul 20, 2018 11:45 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 44091
Re: Friday Facts #252 - Sound design & Map editor
I must admit: most of the time I play the game without sound, just music from somewhere else. Way back in the beginning it was handy, but since you can auto-repair everything with bots and alerts are easily shown when clicking on them I don't use the audio as a tactical addition as I used to in othe...
- Fri Jul 13, 2018 4:22 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 36388
Re: Friday Facts #251 - A Fistful of Frames
And I was wondering what the hell I should do on my August holidays. Thanks for giving me a good excuse to visit Prague! If anyone wants to meet up for a few beers and a LAN session I'm more than happy to tag along. Question for the devs, will these computers have 0.17 on them? Or the current 0.16 ...
- Fri Jul 13, 2018 4:19 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 36388
Re: Friday Facts #251 - A Fistful of Frames
YES PLEASE, (older) cards with less than 3GB are getting hit really hard so that would be awesomeNext we need to improve the GPU side of things, mainly excessive usage of video memory (VRAM),
- Fri Jun 29, 2018 8:58 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 71281
Re: Friday Facts #249 - Dead end exploration
in vanilla why would you put blueprints on belts or chests? The factory can't use them directly, only the player can use them manually
- Sat Jun 23, 2018 1:27 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 33231
Re: Friday Facts #248 - Not Saturday Facts
improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing :? High res textures are specifically...
- Fri Jun 22, 2018 3:18 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 33231
Re: Friday Facts #248 - Not Saturday Facts
improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing
- Mon Jun 18, 2018 5:17 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 96837
Re: Version 0.16.51
Stable:
0.16.51
Experimental:
0.16.50
I think the duracell-lawyers were pretty angry.
0.16.51
Experimental:
0.16.50
I think the duracell-lawyers were pretty angry.
- Fri Jun 15, 2018 8:23 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 96837
Re: Version 0.16.51
changing the duplicate name to something like power-cell was too much for one update, must be postponed to 16.52
- Tue Jun 12, 2018 8:03 pm
- Forum: Releases
- Topic: Version 0.16.49
- Replies: 15
- Views: 15297
Re: Version 0.16.49
doing work for is not the same as working for, but I get the confusionJap2.0 wrote:He doesn't work for Wube, he just has source access (and makes use of it occasionally).dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate
- Mon Jun 11, 2018 7:36 pm
- Forum: Releases
- Topic: Version 0.16.49
- Replies: 15
- Views: 15297
Re: Version 0.16.49
I didn't know you did work for wube, but it explains why your mods are so elaborate
- Fri Jun 08, 2018 3:04 pm
- Forum: Releases
- Topic: Version 0.16.49
- Replies: 15
- Views: 15297
Re: Version 0.16.49
then they're sloppy with the release notes, not the release itselfDRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
- Fri Jun 08, 2018 1:55 pm
- Forum: Releases
- Topic: Version 0.16.49
- Replies: 15
- Views: 15297
Re: Version 0.16.49
blueprint from ghost can't be placed 60848 is also fixed
p.s. factoriobot hasn't updated the steamnews yet
p.s. factoriobot hasn't updated the steamnews yet
- Fri Jun 08, 2018 6:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.48] blueprint from ghost can't be placed
- Replies: 2
- Views: 1352
Re: [0.16.48] blueprint from ghost can't be placed
thanks for the fix
- Thu Jun 07, 2018 7:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.48] blueprint from ghost can't be placed
- Replies: 2
- Views: 1352
[0.16.48] blueprint from ghost can't be placed
when I try to blueprint a stack inserter that hasn't been build yet, the resulting blueprint is made, but can't be placed
- Fri Jun 01, 2018 8:47 am
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34275
Re: Version 0.16.47
Bugfixes The system data path is removed from the log when it's automatically uploaded by the crash reporter. IP addresses are no longer hashed in the log file. All IP addresses are removed from the log when it's automatically uploaded by the crash reporter. Oh no... it's happening. :shock: GDPR? :...
- Fri May 18, 2018 10:13 pm
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 24368
Re: Friday Facts #242 - Offensive programming
WHERE'S FFF243 did you guys missed it for the first time?
- Fri May 11, 2018 10:25 pm
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 24368
Re: Friday Facts #242 - Offensive programming
Take any decent sized save that uses some mods, and disable one of the mods that would result in entity removal from the map. Then load the save. You should see a considerably longer (order of magnitude in my experience) wait during the load. But I don't. That's why I asked for example saves becaus...