Search found 129 matches
- Sun May 06, 2018 8:28 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1020176
Re: [0.16] Sea Block Pack 0.2.7
No giant or behemoth worms? I have tons of them. Anyway, congratulations :) none, I don't know what my starting conditions were, but I guess they must've been different. Maybe evolution was disabled or you expanded a lot more than I did, although I had quite a sizeable map. I just switched to 16.x ...
- Sun May 06, 2018 7:39 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1020176
Re: [0.15] Sea Block Pack 0.1.7
I finally finished my 0.15 version of sea block
now I can upgrade to 0.16 and start all over again
now I can upgrade to 0.16 and start all over again
- Sat Apr 21, 2018 12:49 pm
- Forum: News
- Topic: Friday Facts #239 - PAX East report
- Replies: 20
- Views: 14803
Re: Friday Facts #239 - PAX East report
Hahaha love the pictures of the booth, watch out for dancing devils now bendy photo-bombed ya. ^_~ That kid was so cute. Now ya need to somehow get Sheldon on Big Bang Theory to play it, since he loves trains so much. It's not because sheldon loves them that the script-writers love it too. those tv...
- Fri Apr 20, 2018 3:13 pm
- Forum: News
- Topic: Friday Facts #239 - PAX East report
- Replies: 20
- Views: 14803
Re: Friday Facts #239 - PAX East report
nice to hear that it wasn't your coding that was bad, but AMD's and that they've solved the issue. It must've really gotten under your skin
- Sat Apr 14, 2018 9:07 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 56446
Re: Friday Facts #238 - The GUI update (Part II)
his math is as troubled as his vision
- Sat Apr 14, 2018 8:27 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 56446
Re: Friday Facts #238 - The GUI update (Part II)
It's maybe not the right place for a feature design, but since we're talking research gui anyway: please add a percentage indicating the progress, since it's very hard to guess how many science-packs you still need when dealing with late-game and mod research requiring hundreds, thousands and even m...
- Wed Apr 04, 2018 3:20 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
because you didn't create a mod for it yetiznano4nik wrote:Why are there no laboratories for fauna research? Why is there no "zoo" with cells? Why I cant send Biters into space and get special study points for even OP things?
- Sun Apr 01, 2018 9:38 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
I know communism doesn't work in the real world, that's why I know your capitalistic look on the gaming industry is one that will ultimately destroy the very same companies that have the same vision, because they won't give back and the fans will remember. You mean well but sorrily fell prey to the...
- Sun Apr 01, 2018 1:30 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
do you have any idea what community/fan art/content is ? It's not a startup-strategy, but an EOD-strategy (End Of Development) for a game to continue past it's predefined life-cycle. This doesn't mean those creative minds are communists, nor is the company, in fact they are most likely to live in th...
- Sun Apr 01, 2018 10:24 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
the idea just doesn't fit the company profile and player base. Sure you see it with other companies, but that's because they are driven by a money frenzy instead of delivering a good game. That's why a lot of times the first game of a startup is the best, anything after it is just about staying aflo...
- Sat Mar 31, 2018 10:07 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
they're not planning any DLC or expansions, only updates so there's no added value for which subscribers would pay. When you see how moddable the game has been made, it's rather clear they want to release it into the wild for the community to have fun with. Since I've finished vanilla with all achie...
- Sat Mar 31, 2018 7:52 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
subscriptions are a hideous milking cow that will scare gamers away, rather then bond them to the game. Since the devs don't care a bout the .99 marketing scam and there's also a non-steam version, this will never happen. They're old-school and honest towards their public, which is a big part of th...
- Fri Mar 30, 2018 9:19 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
subscriptions are a hideous milking cow that will scare gamers away, rather then bond them to the game. Since the devs don't care a bout the .99 marketing scam and there's also a non-steam version, this will never happen. They're old-school and honest towards their public, which is a big part of the...
- Fri Mar 30, 2018 3:11 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40817
Re: Price change
with all the drastic developments and changes that we have witnessed this increase is more than justified. The game has been taken to a whole new level from what I thought was just an indie-game to an A-title. The only thing that I'm curious of is who is still going to buy the game after being so lo...
- Sun Mar 11, 2018 12:34 pm
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 14536
Re: Friday Facts #233 - Wiki admin
my thoughts exactlyHerpicusMcDerpington wrote:Nice!
Now all he needs is an upgrade from Filter Inserter. Forum staff not as fast?
- Sat Mar 03, 2018 11:18 am
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 23436
Re: Friday Facts #232 - PAX, Bugs, Graphs
... also don't forget a "pause research" button. It would be nice to have that as well. Then I don't have to run through half my factory to hit a powerswitch. why would you pause research manually? just hook that powerswitch up to a signal and define when it should stop (for instance when...
- Fri Feb 23, 2018 9:33 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 46512
Re: Friday Facts #231 - Belt compression & Crash log uploading
4. In the hypothetical case I try to reproduce a crash and in the process the game crashes 10 times, you have no way of knowing that 10 different people didn't suddenly have the same crash chances are high there's a lot of info in the log or dump that is so unique it must be either the same savegam...
- Sun Feb 04, 2018 1:22 pm
- Forum: Releases
- Topic: Version 0.16.22
- Replies: 7
- Views: 14336
Re: Version 0.16.22
It does have that tingly feeling. I've been there so many times, I've lost track, but it does feel good. Congratulations. I have a few checkboxes ticked that I can remember, some multiple times. Reported bug got fixed Suggested change was implemented. Modding interface request was added. A mod was ...
- Thu Jan 18, 2018 5:55 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 50925
Re: Version 0.16.16
Its a safe bet that we will not switch to km for distance on the ground or in air anytime soon. Changing the signage alone on the roads and highways would be an exorbitant fee. There are 4.2 million miles of road in the US. which is 6759244.8km. switching out all speedometers in cars will be a lot ...
- Mon Jan 01, 2018 9:08 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 45240
Re: Friday Facts #223 - Reflections on 2017
my feeling is that the flow rate of a pipe decreases too fast. Simply look at real-world pipelines stretching hundreds of miles with only a few pumping stations. the capacity should be limited by the pumping power and the pumps should create a boost above the normal output rate, now it feels like th...