Search found 58 matches
- Fri Apr 03, 2020 7:10 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 15735
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Will there be ability to mute game sounds once the window loses focus? It would be really useful.
- Fri Feb 28, 2020 10:08 am
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 22058
Re: Friday Facts #336 - Offshore pump redesign
It's always great that you are adding more and more high-res graphics for game entities.
But it would be also great to fix this bug which makes all new graphics looks fuzzy in map view while zooming.
But it would be also great to fix this bug which makes all new graphics looks fuzzy in map view while zooming.
- Fri Feb 21, 2020 4:17 pm
- Forum: Ideas and Suggestions
- Topic: Wrong zoom steps in map view
- Replies: 4
- Views: 2326
Re: Wrong zoom steps in map view
Hi guys, any update?
This is a perfect example of game glitch to fix before 1.0 version release.
Honestly, I don't understand why there is this zooming behavior difference between map and game view in the first place.
This is a perfect example of game glitch to fix before 1.0 version release.
Honestly, I don't understand why there is this zooming behavior difference between map and game view in the first place.
- Mon Aug 05, 2019 7:55 pm
- Forum: Ideas and Suggestions
- Topic: Wrong zoom steps in map view
- Replies: 4
- Views: 2326
Wrong zoom steps in map view
Hi folks, in FFF-204 you mentioned that you changed the zoom increments so they perfectly shows 1.0 and 2.0 graphics: Related to HR entities, It turned out that our zooming system never showed an exact zoom of 2.0, which would be the 'pixel perfect' zoom level for the HR entities. By changing the zo...
- Sat Apr 06, 2019 9:56 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58660
- Fri Apr 05, 2019 7:23 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58660
Re: Friday Facts #289 - Character GUI
I also noticed that there is missing the description of mysterious "+/-" button marked as (9) in the Logistics tab image.
- Fri Apr 05, 2019 7:21 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58660
Re: Friday Facts #289 - Character GUI
Finally there's a "Close" button in the top corner of window. Now I only wish if all the windows could get it.
- Thu Mar 14, 2019 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Anton] [0.17.9] Can't scroll through blueprint book on MacOS
- Replies: 7
- Views: 4213
Re: [posila] [0.17.9] Can't scroll through blueprint book on MacOS
I also encountered this problem even in very first 0.17 public version.
I've temporarily remapped this to control + scroll up/down and I am hoping it will get fixed sometimes soon since there was no problem with this on 0.16.
I've temporarily remapped this to control + scroll up/down and I am hoping it will get fixed sometimes soon since there was no problem with this on 0.16.
- Fri Feb 08, 2019 8:08 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43870
Re: Friday Facts #281 - For a Few Frames More
It was still with High sprite resolution, but compression was set to Low quality. We seem to be memory bandwith limited on Intel iGPUs so I think 8bpp compression is more appropriate then 12bpp for them. Furthermore, usually if someone runs the game on Intel HD, they are probably playing on laptop ...
- Fri Feb 08, 2019 5:08 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43870
Re: Friday Facts #281 - For a Few Frames More
Thanks for calming my mind guys.
So hopefully the performance will get only better with 0.17.
Maybe one thing that confused me was the need to run the benchmarks with Low texture settings on Intel HD card since I have no problem to run it on High with 0.16.
So hopefully the performance will get only better with 0.17.
Maybe one thing that confused me was the need to run the benchmarks with Low texture settings on Intel HD card since I have no problem to run it on High with 0.16.
- Fri Feb 08, 2019 4:42 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43870
Re: Friday Facts #281 - For a Few Frames More
In general I am really looking forward for 0.17. My only concern is that if due to this rendering system overhaul I will still be able to run Factorio on High textures at 60 FPS on my MBP with integrated Intel Iris Plus graphics like I am now with 0.16. Hopefully the game won't get optimizations onl...
- Sat Feb 02, 2019 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Warning icons for drills with depleted resources
- Replies: 8
- Views: 2965
Re: Warning icons for drills with depleted resources
These MODS adds pretty complex mechanisms to the game.
My proposal is much humbler and simpler. Just adding an icon for depleted resource for drill in the same manner as there already is icon for drill without power.
Nothing more, nothing less.
My proposal is much humbler and simpler. Just adding an icon for depleted resource for drill in the same manner as there already is icon for drill without power.
Nothing more, nothing less.
- Sat Feb 02, 2019 11:16 am
- Forum: Ideas and Suggestions
- Topic: Warning icons for drills with depleted resources
- Replies: 8
- Views: 2965
Re: Warning icons for drills with depleted resources
I am bumping this up, since this is the ideal improvement of quality of life which if got to 0.17 it would result to unparalleled increase of user gameplay experience.
I believe that adding a single icon to depleted mines should not be so much difficult to do.
Fingers crossed, please devs.
I believe that adding a single icon to depleted mines should not be so much difficult to do.
Fingers crossed, please devs.
- Wed Nov 07, 2018 6:28 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 96946
Re: MacOS Port Required
Weird, no problem at all with 0.16.51 on my Mojave (10.14.1).theemeraldwither wrote: βWed Nov 07, 2018 5:57 pmsadly, I have to play this on a mac for now. unfortunately, the game does not work on MacOS Mojave. It doesnt bother me too much since I will be back on my windows machine very soon, but there are probably others that need it ported.
- Mon Aug 13, 2018 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Warning icons for drills with depleted resources
- Replies: 8
- Views: 2965
Re: Warning icons for drills with depleted resources
Thanks guys for addition to this. The other topic I overlooked.
Personally, I would't require the automatic deconstruction of such drill.
For me just the icon would be enough (if there is icon for not powered drill why not for depleted one?).
Personally, I would't require the automatic deconstruction of such drill.
For me just the icon would be enough (if there is icon for not powered drill why not for depleted one?).
- Mon Aug 13, 2018 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Warning icons for drills with depleted resources
- Replies: 8
- Views: 2965
Warning icons for drills with depleted resources
TL;DR I would like to suggest an addition of warning icons (badges) for drills which has depleted their mineable resources. What ? Here is an illustration of the situation: https://i.imgur.com/ZzBf5Mf.png As you can see, it is very hard to tell which drills no longer have resources to mine (and the...
- Fri Jul 20, 2018 12:03 pm
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 44094
Re: Friday Facts #252 - Sound design & Map editor
I must admit: most of the time I play the game without sound, just music from somewhere else. Way back in the beginning it was handy, but since you can auto-repair everything with bots and alerts are easily shown when clicking on them I don't use the audio as a tactical addition as I used to in oth...
- Sat May 19, 2018 6:05 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 60234
Re: Friday Facts #243 - New GUI tileset
I am not sure if it wasn't answered already somewhere, but do you plan to add any close buttons to window gui (in window title, maybe?) so they could be closed by mouse instead of current state which requires keyboad?
- Mon Apr 23, 2018 6:26 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52944
Re: Option to mute sounds when game window is not focused
I am bumping this up, because it imo should not be too much difficult to develop and it would definitely increase factorio's gameplay experience.
Or at least to have keyboard shortcut would be enough for start. Please, devs, please.
Or at least to have keyboard shortcut would be enough for start. Please, devs, please.
- Fri Apr 20, 2018 2:45 pm
- Forum: News
- Topic: Friday Facts #239 - PAX East report
- Replies: 20
- Views: 14809
Re: Friday Facts #239 - PAX East report
Now I only need to know where to get the Factorio hoodie Klonan is wearing on one of the photos.