Search found 118 matches

by EditorRUS
Wed Jan 11, 2017 8:10 pm
Forum: Ideas and Suggestions
Topic: The planet is round! / Map wrap-around
Replies: 5
Views: 3054

Re: The planet is round! / Map wrap-around

Oh god.
viewtopic.php?f=80&t=38288

Apparently this is a FS. Close this thread then.
by EditorRUS
Wed Jan 11, 2017 8:04 pm
Forum: Ideas and Suggestions
Topic: Late game: Smart aliens and advanced evolution
Replies: 3
Views: 2637

Late game: Smart aliens and advanced evolution

Currently the only real threat you can see in late game is behemoths, which are pretty stupid to be honest. I mean, they have the very same behavior of regular biters and the only difference is health and resistances. I suggest replacing behemoths with "smart biters" and "smart spitte...
by EditorRUS
Wed Jan 11, 2017 4:52 am
Forum: Ideas and Suggestions
Topic: The planet is round! / Map wrap-around
Replies: 5
Views: 3054

The planet is round! / Map wrap-around

The planet you crashed into is most probably round. In elliptic geometry (or you can say on a planet) there are no parallel lines because any line will eventually intersect itself. Or simply "if you go in one direction for long enough you will return to where you started from". In Factorio...
by EditorRUS
Thu Oct 01, 2015 5:31 pm
Forum: Frequently Suggested / Link Collections
Topic: Cable Resistance / Non-lossless Power Transmission
Replies: 16
Views: 20181

Re: Cable resistance / Non-looseless Power transmission

The current state of discussion is, that it is not so easy, cause it needs to calculate the flow of energy in the whole network for (nearly) every tick, which is far above the possibilities of current computers.
https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm
by EditorRUS
Sat Aug 29, 2015 2:56 pm
Forum: Implemented Suggestions
Topic: Limiting inserter bonus
Replies: 3
Views: 2526

Re: Limiting inserter bonus

Classic "engine-unit-when-you-want-it" http://i.imgur.com/am11B18.jpg I put exactly 12 steel plates, 12 iron gears, 24 pipes to make 12 engine units. I had inserter bonus of 4. After a while, I've got only 6 engine units. The assembler at the top has 3 steel plates, 3 iron gears and 1 pipe...
by EditorRUS
Sat Aug 29, 2015 12:44 pm
Forum: Implemented Suggestions
Topic: Limiting inserter bonus
Replies: 3
Views: 2526

Limiting inserter bonus

There are situations when you need inserters to take certain amount of items per take. Mostly it's for preserving equal ratio of ingredients between assemblers. Currently there is no easy way to limit the bonus. One way to limit to 1 thing per take: http://i.imgur.com/0NwhhLv.jpg But what about two ...
by EditorRUS
Fri Aug 28, 2015 11:29 pm
Forum: Mods
Topic: The Future of SupremeWarfare
Replies: 6
Views: 17081

Re: The Future of SupremeWarfare

I love the idea of this mod, it's very, well, factorioish, but the mod itself isn't that great and here's why: 1. The main problem is low variety Obvious problem is that there is not that many weapons here. In fact there are only 2 kinds of ammunition - common HE shells and big bang shells. HE rocke...
by EditorRUS
Fri Aug 28, 2015 3:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][oxyd] Natives don't attack anymore
Replies: 8
Views: 5656

Re: [0.12.4][oxyd] Natives don't attack anymore

The problem here is that there's way too many biters all trying to go somewhere and asking the path finder to find them a path – the pathfinder becomes completely overwhelemed and it takes it a long time to satisfy individual requests. When a group finally gets together, it tells the pathfinder tha...
by EditorRUS
Wed Aug 26, 2015 9:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][oxyd] Natives don't attack anymore
Replies: 8
Views: 5656

Re: [0.12.4][oxyd] Natives don't attack anymore

Somehow I feel like there is so much path calculation going on that it never reaches the end of the list and crashes the enemy-attack function. Maybe it's because of the amount of pollution you have made, maybe it's just because you factory is so big.
by EditorRUS
Mon Aug 24, 2015 3:18 pm
Forum: Not a bug
Topic: [.12.4+][cube] Enemy expansion, chunks with water only
Replies: 1
Views: 3571

[.12.4+][cube] Enemy expansion, chunks with water only

Image
It's not a bug report rather than just a question. Are these chunks, which are not possible to expand to, considered, when game tries to expand an enemy base thus leading to impossible path which can be pretty long and take some time?
by EditorRUS
Sun Aug 23, 2015 8:53 am
Forum: Not a bug
Topic: Minor chemical plant bug 0.12.4
Replies: 6
Views: 8304

Re: Minor chemical plant bug 0.12.4

Yes, it is your average rounding error. Just add some light-oil and you are done.
Image
Not a bug.
by EditorRUS
Sun Aug 23, 2015 4:31 am
Forum: Not a bug
Topic: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
Replies: 5
Views: 8747

Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0

28.215 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0
Have you updated your mods to 12.x version?
by EditorRUS
Sat Aug 22, 2015 5:22 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 275913

Re: Just bought the game; What were Your first impressions?

I can't resist it.
"I downloaded the game from thePirateBay. I really liked it so I bought it to support the developers"
by EditorRUS
Fri Aug 21, 2015 6:16 am
Forum: Modding discussion
Topic: What Are The Limits of Modding Factorio?
Replies: 6
Views: 11998

Re: What Are The Limits of Modding Factorio?

You can't anything that is hardcoded.
Like this.
https://forums.factorio.com/forum/vie ... 53&t=14478

I've checked the entire wiki and I couldn't find any way to implement server-stuff using only lua.
by EditorRUS
Fri Aug 21, 2015 2:47 am
Forum: Duplicates
Topic: [0.12.4] God controller results in crash in inventory
Replies: 2
Views: 4839

Re: [0.12.4] God controller results in crash in inventory

I am more than sure it's because in god mode there is no player character and game tries to use null entity.
I may be wrong, I haven't coded for Factorio for a while.

Image
Apparently.
by EditorRUS
Wed Aug 19, 2015 5:06 am
Forum: Resolved Problems and Bugs
Topic: [Website]redirect http to https
Replies: 3
Views: 1661

Re: [Website]redirect http to https

What?
If I understood it correctly, OP demands HTTP version of the site to redirect to HTTPS version because it's a selling page and sent data should be encrypted which is not the case for HTTP version, am I correct?
by EditorRUS
Wed Aug 19, 2015 12:33 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 139689

Re: Version 0.12.0

Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. Oh god, NOOOOOOOOOOOOOOOOOO! This is the worst idea ever. Not only does it break a lot of old factories and forces people to get rid of old habit of not putting a b...
by EditorRUS
Mon Aug 17, 2015 10:50 pm
Forum: Pending
Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
Replies: 9
Views: 11179

Re: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)

Image
Factorio .12.4. The problem is still present.
by EditorRUS
Mon Apr 27, 2015 7:35 pm
Forum: Show your Creations
Topic: Water capacitor
Replies: 22
Views: 44020

Re: Water capacitor

How did you measure that? Do you have the data also as CSV? I made custom script to collect data about filling tanks and stuff. Here it is: http://rghost.ru/6BmrzLZCv Use console to control it /c remote.call("calcs", "turn_debug") - switches the mod. It doesn't announce current ...

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