Oh god.
viewtopic.php?f=80&t=38288
Apparently this is a FS. Close this thread then.
Search found 118 matches
- Wed Jan 11, 2017 8:10 pm
- Forum: Ideas and Suggestions
- Topic: The planet is round! / Map wrap-around
- Replies: 5
- Views: 3054
- Wed Jan 11, 2017 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Late game: Smart aliens and advanced evolution
- Replies: 3
- Views: 2637
Late game: Smart aliens and advanced evolution
Currently the only real threat you can see in late game is behemoths, which are pretty stupid to be honest. I mean, they have the very same behavior of regular biters and the only difference is health and resistances. I suggest replacing behemoths with "smart biters" and "smart spitte...
- Wed Jan 11, 2017 4:52 am
- Forum: Ideas and Suggestions
- Topic: The planet is round! / Map wrap-around
- Replies: 5
- Views: 3054
The planet is round! / Map wrap-around
The planet you crashed into is most probably round. In elliptic geometry (or you can say on a planet) there are no parallel lines because any line will eventually intersect itself. Or simply "if you go in one direction for long enough you will return to where you started from". In Factorio...
- Thu Oct 01, 2015 5:31 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Cable Resistance / Non-lossless Power Transmission
- Replies: 16
- Views: 20181
Re: Cable resistance / Non-looseless Power transmission
https://en.wikipedia.org/wiki/Dijkstra%27s_algorithmThe current state of discussion is, that it is not so easy, cause it needs to calculate the flow of energy in the whole network for (nearly) every tick, which is far above the possibilities of current computers.
- Sat Aug 29, 2015 2:56 pm
- Forum: Implemented Suggestions
- Topic: Limiting inserter bonus
- Replies: 3
- Views: 2526
Re: Limiting inserter bonus
Classic "engine-unit-when-you-want-it" http://i.imgur.com/am11B18.jpg I put exactly 12 steel plates, 12 iron gears, 24 pipes to make 12 engine units. I had inserter bonus of 4. After a while, I've got only 6 engine units. The assembler at the top has 3 steel plates, 3 iron gears and 1 pipe...
- Sat Aug 29, 2015 12:44 pm
- Forum: Implemented Suggestions
- Topic: Limiting inserter bonus
- Replies: 3
- Views: 2526
Limiting inserter bonus
There are situations when you need inserters to take certain amount of items per take. Mostly it's for preserving equal ratio of ingredients between assemblers. Currently there is no easy way to limit the bonus. One way to limit to 1 thing per take: http://i.imgur.com/0NwhhLv.jpg But what about two ...
- Fri Aug 28, 2015 11:29 pm
- Forum: Mods
- Topic: The Future of SupremeWarfare
- Replies: 6
- Views: 17081
Re: The Future of SupremeWarfare
I love the idea of this mod, it's very, well, factorioish, but the mod itself isn't that great and here's why: 1. The main problem is low variety Obvious problem is that there is not that many weapons here. In fact there are only 2 kinds of ammunition - common HE shells and big bang shells. HE rocke...
- Fri Aug 28, 2015 3:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][oxyd] Natives don't attack anymore
- Replies: 8
- Views: 5656
Re: [0.12.4][oxyd] Natives don't attack anymore
The problem here is that there's way too many biters all trying to go somewhere and asking the path finder to find them a path β the pathfinder becomes completely overwhelemed and it takes it a long time to satisfy individual requests. When a group finally gets together, it tells the pathfinder tha...
- Wed Aug 26, 2015 9:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][oxyd] Natives don't attack anymore
- Replies: 8
- Views: 5656
Re: [0.12.4][oxyd] Natives don't attack anymore
Somehow I feel like there is so much path calculation going on that it never reaches the end of the list and crashes the enemy-attack function. Maybe it's because of the amount of pollution you have made, maybe it's just because you factory is so big.
- Mon Aug 24, 2015 3:18 pm
- Forum: Not a bug
- Topic: [.12.4+][cube] Enemy expansion, chunks with water only
- Replies: 1
- Views: 3571
[.12.4+][cube] Enemy expansion, chunks with water only
It's not a bug report rather than just a question. Are these chunks, which are not possible to expand to, considered, when game tries to expand an enemy base thus leading to impossible path which can be pretty long and take some time?
- Sun Aug 23, 2015 8:53 am
- Forum: Not a bug
- Topic: Minor chemical plant bug 0.12.4
- Replies: 6
- Views: 8304
Re: Minor chemical plant bug 0.12.4
Yes, it is your average rounding error. Just add some light-oil and you are done.
Not a bug.
Not a bug.
- Sun Aug 23, 2015 4:31 am
- Forum: Not a bug
- Topic: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
- Replies: 5
- Views: 8747
Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
Have you updated your mods to 12.x version?28.215 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0
- Sat Aug 22, 2015 5:22 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 275913
Re: Just bought the game; What were Your first impressions?
I can't resist it.
"I downloaded the game from thePirateBay. I really liked it so I bought it to support the developers"
"I downloaded the game from thePirateBay. I really liked it so I bought it to support the developers"
- Fri Aug 21, 2015 6:16 am
- Forum: Modding discussion
- Topic: What Are The Limits of Modding Factorio?
- Replies: 6
- Views: 11998
Re: What Are The Limits of Modding Factorio?
You can't anything that is hardcoded.
Like this.
https://forums.factorio.com/forum/vie ... 53&t=14478
I've checked the entire wiki and I couldn't find any way to implement server-stuff using only lua.
Like this.
https://forums.factorio.com/forum/vie ... 53&t=14478
I've checked the entire wiki and I couldn't find any way to implement server-stuff using only lua.
- Fri Aug 21, 2015 2:47 am
- Forum: Duplicates
- Topic: [0.12.4] God controller results in crash in inventory
- Replies: 2
- Views: 4839
Re: [0.12.4] God controller results in crash in inventory
I am more than sure it's because in god mode there is no player character and game tries to use null entity.
I may be wrong, I haven't coded for Factorio for a while.
Apparently.
I may be wrong, I haven't coded for Factorio for a while.
Apparently.
- Wed Aug 19, 2015 11:18 pm
- Forum: Pending
- Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
- Replies: 9
- Views: 11179
- Wed Aug 19, 2015 5:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Website]redirect http to https
- Replies: 3
- Views: 1661
Re: [Website]redirect http to https
What?
If I understood it correctly, OP demands HTTP version of the site to redirect to HTTPS version because it's a selling page and sent data should be encrypted which is not the case for HTTP version, am I correct?
If I understood it correctly, OP demands HTTP version of the site to redirect to HTTPS version because it's a selling page and sent data should be encrypted which is not the case for HTTP version, am I correct?
- Wed Aug 19, 2015 12:33 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 139689
Re: Version 0.12.0
Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. Oh god, NOOOOOOOOOOOOOOOOOO! This is the worst idea ever. Not only does it break a lot of old factories and forces people to get rid of old habit of not putting a b...
- Mon Aug 17, 2015 10:50 pm
- Forum: Pending
- Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
- Replies: 9
- Views: 11179
Re: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
Factorio .12.4. The problem is still present.
- Mon Apr 27, 2015 7:35 pm
- Forum: Show your Creations
- Topic: Water capacitor
- Replies: 22
- Views: 44020
Re: Water capacitor
How did you measure that? Do you have the data also as CSV? I made custom script to collect data about filling tanks and stuff. Here it is: http://rghost.ru/6BmrzLZCv Use console to control it /c remote.call("calcs", "turn_debug") - switches the mod. It doesn't announce current ...