Search found 118 matches
- Sun Apr 26, 2015 11:49 pm
- Forum: Show your Creations
- Topic: Water capacitor
- Replies: 22
- Views: 44020
Re: Water capacitor
So I decided to make something awesome. And I did it, I guess. I made custom script to collect data about filling tanks and stuff. First I made simple setup of pump and storage tank. Here's full log of filling: http://pastebin.com/Try1UPg8 It's quite huge. There's a little error in the beginning sin...
- Fri Apr 17, 2015 5:12 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 110021
Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS
[quote]All mods and without mods crash MP game then 2 players shoot in one time.[/quote] [EN] No, it's not. We were playing with Dystopia with no such problems. It's your mod makes it crash. Apparently vanilla doesn't have such problems as well. It crashes under such circumstances only when Hardcori...
- Fri Apr 17, 2015 3:44 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 110021
Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS
[EN]
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.
[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.
[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
- Tue Apr 14, 2015 5:00 pm
- Forum: Show your Creations
- Topic: Water capacitor
- Replies: 22
- Views: 44020
Re: Water capacitor
- 20-30 boilers. The problem is here: It is quite difficult to know the exact number of boilers you need, cause it depends on the length of the pipes, the layout of you liquid system, difference in level of liquids (=pressure) and many more. But I think with 30 you should be really on the safe side...
- Tue Apr 14, 2015 2:05 pm
- Forum: Show your Creations
- Topic: Water capacitor
- Replies: 22
- Views: 44020
Water capacitor
So I've encountered a problem with powering all those fancy laser turrets scattered all around when I have only 10 MW of maximum output. Basically there are literally HUNDREDS of laser turrets out there while my factory uses only about 8 MW for everything. And so after a while of getting creative , ...
- Tue Apr 14, 2015 11:51 am
- Forum: Mods
- Topic: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE
- Replies: 12
- Views: 16185
Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE
[quote]I fix foodfarm and insert in hardcorio 2[/quote] By "insert" you mean forcing players to play with this mod? I'd _really_ recommend you to [i]not[/i] do that. [RU] Под "ВСТАВКОЙ" ты имеешь ввиду заставить игроков играть с этим модом? Я бы _сильно_ порекомендовал тебе [i]не...
- Sun Apr 12, 2015 9:18 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 110021
Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!
[RU] Потому что лимита на врагов нет. Точнее он не установлен в явном виде. У тебя константный шанс на эволюцию и распространение, как я понял, который зависит только от уровня сложности. Для исправления достаточно просто исправить формулу шанса, чтобы оно зависело от загрязнения и количества активн...
- Sun Apr 12, 2015 7:41 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 110021
Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!
Oh yeah, I forgot 'bout that. [RU] Боже, это просто 10 из 10 баг. Играю такой с господами, а у нас сейв все жирнеет, хотя карту не исследуем. 53 МБ уже накапало. Больно стало качать при входе. Прописал товарищ /c KillAllEnemies(). Сейв стал весить 5 МБ. Тогда смекнули причину - модовые спайры спавня...
- Sun Apr 12, 2015 1:50 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 110021
Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!
[RU]
Похоже до спайров мы ещё не дошли. У нас и без них:
врагов вокруг, а ведь это ещё только жалкие начальные враги.
Похоже до спайров мы ещё не дошли. У нас и без них:
врагов вокруг, а ведь это ещё только жалкие начальные враги.
- Sat Apr 11, 2015 9:52 am
- Forum: Pending
- Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
- Replies: 9
- Views: 11179
Re: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
Oh well, seems like it's kinda old bug A desync isn't a connection error, it happens when the simulation of the game doesn't match up on all computers. "Desynchronization" is a bit ambiguous name for that sort of things. I thought "desync" means that current game state (which is ...
- Sat Apr 11, 2015 9:43 am
- Forum: Pending
- Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
- Replies: 9
- Views: 11179
Re: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
In this case is there any workaround for this problem? I don't want to play this game in insane mix of English and Russian. Well, except for making every single player in our game to have absolutely same cfg and ttf files.
Yes.Did you change it because you can't see Cyrillic characters in chat?
- Sat Apr 11, 2015 9:04 am
- Forum: Pending
- Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
- Replies: 9
- Views: 11179
[.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
Just three words: WHAT THE HELL? I am using english version of the game, but since those I am playing with are Russians, I had to manually edit \data\core\locale\en\core.cfg file and change the fonts there because in standard english game cyrilliac characters are not shown. And the most unexpected e...
- Wed Apr 08, 2015 1:12 am
- Forum: Mods
- Topic: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]
- Replies: 33
- Views: 43663
Re: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]
Я не могу от этого ужаса. Вот вам куда более хороший перевод: Description: The mod is based on "Hardcorio v0.3.5", thank you guys for the idea. I wanted to rebalance the game so it would be more interesting for ME to play it. I wasn't satisfied with current research requirements and that I...
- Tue Oct 14, 2014 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Use flamethrower fuel as fuel
- Replies: 10
- Views: 2885
Use flamethrower fuel as fuel
Coolstory: At the time I have literally PILES of flamethrower ammo left from my old factory (I rebuilded it) and don't know where to use them. For some reasons I can't use them as fuel and so I suggest to make flamethrower ammo burnable. Why do I have so much? Because I hadn't hit "Advanced oil...
- Fri Oct 10, 2014 1:36 pm
- Forum: General discussion
- Topic: Do you want scorpions?
- Replies: 7
- Views: 3045
Re: Do you want scorpions?
All your robots.txt are belong to me.That is the page of my Father, he is Spider/Scorpion expert :) The page is redirected from http://www.scorpio.cz
I found this page using Google. I guess you'd better write something in robots.txt.
- Wed Oct 08, 2014 8:09 pm
- Forum: General discussion
- Topic: Do you want scorpions?
- Replies: 7
- Views: 3045
- Tue Oct 07, 2014 10:27 pm
- Forum: Translations
- Topic: [0.9.8] Russian translation
- Replies: 16
- Views: 14741
Re: [0.9.8] Russian translation
(item_names.cfg)
Исследовательский пишется с двумя "С"
Артефакт пишется через Е
(technology_names.cfg)
Исследовательский пишется с двумя "С"
Артефакт пишется через Е
(technology_names.cfg)
steel-processing=Позволяет переплавлять железные плиты в стальные былки.
- Thu Oct 02, 2014 3:46 pm
- Forum: Gameplay Help
- Topic: Exploiting enemy spawning
- Replies: 6
- Views: 2376
- Thu Oct 02, 2014 3:26 pm
- Forum: Gameplay Help
- Topic: Exploiting enemy spawning
- Replies: 6
- Views: 2376
Exploiting enemy spawning
Quote from wiki: Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that's about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. Once they have found a suitable spot the group of biters die an...
- Mon Sep 29, 2014 11:51 am
- Forum: Show your Creations
- Topic: 1 human vs 50+ biters
- Replies: 5
- Views: 4597
Re: 1 human vs 50+ biters
Pf. It's always like that when I attack huge alien bases.
And even bigger.
And even bigger.