Search found 118 matches

by EditorRUS
Fri Sep 26, 2014 8:12 pm
Forum: Show your Creations
Topic: Research topic about energy
Replies: 7
Views: 16952

Re: Research topic about energy

Edit: Perhaps I'm missing something here. All my experiments with pipes showed me, that the filling speed depends on the pressure and that depends on the pump, which fills it. Fluid tank is just a pipe with huge volume. Filling the storage tank is not a save measurement, cause the filling speed is ...
by EditorRUS
Thu Sep 25, 2014 4:40 pm
Forum: Show your Creations
Topic: Research topic about energy
Replies: 7
Views: 16952

Re: Research topic about energy

Instead of using a stopwatch, I think you can set up a timed system using an assemblers production time and chest. Link an inline pump on the same electric grid as the assembler and let it run for a minute and then unplug it. Count the number of copper cables say and then compare it to the volume o...
by EditorRUS
Thu Sep 25, 2014 2:29 pm
Forum: Show your Creations
Topic: Research topic about energy
Replies: 7
Views: 16952

Research topic about energy

This might be made already by someone, but I don't care. Testing lab: http://clip2net.com/clip/m192794/5759b-clip-630kb.jpg It's just a water tank. 1. Heat capacity of water. This one is pretty easy to begin with. Q = C * M * (T1-T0) // C Q/C = M * T1-T0 // Q C = (M * (T1-T0)) / Q Heat capacity form...
by EditorRUS
Thu Sep 25, 2014 7:46 am
Forum: Gameplay Help
Topic: Should heavy oil ever be cracked into light?
Replies: 6
Views: 2948

Re: Should heavy oil ever be cracked into light?

Heavy oil is nuisance. I used to make lubricant and solid fuel of it. It sucks when your petroleum runs out and you don't see that for long time and all because lubricant had just filled all the tanks or solid fuel had filled all the chests, while you don't use solid fuel. I don't need lots of expre...
by EditorRUS
Tue Sep 23, 2014 4:41 pm
Forum: Implemented Suggestions
Topic: Ability to see turrets range as green circle
Replies: 4
Views: 3066

Ability to see turrets range as green circle

There was same thread, but I decided not to bump it. I have very inefficient design of turrets (a pole surrounded with turrets, 8, 24, 48 turrets) and since I don't see their range I place them in bad places. So, the idea is simple: make it possible to graphically see turrets fire range. Either by d...
by EditorRUS
Sat Sep 20, 2014 5:54 pm
Forum: Ideas and Suggestions
Topic: Mining and Resource-Harvesting Robots
Replies: 16
Views: 8421

Re: Mining and Resource-Harvesting Robots

This would be total OP. Why? You cannot place tons of mining drills all over a field of iron or copper, you have to carefully place them, place modules inside and so on. If you'd use robots for mining - you would be able to do that and thus literally "suck" a resource field in mere minutes...
by EditorRUS
Tue Sep 16, 2014 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.x] [kovarex] Recipe tooltip counts
Replies: 19
Views: 9184

Re: Incorrect amunt of items

If i remember correctly - these items can't be made in hand, only in assemblers.
by EditorRUS
Tue Sep 16, 2014 9:56 am
Forum: Not a bug
Topic: 40 by 2
Replies: 2
Views: 1138

Re: 40 by 2

Well, i don't know. Most of recipes use only by 1 science pack of each needed tier, so these are strange for me.
by EditorRUS
Tue Sep 16, 2014 9:38 am
Forum: Not a bug
Topic: 40 by 2
Replies: 2
Views: 1138

40 by 2

Image

Same for "Railway", "Signals", "Automobilism". Is that supposed to be like that?
by EditorRUS
Tue Sep 16, 2014 1:56 am
Forum: Gameplay Help
Topic: What is this?
Replies: 3
Views: 1485

Re: What is this?

OMG, i am so stupid :< Didn't see these poles.
by EditorRUS
Tue Sep 16, 2014 1:47 am
Forum: Gameplay Help
Topic: What is this?
Replies: 3
Views: 1485

What is this?

Image
I've started to upgrade my factory to use logistic robots instead transport belts, but here's a problem on the picture: what is this, why i can't either examine or decontruct this thing and why it appears to be wired as if it's a pole?
by EditorRUS
Thu Sep 11, 2014 1:04 pm
Forum: Not a bug
Topic: [10.8] Shooting behind a wall
Replies: 7
Views: 9228

Re: [10.8] Shooting behind a wall

I don't get how tall a wall is. It's taller than a biter could jump and shorter than the player?
by EditorRUS
Thu Sep 11, 2014 8:50 am
Forum: Not a bug
Topic: [10.8] Shooting behind a wall
Replies: 7
Views: 9228

[10.8] Shooting behind a wall

Is that intended that you can shoot from behind a wall just in front of you and hit next one? http://clip2net.com/clip/m192794/3a1b0-clip-184kb.jpg --> http://clip2net.com/clip/m192794/58440-clip-125kb.jpg (Not sure it's fixed in the next version, at least i did not see something like that in the ch...
by EditorRUS
Wed Apr 30, 2014 9:10 am
Forum: Ideas and Suggestions
Topic: The way the research screen pops up when completed....
Replies: 12
Views: 5132

Re: The way the research screen pops up when completed....

I never get distracted by this thing.
by EditorRUS
Sat Apr 26, 2014 10:53 pm
Forum: General discussion
Topic: What happens if you drink a science pack?
Replies: 7
Views: 3546

Re: What happens if you drink a science pack?

I'd drink violet science pack.

Two reasons:
1. I love violet color
2. It contains alien artifacts, which may contain antimatter and BOOOOOOOOOOOOOOOM with 9000 megatons.
by EditorRUS
Fri Apr 25, 2014 12:06 pm
Forum: General discussion
Topic: Game don't like me...
Replies: 6
Views: 3022

Re: Game don't like me...

Your game has started to obtain yandere features.
It protects your from harm already and enclose you...

Ah, what a cute...

Image

Teehee~
by EditorRUS
Wed Apr 23, 2014 3:24 pm
Forum: Ideas and Suggestions
Topic: Some ideas to change Bots mechanic
Replies: 15
Views: 7983

Re: Some ideas to change Bots mechanic

When you have over 10000 bots flying around entire factory and you want to replace them (higher tiers from mods). Good luck with picking them all.
In this case you can use console.
by EditorRUS
Tue Apr 22, 2014 10:11 pm
Forum: Ideas and Suggestions
Topic: Hidden Fun Stuff!
Replies: 1
Views: 1122

Hidden Fun Stuff!

Currently, game isn't fun enough without ACCIDENTS. Players must pay for their errors. Currently, damage is nothing but few green squares. But if we change something... 0. Let's imagine next situation: We had a fight with biters and they damaged gasoline storage a little. 0.1. You decided to repair ...
by EditorRUS
Mon Apr 21, 2014 11:24 pm
Forum: Ideas and Suggestions
Topic: Move chests
Replies: 4
Views: 1503

Move chests

I had deconstructed my previous factory and constructed one more, but at some moment i had to expand my factory and touch the chests with resources. I had no choice, but deconstruct them. I could have transfer all the stuff but that's too long, so... Result. http://clip2net.com/clip/m192794/13981222...

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