Search found 118 matches
- Fri Sep 26, 2014 8:12 pm
- Forum: Show your Creations
- Topic: Research topic about energy
- Replies: 7
- Views: 16952
Re: Research topic about energy
Edit: Perhaps I'm missing something here. All my experiments with pipes showed me, that the filling speed depends on the pressure and that depends on the pump, which fills it. Fluid tank is just a pipe with huge volume. Filling the storage tank is not a save measurement, cause the filling speed is ...
- Thu Sep 25, 2014 4:40 pm
- Forum: Show your Creations
- Topic: Research topic about energy
- Replies: 7
- Views: 16952
Re: Research topic about energy
Instead of using a stopwatch, I think you can set up a timed system using an assemblers production time and chest. Link an inline pump on the same electric grid as the assembler and let it run for a minute and then unplug it. Count the number of copper cables say and then compare it to the volume o...
- Thu Sep 25, 2014 2:29 pm
- Forum: Show your Creations
- Topic: Research topic about energy
- Replies: 7
- Views: 16952
Research topic about energy
This might be made already by someone, but I don't care. Testing lab: http://clip2net.com/clip/m192794/5759b-clip-630kb.jpg It's just a water tank. 1. Heat capacity of water. This one is pretty easy to begin with. Q = C * M * (T1-T0) // C Q/C = M * T1-T0 // Q C = (M * (T1-T0)) / Q Heat capacity form...
- Thu Sep 25, 2014 7:46 am
- Forum: Gameplay Help
- Topic: Should heavy oil ever be cracked into light?
- Replies: 6
- Views: 2948
Re: Should heavy oil ever be cracked into light?
Heavy oil is nuisance. I used to make lubricant and solid fuel of it. It sucks when your petroleum runs out and you don't see that for long time and all because lubricant had just filled all the tanks or solid fuel had filled all the chests, while you don't use solid fuel. I don't need lots of expre...
- Tue Sep 23, 2014 4:41 pm
- Forum: Implemented Suggestions
- Topic: Ability to see turrets range as green circle
- Replies: 4
- Views: 3066
Ability to see turrets range as green circle
There was same thread, but I decided not to bump it. I have very inefficient design of turrets (a pole surrounded with turrets, 8, 24, 48 turrets) and since I don't see their range I place them in bad places. So, the idea is simple: make it possible to graphically see turrets fire range. Either by d...
- Sat Sep 20, 2014 5:54 pm
- Forum: Ideas and Suggestions
- Topic: Mining and Resource-Harvesting Robots
- Replies: 16
- Views: 8421
Re: Mining and Resource-Harvesting Robots
This would be total OP. Why? You cannot place tons of mining drills all over a field of iron or copper, you have to carefully place them, place modules inside and so on. If you'd use robots for mining - you would be able to do that and thus literally "suck" a resource field in mere minutes...
- Tue Sep 16, 2014 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.x] [kovarex] Recipe tooltip counts
- Replies: 19
- Views: 9184
Re: Incorrect amunt of items
If i remember correctly - these items can't be made in hand, only in assemblers.
Re: 40 by 2
Well, i don't know. Most of recipes use only by 1 science pack of each needed tier, so these are strange for me.
- Tue Sep 16, 2014 1:56 am
- Forum: Gameplay Help
- Topic: What is this?
- Replies: 3
- Views: 1485
Re: What is this?
OMG, i am so stupid :< Didn't see these poles.
- Tue Sep 16, 2014 1:47 am
- Forum: Gameplay Help
- Topic: What is this?
- Replies: 3
- Views: 1485
What is this?
I've started to upgrade my factory to use logistic robots instead transport belts, but here's a problem on the picture: what is this, why i can't either examine or decontruct this thing and why it appears to be wired as if it's a pole?
- Thu Sep 11, 2014 1:04 pm
- Forum: Not a bug
- Topic: [10.8] Shooting behind a wall
- Replies: 7
- Views: 9228
Re: [10.8] Shooting behind a wall
I don't get how tall a wall is. It's taller than a biter could jump and shorter than the player?
- Thu Sep 11, 2014 8:50 am
- Forum: Not a bug
- Topic: [10.8] Shooting behind a wall
- Replies: 7
- Views: 9228
[10.8] Shooting behind a wall
Is that intended that you can shoot from behind a wall just in front of you and hit next one? http://clip2net.com/clip/m192794/3a1b0-clip-184kb.jpg --> http://clip2net.com/clip/m192794/58440-clip-125kb.jpg (Not sure it's fixed in the next version, at least i did not see something like that in the ch...
- Wed Apr 30, 2014 9:10 am
- Forum: Ideas and Suggestions
- Topic: The way the research screen pops up when completed....
- Replies: 12
- Views: 5132
Re: The way the research screen pops up when completed....
I never get distracted by this thing.
- Sat Apr 26, 2014 10:53 pm
- Forum: General discussion
- Topic: What happens if you drink a science pack?
- Replies: 7
- Views: 3546
Re: What happens if you drink a science pack?
I'd drink violet science pack.
Two reasons:
1. I love violet color
2. It contains alien artifacts, which may contain antimatter and BOOOOOOOOOOOOOOOM with 9000 megatons.
Two reasons:
1. I love violet color
2. It contains alien artifacts, which may contain antimatter and BOOOOOOOOOOOOOOOM with 9000 megatons.
- Fri Apr 25, 2014 12:06 pm
- Forum: General discussion
- Topic: Game don't like me...
- Replies: 6
- Views: 3022
Re: Game don't like me...
Your game has started to obtain yandere features.
It protects your from harm already and enclose you...
Ah, what a cute...
Teehee~
It protects your from harm already and enclose you...
Ah, what a cute...
Teehee~
- Fri Apr 25, 2014 9:13 am
- Forum: Ideas and Suggestions
- Topic: Payment method: any other Dutch want iDEAL?
- Replies: 4
- Views: 2108
Re: Payment method: any other Dutch want iDEAL?
Webmoney?
SMS?
SMS?
- Wed Apr 23, 2014 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Some ideas to change Bots mechanic
- Replies: 15
- Views: 7983
Re: Some ideas to change Bots mechanic
In this case you can use console.When you have over 10000 bots flying around entire factory and you want to replace them (higher tiers from mods). Good luck with picking them all.
- Tue Apr 22, 2014 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Hidden Fun Stuff!
- Replies: 1
- Views: 1122
Hidden Fun Stuff!
Currently, game isn't fun enough without ACCIDENTS. Players must pay for their errors. Currently, damage is nothing but few green squares. But if we change something... 0. Let's imagine next situation: We had a fight with biters and they damaged gasoline storage a little. 0.1. You decided to repair ...
- Mon Apr 21, 2014 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Move chests
- Replies: 4
- Views: 1503
Move chests
I had deconstructed my previous factory and constructed one more, but at some moment i had to expand my factory and touch the chests with resources. I had no choice, but deconstruct them. I could have transfer all the stuff but that's too long, so... Result. http://clip2net.com/clip/m192794/13981222...