Search found 69 matches

by hyspeed
Thu Apr 27, 2017 9:41 pm
Forum: Not a bug
Topic: [0.15.2] Headless Desync
Replies: 5
Views: 1424

Re: [0.15.2] Headless Desync

Hi,

yes, it was a mod - I thought of that about the same time you posted a reply. Sorry about that.

thanks,
jon
by hyspeed
Thu Apr 27, 2017 7:56 pm
Forum: Not a bug
Topic: [0.15.2] Headless Desync
Replies: 5
Views: 1424

Re: [0.15.2] Headless Desync

I am getting this also (0.15.3).
factorio-current_hyspeed_1.log
Fresh server start, old map, works in single player
(11.44 KiB) Downloaded 74 times
Hi,
by hyspeed
Thu Apr 27, 2017 3:38 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37770

Re: [MOD 0.14] More Floors 1.0.6

I can confirm that changing those three files fixes the error on startup and makes the mod work correctly.

I'm quite happy!
by hyspeed
Fri Apr 21, 2017 8:58 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143681

Re: Friday Facts #187 - Space science & 0.15 graphics

Hi, With regard to the auto-launch of rockets. I see in the image that it is tied to a satellite, and you mention support for mods in terms of returning items. Will the auto-launch work on any item in the inventory or only a satellite? I'd like it to be easy for a mod-maker to give me 3 tanks for a ...
by hyspeed
Wed Apr 19, 2017 12:00 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37770

Re: [MOD 0.14] More Floors 1.0.6

I would love to turn those Arrow Grate into lighted walkways. Perhaps a different mod or a stretch objective would be to have the object - if connected to power - would light up the arrows or would emit a glow. I can clear up the dark blotches with lights. I was just hoping there would be a cool way...
by hyspeed
Tue Apr 18, 2017 7:11 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37770

Re: [MOD 0.14] More Floors 1.0.6

Hi, Here is a clip from my stream. I think it shows what I am dealing with and what I would love to have. Look to the left side after I disable the lights: https://clips.twitch.tv/ManlyPopularWrenDancingBanana What would be great is a floor that - when connected to power - emits a light. Even if it ...
by hyspeed
Mon Apr 17, 2017 7:30 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37770

Re: [MOD 0.14] More Floors 1.0.6

Hi, I use More Floors in my Roboport Grid Layout (rgl-maps.ga/factorio_maps/fW1/) maps and have gotten a lot of compliments on the beauty of your work (https://drive.google.com/file/d/0B1BvkqXERgRia3FnampTd2ZsdkU/view?usp=sharing). I have recently replaced the concrete in the map you see with your E...
by hyspeed
Fri Mar 31, 2017 2:31 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 286487

Re: [MOD 0.14.20] Robot Army. 0.2.3

Hi, I have been using this mod for a while and I love it. I thought of a new feature that would improve it. Could you create a tool like the Deconstruction Planner that would let the player click and drag to pickup robots? This would help when i have a group of robots deployed and they are moving - ...
by hyspeed
Fri Mar 10, 2017 6:03 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38613

Re: Friday Facts #181 - Calm before the storm

Is it possible to make keys that automatically expire after 1 year?
by hyspeed
Wed Dec 21, 2016 3:57 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 66516

Re: Can the player be killed by train? (Train kills?!) ☸

Hi, I would like to have the screen flash when the player is in danger of being hit by an incoming train. The flash would be similar to when the player takes damage, but instead of red, it could be yellow, orange, or even blue. The technology already exists - the engine knows its path which can be s...
by hyspeed
Sat Dec 17, 2016 6:16 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 65266

Re: Friday Facts #169 - Combat revisit 2

Hi, I _only_ turret creep - with ammo. I don't usually build walls, laser turrets, or capsules. I agree that changes should be made. I'd love to have a reason to build the more complex / powerful military elements. But I'm going to take the most efficient path I have. If you want me (the player) to ...
by hyspeed
Mon Oct 17, 2016 8:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 20095

Re: [MOD 0.12.x] Enhanced Map Colors

Ahh, I don't use walls.

I use turret creep, so they get lost in trees often.
by hyspeed
Mon Oct 17, 2016 8:03 pm
Forum: Balancing
Topic: Please use Stone in more recipies
Replies: 18
Views: 6893

Please use Stone in more recipies

Hi, I would like to see stone be required more. I have over 1,000 hours of play and I understand the goal for keeping it simple for newer players. I also realize that what I will suggest would cause graphics rework. - Yellow belt: 1 stone - Red belt: 1 brick - Blue belt: 1 concrete - Large Power Pol...
by hyspeed
Wed Oct 05, 2016 12:00 am
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 20095

Re: [MOD 0.12.x] Enhanced Map Colors

Hi,

Yes, that is good information. I was kinda hoping you would add it to this mod. Is that on your road map for this?

thanks,
jon
by hyspeed
Sun Oct 02, 2016 12:31 am
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 20095

Re: [MOD 0.12.x] Enhanced Map Colors

Hi,

How can I change the color of turrets?

thanks,
jon
by hyspeed
Fri Sep 30, 2016 8:30 pm
Forum: Ideas and Suggestions
Topic: Allow /save /quit & /restart to Admins
Replies: 0
Views: 498

Allow /save /quit & /restart to Admins

Hi,

I know at least two of these commands are available at the console.

I would like to use them as an admin on my server through my connected client.

If restart could be provided with a save name of the save to load on restarting, it would be very helpful against trolls.


thanks,
jon
by hyspeed
Sat Sep 24, 2016 2:48 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37770

Re: [MOD 0.14] More Floors 1.0.4

Hi, I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit. However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be...
by hyspeed
Wed Sep 21, 2016 9:45 pm
Forum: Multiplayer
Topic: Looking to rent a server whos company is based in the USA.
Replies: 6
Views: 2602

Re: Looking to rent a server whos company is based in the USA.

Care to share that AWS setup info?
by hyspeed
Sat Sep 17, 2016 2:53 pm
Forum: Ideas and Suggestions
Topic: Display the Server Name in Game (Multiplayer Feature Request)
Replies: 2
Views: 1991

Display the Server Name in Game (Multiplayer Feature Request)

Please display the server name in game.


I would like to know the name of the server after connecting so that I can make a note of it and return later.


thanks,
jon
by hyspeed
Mon Sep 05, 2016 9:07 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 286487

Re: [MOD 0.14.3] Robot Army. 0.2.3

Excellent!

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