Search found 69 matches

by hyspeed
Mon Sep 05, 2016 4:18 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 286446

Re: [MOD 0.14.3] Robot Army. 0.2.3

Hi kyranzor, I am using RA in the September Community map, which is Toxic Jungle - a heavy forest. Watching them path find to get to a biter base by cutting down trees is fascinating and hilarious. (I am only use BattleBots at this time.) I recall earlier discussions (perhaps on the mod portal) abou...
by hyspeed
Mon Sep 05, 2016 2:28 pm
Forum: Pending
Topic: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"
Replies: 5
Views: 1915

Re: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Hi, This is a copy of the mods folder as a zip file . I had an issue later with the Chainsaw mod regarding ghost images that the developer fixed with an update. I now have almost 15 hours into this map and haven't had a repeat. And I've cut down a lot of trees. If I can help more, please let me know...
by hyspeed
Sun Sep 04, 2016 12:38 am
Forum: Ideas and Requests For Mods
Topic: Mod Request: Stash Chest & Inserter
Replies: 0
Views: 513

Mod Request: Stash Chest & Inserter

Hi, I always put a box and inserter off to the side of my main bus for each item on the bus. I cap it at one stack with the box limit. I use this before logistics robots to provide me with a quick way to get intermediate materials (e.g. iron plate, steel, etc.). Later, I add wires so that I can limi...
by hyspeed
Sat Sep 03, 2016 3:19 pm
Forum: Pending
Topic: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"
Replies: 5
Views: 1915

[0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Hi, I crashed Factorio last night while cutting trees. The log is attached, the save file is here . It is relatively early in the game, but there are a lot of mods and mixes in play. The save is 5 or 10 minutes before the crash. I did nothing significant in between - just placing some belt and clear...
by hyspeed
Fri Aug 26, 2016 8:10 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37759

Re: [MOD 0.14] More Floors 1.0.4

There isn't a way to have one that does both?

Because if I stay on 0.13, I'll keep getting notified of updates, but I won't be able to take them.

thanks,
jon
by hyspeed
Fri Aug 26, 2016 8:03 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 93188

Re: [MOD 0.13] Water Well - pump water from the underground

Hi,

I noticed the update makes it only work on 0.14.

Is there a way to make it work on both 0.13 and 0.14?

thanks,
jon
by hyspeed
Sat Aug 20, 2016 2:20 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37759

Re: [Mod 0.13] More Floors 1.0.3

I *really* appreciate this mod. I split my factory into areas and this (combined with concrete colors) allows me to do many great designs. Here's an example of an 'intersection'. https://drive.google.com/open?id=0B1BvkqXERgRib1h5dUxpWGdGLUU The reason for this is that I use Robot Army and they need ...
by hyspeed
Wed Jun 29, 2016 2:11 am
Forum: Duplicates
Topic: [0.13] CTD - SHIFT-RIGHT-CLICK
Replies: 2
Views: 1182

[0.13] CTD - SHIFT-RIGHT-CLICK

Hi, The crash happened while attempting to put ammo in a newly placed turret. I was holding a stack of regular ammo, waiting for the 20th ammo to be available (building from pocket) and as soon as it was, I did crtl-right-click (to put half of the stack) in the turret. The game froze and required ct...
by hyspeed
Tue Jun 21, 2016 3:32 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 21313

Re: [MOD 0.12.x] Spawn Belt 0.1.1

This was super helpful for me to figure out layouts for furnaces and smelting. I was able to figure out a way to 'simplify' and multi-dimensional furnace layout that could start at stone furnace and move up to electric - plus be easily used for steel. I wouldn't have been able to do it without being...

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