Search found 115 matches

by iamwyza
Fri Jul 07, 2017 5:55 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 48395

Re: [0.15.x] ShinyAngelGFX

It's not a huge deal, just something that struck me as odd. Makes sense though if they are doing some sort of color shift outside of your control though.
by iamwyza
Fri Jul 07, 2017 4:49 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 48395

Re: [0.15.x] ShinyAngelGFX

It looks like the ghost for the mk3 induction furnace is wrong. It's colored like a mk4 induction furnace. Not sure if this affects others or not.
shinyangel ghost issue.PNG
shinyangel ghost issue.PNG (447.12 KiB) Viewed 7591 times
by iamwyza
Wed Jul 05, 2017 6:43 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407032

Re: Development and Discussion

Any chance to get Mk3/Mk4 washing stations?
by iamwyza
Tue Jul 04, 2017 3:39 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 81041

Re: Bob's Mod Graphics Update Discussion

Confirmed the changes look amazing. Thanks so much for your time on this. Tedious changes like this would drive me nuts to do.
by iamwyza
Tue Jul 04, 2017 6:28 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 81041

Re: Bob's Mod Graphics Update Discussion

Sorry for another, yay for days off and time to really play. Looks like the connection to vanilla storage tanks is also weird. tank connection.PNG This might also be fixed with your cap changes, but wanted to show another way that specific view of a pipe is behaving badly. Thanks for taking your tim...
by iamwyza
Tue Jul 04, 2017 3:03 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 81041

Re: Bob's Mod Graphics Update Discussion

I also think fix 3 is the best of the available options. I don't know if this is a problem with the pipes or with factorissimo, but there is also another bug that happens with Factorissimo 2's bulk transfer pipes when the connection is pipe on top, then bulk transfer pipe on bottom: factorissimo tra...
by iamwyza
Tue Jul 04, 2017 1:02 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 81041

Re: Bob's Mod Graphics Update Discussion

Latest pipe update has an odd thing when you are attaching an underground pipe from top to bottom:
broken pipes.PNG
broken pipes.PNG (61.66 KiB) Viewed 9361 times
by iamwyza
Mon Jul 03, 2017 10:35 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35498

Re: Nuclear ideas (Thorium and others)

In theory you can use Deuterium as some sort of fuel, a fusion fuel that makes Helium, or just burn it in oxygen to make heavy water, as if it were hydrogen(But with this one, what would be the point, when you already have hydrogen) And heavy water is apparently used as a neutron absorption fluid i...
by iamwyza
Sat Jul 01, 2017 2:55 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 81041

Re: Bob's Mod Graphics Update Discussion

Oh man, i love it. The copper pipes having the weird spots where the color overlay doesn't quite work has always annoyed the crap out of me. These look amazing.
by iamwyza
Tue Jun 27, 2017 1:42 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 356517

Re: [0.15.x] Bob's Mods: General Discussion

Hello there, new to Factorio modding, experienced with modding other games. Where do I go for some fort of "table of contents" with an actual useful description of what each individual mod does and how it affects gameplay? So far all I'm keenly understanding is that it introduces new type...
by iamwyza
Mon Jun 19, 2017 3:36 am
Forum: Ideas and Requests For Mods
Topic: Net Production Statistics Mod - Request
Replies: 1
Views: 946

Net Production Statistics Mod - Request

Is as the name states. Right now we have production statistics and consumption statistics. It'd be stellar if we could have a 3rd option that shows the net usage. (basically Production-Consumption) Graphs are nice, but just having a simple net would be sufficient.
by iamwyza
Sun Jun 18, 2017 7:30 pm
Forum: Bob's mods
Topic: [.14] Where can I find Cobaltite?
Replies: 7
Views: 6911

Re: [.14] Where can I find Cobaltite?

Advanced copper processing is only made in Chemical Furnaces or Multi-Purpose Furnaces.
by iamwyza
Thu Jun 15, 2017 4:10 am
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 15156

Re: [Mod 0.15] Omnimatter

Posted this on the mod portal, but didn't see a response. Found a bug in Omnilibrary+Omniscience: I have a rather extensive mod-list, which if necessary I can gather, but it's basically Bobs+Angels+LTN. If I enable omnimatter_science I get an error in omnilib/prototypes/functions.lua:174:attempt to ...
by iamwyza
Sun Jun 11, 2017 10:46 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
Replies: 101
Views: 79001

Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

How about there are 2 recipes. Level 1 without Fertalizer gives no seeds and X wood. Level 2 with fertalizer gives seeds and X2 wood. (or whatever the balance ends up being). Then you can have the simple less efficient mechanic and a more complicated mechanic for later. (it isn't like that's an unpr...
by iamwyza
Sun Jun 11, 2017 4:40 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35498

Re: Thorium ideas

Too low TWR unusable. Try project orion :) That may be true for the first stage, but nuclear rockets would be AMAZING for second stages. With a nuclear second stage, you wouldn't need a third stage. There is that pesky minor bit that in the event of catastrophic failure you get to spread radioactiv...
by iamwyza
Sat Jun 10, 2017 4:37 am
Forum: General discussion
Topic: how long does 'experimental' take?
Replies: 13
Views: 4687

Re: how long does 'experimental' take?

Experimental never takes long enough. Most of the bugs are freaking hilarious. I've found the game to be extremely stable. I may just not notice them though True, that said, I just finished a 70 hour fresh game on .15. Sure I ran into a few annoyances, but the worst stuff was fixed within a day. :)
by iamwyza
Sat Jun 10, 2017 4:35 am
Forum: General discussion
Topic: Parallel Computing and Factorio
Replies: 14
Views: 7938

Re: Parallel Computing and Factorio

There are many issues with your solution to the problem, but really it comes down to just one that means your plan can never work the way factorio is designed. Because factorio uses a deterministic design it means that each player runs the entire simulation on their system. If you've ever played onl...
by iamwyza
Fri Jun 09, 2017 5:35 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35498

Re: Thorium ideas

Oh oh. How about as an alternative rocket fuel for launches? NUCLEAR ROCKET FUEL! there are actual nuclear rocket engines proposed, and RTG's (Radiothermal generator) are a thing for satellites/rovers. Not so much. RTG's have such abysmal efficiency it'd be basically impossible to launch a rocket w...
by iamwyza
Fri Jun 09, 2017 3:14 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35498

Re: Thorium ideas

Oh oh. How about as an alternative rocket fuel for launches? NUCLEAR ROCKET FUEL! there are actual nuclear rocket engines proposed, and RTG's (Radiothermal generator) are a thing for satellites/rovers. Not so much. RTG's have such abysmal efficiency it'd be basically impossible to launch a rocket w...
by iamwyza
Thu May 25, 2017 5:03 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 356517

Re: [0.15.x] Bob's Mods: General Discussion

(not a chemist, using a wiki, treat accordingly) With sodium hydroxide, it appears it is most commonly used in its aqueous state. It also appears that it can be used in that state to scrub oil of sulfur dioxide. I know there is a sulfur processing option in bob's oil, but what if that version requir...

Go to advanced search