Search found 115 matches

by iamwyza
Mon Aug 22, 2016 5:07 pm
Forum: Bob's mods
Topic: Greenhouse generates "grow trees" items, fills output, halts
Replies: 6
Views: 4087

Re: Greenhouse generates "grow trees" items, fills output, halts

I suggest using the setup Bob provided in the greenhouse thread: https://forums.factorio.com/viewtopic.php?f=51&t=25910 It has worked for me, though I do add 4 circuit connections to it attached to the 4 inserters coming off the wood output chest and attach them to the sappling chest. On the ins...
by iamwyza
Mon Aug 22, 2016 5:02 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373930

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Technically you could have all the ores in starting area. That would remove the need for travel for most of things - most likely you would need to grab additional iron/copper/lead and maybe tin later on. Some ores are now configured as quite rare in RSO - it would be good to know if thats what caus...
by iamwyza
Mon Aug 22, 2016 2:19 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373930

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Hi, I just started using Bobs mods and having some problems getting a good map. If I use RSO, it seems that the additional resources created by bob's ore mod are so rare that it would be impossible to find beyond the starting area. If I do not, there are so many ores everywhere, there is no room fo...
by iamwyza
Fri Aug 19, 2016 7:25 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 84073

Re: Friday facts #151 - The plans for 0.14

doesn't it take longer and longer just to haul in resources from further and further away? copper, iron, coal and oil get depleted rather fast and don't regenerate like trees nor are they infinite as water. It does take longer and longer... but that doesn't really force you to restart a map unless ...
by iamwyza
Tue Aug 16, 2016 7:16 pm
Forum: Releases
Topic: Version 0.13.15
Replies: 15
Views: 20697

Re: Version 0.13.15

Is there a way to easily see ALL of the items in the logistics network? At the moment, when I mouse over a requester, provider, or storage chest, I can see most of the logistics content on the right side of the screen, EXCEPT for the part that goes under the armor/weapons display in the lower right...
by iamwyza
Sat Aug 13, 2016 2:24 pm
Forum: Bob's mods
Topic: Typo in module config? [0.13.0]
Replies: 4
Views: 1931

Re: Typo in module config? [0.13.0]

2 things. Yup that's a typo.

However the reason for the message is valid. God Modules were changed so that they only work on intermediates (just like regular production modules). There is a config setting to change this, you might have to look in the modules history to find it though.
by iamwyza
Thu Aug 11, 2016 9:40 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373930

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

I could be wrong, but I thought that Nickel spawned at start by default now.
by iamwyza
Wed Aug 10, 2016 5:53 am
Forum: Bob's mods
Topic: cannot find lithium water after update
Replies: 3
Views: 1690

Re: cannot find lithium water after update

I find Lithia water's rarity is equal to that of oil (on default). So just keep exploring and as new map segments are generated, there should be a chance for lithia water patches to generate too.
by iamwyza
Tue Aug 09, 2016 3:56 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 153502

Re: [0.13.x] Bob's Mods: General Discussion

pieppiep wrote:Why not just dump it in the logistic network and place enough logistic storage boxes?
I have had games where I've had literally 30+ storage chests with nothing but this material. Sure I can just keep adding chests, but I really don't want to ;)
by iamwyza
Tue Aug 09, 2016 5:21 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Revamp Mod.
Replies: 41
Views: 22506

Re: [0.13.x] Bob's Revamp Mod.

Bob's advanced science pack and mk2 lab is required for the last rocket speed tech which is required for the rocket silo tech. But yeah, it would be nice if the rocket construction required more bobs stuff. The low density structures are made mostly of steel and copper;. Aluminium and/or titanium w...
by iamwyza
Mon Aug 08, 2016 8:22 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 314464

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Hi bobingabout The pressing issue - can we control count of items that inserter takes and items that inserter puts (stack bouns input and stack bonus output) - I want to control these settings separately from each other and for each individual inserter - please say that possible to modify :?: so we...
by iamwyza
Mon Aug 08, 2016 8:20 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 153502

Re: [0.13.x] Bob's Mods: General Discussion

The other problem is that currently late game use of the best stuff isn't all that useful. Yes you can upgrade your infrastructure to be insanely fast/productive, but it isn't used for the one thing you'd want it to be, in the rockets. I'd love to see rockets require all the late game materials in m...
by iamwyza
Mon Aug 08, 2016 8:16 pm
Forum: Releases
Topic: Version 0.13.15
Replies: 15
Views: 20697

Re: Version 0.13.15

Maybe I'm blind, but where can I research curved rails? There are no more "curved" rails. Just grab the rail, hover your mouse over an existing rail and a small arrow will pop up. Click the arrow once then move your cursor where you want the rail to go. You'll find it auto creates the cur...
by iamwyza
Sat Aug 06, 2016 8:44 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 207088

Re: Friday Facts #128 - Back down to earth

I think that the loader for trains is a little bit overpowered. I think the loader is good for situations like mining, where you wanna mine and you like the idea of a buffer, so that maybe your miners are relatively slow at certain times, this way you can load up a chest and then the troughput is s...
by iamwyza
Tue Aug 02, 2016 5:29 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129701

Re: [0.12.x][v0.12.8] Bob's Power mod

Have you considered a more compact steam engine? Basically something like a steam turbine that basically = 5x Input, 5x material cost, 5x output as 1 Steam Engine? (purely for space saving, though you could argue that you could do something like 5.25x output as it would possibly be more efficient).
by iamwyza
Mon Aug 01, 2016 5:29 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Revamp Mod.
Replies: 41
Views: 22506

Re: [0.13.x] Bob's Revamp Mod.

I haven't started testing the revamp mod yet, so if this is already part of it, I apologize. I just "finished" probably my 3rd or 4th playthrough of Bob's. One thing I've noticed is that launching the rocket is too easy with Bob's. It doesn't really require most of the highest level stuff....
by iamwyza
Sun Jul 24, 2016 6:00 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 314464

Re: [0.12.x][v0.12.10] Bob's Logistics mod

bobingabout wrote:
steinio wrote:Is there a proper way to quick place a long inserter?
Not yet.

I am open to suggestions though, Perhaps in this case I should add a key combination, like holding L while placing maybe?
I Like that idea !
by iamwyza
Thu Jul 21, 2016 5:19 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Revamp Mod.
Replies: 41
Views: 22506

Re: [0.13.x] Bob's Revamp Mod.

Whatever the ultimate resolution is. It'd be nice to get some sort of processing tree setup so that we can follow it. I know I like visualizations of stuff, it helps me get inside the complexity of it. If possible, I'd like more options to create some of the ore stuff using advanced processing. I kn...
by iamwyza
Fri Jul 15, 2016 11:21 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 33241

Re: Friday Facts #147 - Multiplayer rewrite

I seriously hope you manage to pull off some kind of re-write that would allow us to play together. Server vs peer-to-peer is about 3+ players. If two people have a crappy connection, switching to server mode won't help. Well, unless the server is located between them. Say setup in...India? Where y...
by iamwyza
Fri Jul 15, 2016 4:05 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 33241

Re: Friday Facts #147 - Multiplayer rewrite

Good news. When will we see this? .14? I'm guessing probably. This sounds like a pretty major re-write, I kind of doubt they'd stick it in .13. Of course, what that could mean is .14's primary release motivation is MP 1.0. Or maybe not. I suspect we'll know in a couple weeks when they release the u...

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