Search found 228 matches

by CreeperDaReeper
Mon May 25, 2015 1:54 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 21072

Re: [Request] Recipe Configuration Mod

engineer13 wrote: ~ snip ~
How does, "Industrial Item Index" sound as a mod name?
by CreeperDaReeper
Sun May 24, 2015 10:03 pm
Forum: General discussion
Topic: Why don't crafting machines have inserters in their recipes?
Replies: 12
Views: 8572

Re: Why aren't crafting machines made with inserters?

The reason is simple: an inserter cannot create things yet. That can only be done by furnace or assemblies (which are handled by the same code). There is nothing, which says, that this might not change in future, but for now this is the only entity besides the player, that can craft stuff. I'm pret...
by CreeperDaReeper
Sun May 24, 2015 6:55 am
Forum: Mods
Topic: [MOD][WIP] Rocket Express
Replies: 12
Views: 27213

Re: [MOD][WIP] Rocket Express

Did you just make a carpet bombing turret while making a rocket-propelled transportation system?
by CreeperDaReeper
Thu May 21, 2015 9:47 am
Forum: Mods
Topic: [0.11.X] Burner Lamp
Replies: 16
Views: 13300

Re: [0.11.X] Burner Lamp

The following assumes the burner lamp functions as a stone furnace;

Would it be possible to make a recipe thats only used by the Burner Lamp that uses coal as fuel, and as the item to be 'smelted'? And then just set the craft time to very long but low pollution.
by CreeperDaReeper
Mon May 18, 2015 5:03 am
Forum: Texture Packs
Topic: Cursed stuff
Replies: 14
Views: 28767

Re: Cursed stuff

YuokiTani wrote:
Pure Awesome
[insert every expletive known to man here] Dayum Yuoki, thats just. Dayum.
by CreeperDaReeper
Sat May 16, 2015 12:44 am
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97476

Re: [MOD 0.11.x] Larger Inventory

That might be possible but the swapping of the player with the new one while maintaining the inventory would be tricky and problem ridden. Have the research throw up a button on screen that says "Upgrade Inventory" clicking on it tells you to empty your inventory first. Any reserved and/o...
by CreeperDaReeper
Sun May 10, 2015 11:53 pm
Forum: Mod portal Discussion
Topic: Mod portal/repository operated by Factorio dev team
Replies: 10
Views: 7982

Re: Mod portal/repository operated by Factorio dev team

I guess I'll throw my own suggestion into the mix then. I think the way Starbound handles mods would be usefull.

Starbound Mods

Also of note, after clicking on any mod, scroll to the bottom of its Overview tab. Just above the 'Rate this Resource' bar, Mod Pack and Mod Assets permissions display.
by CreeperDaReeper
Sun May 10, 2015 3:10 pm
Forum: Mods
Topic: [0.11.19] Bulldozer MOD
Replies: 36
Views: 33112

Re: [0.11.19] Bulldozer MOD

while writing this i have however seen a possible use for this feature. I may look at adding it to the bulldozer when the endless resource mod is active thus allowing the player to remove depleted ore fields, I would be programming it to operate only when endless resource mod is active and an ore p...
by CreeperDaReeper
Tue Apr 28, 2015 9:52 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 72982

Re: Friday Facts #74 - The brainstorming

In every game I play, the number one thing I love the most is a "new game plus", where I can start over brand new with some (if not all) of my work from a previous play through carrying over. Being able to mine an area until I'm bored, transport it all up to my space platform, and start a...
by CreeperDaReeper
Thu Apr 23, 2015 12:18 pm
Forum: Mods
Topic: [0.11.19] Bulldozer MOD
Replies: 36
Views: 33112

Re: [0.11.19] Bulldozer MOD

eventually i will probably change the design to be independent from the tank but for the time being i'm happy with the balance. If enough people think it should be adjusted i will defiantly take a serious look at it. (your thoughts please) in the mean time ill defiantly have a think on the Chruchil...
by CreeperDaReeper
Sat Apr 18, 2015 1:24 am
Forum: Ideas and Suggestions
Topic: Change curved track rotation to require fewer keypresses
Replies: 10
Views: 4783

Re: Change curved track rotation to require fewer keypresses

SHiRKiT wrote:
n9103 wrote: ~ snip ~
I still can't =\
I'm with SHiRKiT on this one. Rotation order has always felt jumbled. And I understand its current rotation order.
by CreeperDaReeper
Wed Apr 15, 2015 8:09 am
Forum: Mods
Topic: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE
Replies: 12
Views: 16210

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Would it be too much to ask for a mini-mod of just the living-forest? Some people might like that.
by CreeperDaReeper
Wed Apr 15, 2015 8:05 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80230

Re: [0.11.X] N.Tech-Chemistry

Instead of having the sulfur removal be its own recipe, why not have it be part of the basic/advanced oil refining recipes?
by CreeperDaReeper
Tue Mar 17, 2015 12:45 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373864

Re: [0.11.x][v0.6.5] Bob's Ore Mod.

if I were to do motors, or electromagnets, I'd probably not use a gear in it for the core, I'd more likely use a recipe that included iron plates and copper wire. I could add a new alloy for the magnetic cores too, but I can't remember what alloy it is they use for that, I'll have to look it up. Al...
by CreeperDaReeper
Mon Mar 16, 2015 3:29 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373864

Re: [0.11.x][v0.6.5] Bob's Ore Mod.

You may sugest new intermediate items, but keep them limited. How about copper wire wrapped around iron gears to make crude electromagnetic motors? Possibly even have it require rods as well. They could replace circuit boards in some of the more mechanical items like basic electric inserters. Could...
by CreeperDaReeper
Mon Feb 02, 2015 5:32 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 568821

Re: Yuoki Industries 0.2.23 (11.13)

Would it be possible to make a special pipe that only the liquid torque could flow through that would be textured to look like a spinning axle? The more liquid torque flowing throw said pipe, the faster its animation would spin. Just a thought using the hack-y method. Better turbines would output mo...
by CreeperDaReeper
Fri Jan 09, 2015 8:51 am
Forum: Ideas and Suggestions
Topic: Construction Oriented Exoskeleton
Replies: 4
Views: 3563

Re: Construction Oriented Exoskeleton

You might want to put a taste of actual execution of the idea in, rather than using simple fantasy. But that's just my opinion. Your idea, your direction. :) You seem to have grasped the direction I was aiming for rather well, which is construction based. When I went looking for pics though, I coul...
by CreeperDaReeper
Mon Dec 29, 2014 8:02 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 21072

Re: [Request] Recipe Configuration Mod

I hope history doesn't repeat itself here because I really would like to be able to change the recipes where I think it needs it. Thanks for agreeing with me by the way, because I believe that without people to back this idea up, the mod will fail to become recognized/ completed. I'm more than happ...
by CreeperDaReeper
Mon Dec 29, 2014 12:24 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 21072

Re: [Request] Recipe Configuration Mod

donoya wrote: ~ snip ~
I want this because reasons. Minecraft had something similar that I loved to death.

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