Search found 478 matches
- Mon Jun 29, 2020 4:39 am
- Forum: Texture Packs
- Topic: Discarded and/or unused
- Replies: 20
- Views: 15600
Re: Discarded and/or unused
Appreciate you.
- Sat Jun 27, 2020 12:28 am
- Forum: Modding discussion
- Topic: Fixing data stage spam
- Replies: 39
- Views: 10440
Re: Fixing data stage spam
I hate spamming the log file, but I need to know what's going on in a clear way as my mods explore through other people's mod data and try to hook into and adjust them. I would greatly appreciate the availability of an output file during data stage. It would also be easier to search.
- Fri Jun 26, 2020 1:49 am
- Forum: Modding help
- Topic: Write to file in data stage
- Replies: 5
- Views: 2134
Re: Write to file in data stage
Yes, can't you print to terminal (or is it stdout ?) while the game is starting up ? I believe you are correct. print() prints to stdout, whereas log() prints to log (which also prints to stdout in the sense that the factorio logging is printed to stdout by default). I am disappointed to find out t...
- Mon Jun 15, 2020 3:32 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 28910
Re: [MOD 0.17+] Adamo Mods
I'm officially back and working on clearing out the bug reports on my mods. I got all my mods loaded up into my personal gitlab server and updated my workflows so I think this should go swimmingly. (Heh.) Now is the time to remind me of things if I forget them! Thanks for the suggestion. I'll consid...
- Fri Feb 21, 2020 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.76] Info in Crafting Menu Tooltip for Fluid-powered Boiler does not include Efficiency Calculation
- Replies: 8
- Views: 3752
- Tue Feb 11, 2020 9:07 pm
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 28910
Re: [MOD 0.17+] Adamo Mods
1&2: Aight. Sad to see it go, because like I said it was pretty much the only viable way to use it as taxi, but I hope the part you're working on will be even better. There's no reason I'm aware of not to use the Helicopters mod from Kumpu. It still has the remote control that you're used to. I...
- Tue Feb 11, 2020 8:31 pm
- Forum: Not a bug
- Topic: [0.18.3] Are these the correct values for tile pollution?
- Replies: 4
- Views: 986
Re: [0.18.3] Are these the correct values for tile pollution?
OK, thanks, Klonan. Just an FYI, it looks like the wiki is wrong, then. So maybe not a "bug" but definitely something you all should be aware of.
- Tue Feb 11, 2020 12:11 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202835
Re: Parrallel processing in games & applications
You can't do that if all of the operations depend on the results of the previous one. Such a program can only be run sequentially. Parallelization has little to do with time. Factorio is just a "program" on a loop. The "program" runs every 16.6ms (for 60fps) and must complete al...
- Tue Feb 11, 2020 5:34 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202835
Re: Parrallel processing in games & applications
Consider the following: there's two inserters which can grab items from the same position of a belt in that timestep. But only one can grab them. You need to have a well-defined order for them, or in one case inserter 1 will be quicker, in another the other - and for instance in one case you build ...
- Mon Feb 10, 2020 5:42 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 28910
Re: [MOD 0.17+] Adamo Mods
1. By removal of the auto-pilot, do you actually mean completely? So there's no camera+helipad window to click on when you enter your helicopter? I ask because it was pretty much the safest & fastest & non-boring (and only) way to use that thing. (Especially in crowded factories or close to...
- Mon Feb 10, 2020 5:33 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202835
Re: Parrallel processing in games & applications
My understanding is that the *only* things that can't always be done in parallel are things that have to be matched in the time coordinate. That's essentially the same as saying "all of those things that have to be completed before the next tick". You forgot dependencies. If calculation B...
- Sat Feb 08, 2020 10:21 pm
- Forum: Not a bug
- Topic: [0.18.3] Are these the correct values for tile pollution?
- Replies: 4
- Views: 986
Re: [0.18.3] Are these the correct values for tile pollution?
I see someone moved this to "not a bug", but according to the words on the wiki and/or the values in the code, it is in fact doing the opposite of what you expected, right? Could someone at least respond to explain which one is correct while moving it to "not a bug"? I have tiles...
- Sat Feb 08, 2020 4:52 am
- Forum: Not a bug
- Topic: [0.18.3] Are these the correct values for tile pollution?
- Replies: 4
- Views: 986
[0.18.3] Are these the correct values for tile pollution?
Hey All, I noticed that there is a value for tiles to produce/consume pollution that is now mandatory. Wanted to check that these are in fact the correct values, because it seemed kind of weird that water, grass, dirt, and so on would be *producing* pollution. I see here on the wiki: pollution_absor...
- Sat Feb 08, 2020 2:15 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202835
Re: Parrallel processing in games & applications
Clusterio is awesome and much more on topic but pretty much the opposite of what I asked for (minimize the resources needed to run the exact same simulation over multiple instances running on the same computer). I'm sure it's been beat to death, but I'll throw in my thoughts. My understanding is th...
- Fri Feb 07, 2020 12:26 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202835
Re: Parrallel processing in games & applications
Speaking of which, any way to have multiple Factorio instances share as much "stuff" as possible ? (I'm especially thinking of atlases in VRAM, anything else ?) Has clusterio been mentioned, already? We run a cluster of factorio servers, so we're taking advantage of parallel processing th...
- Tue Feb 04, 2020 12:15 am
- Forum: Ideas and Suggestions
- Topic: Thermal power plant
- Replies: 34
- Views: 8747
- Fri Dec 13, 2019 10:37 pm
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 30478
Re: Removing fluid temperature - thoughts?
I played around a lot with temperatures while making my physics mod. My ultimate conclusion is that, as things are, the *only* real dependency for temperature is the "max temp" value of the consumer (most of the time energy, but there's also the case of using steam to make things, where c...
- Fri Dec 13, 2019 4:54 am
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 30478
Re: Removing fluid temperature - thoughts?
I played around a lot with temperatures while making my physics mod. My ultimate conclusion is that, as things are, the *only* real dependency for temperature is the "max temp" value of the consumer (most of the time energy, but there's also the case of using steam to make things, where cl...
- Wed Nov 27, 2019 3:26 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 28910
Re: [MOD 0.17+] Adamo Mods
I would normally not double-post, but the above was already a monster. I'm not sure what went wrong when you tried it, but the electric energy source works fine as far as I can tell. I've pushed a 1x1 5MW "Electric Heater" into ANE 0.0.2, if you want to verify and/or use any of my prototy...
- Wed Nov 27, 2019 3:22 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 28910
Re: [MOD 0.17+] Adamo Mods
it's just weird and bothering me that energy_source={type="electric",usage_priority="secondary-input"} doesn't work. I know exactly what you mean. That said, this has led me down an interesting path of reading [...] If starting from "ground zero", I would probably prop...