Search found 478 matches

by Adamo
Wed Oct 02, 2019 11:44 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

outputing a solid without configurable inserter while needing 2 different liquid is a puzzle. ( there are tools to ease that in the modpack ) A puzzle for sure, but it is doable! If there was some trade-off in flexibility to remove the sloshing , that could be balanced by adding another module slot...
by Adamo
Wed Oct 02, 2019 11:40 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

Regarding the infos i found in https://forums.factorio.com/viewtopic.php?f=25&t=63801&p=388975&hilit=unstable+simulation#p388975 about how pipe flow work, i would like to have it behave mostly like the vanilla boiler. Sorry, I guess I didn't explain well enough. It is impossible current...
by Adamo
Tue Oct 01, 2019 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.69] CTD on load saved game related to Fluidboxmanager
Replies: 2
Views: 1720

Re: [Dominik] [0.17.69] CTD on load saved game related to Fluidboxmanager

Dominik wrote:
Tue Oct 01, 2019 2:02 pm
Hi, this is a known issue and already fixed.
OK, thanks.
by Adamo
Tue Oct 01, 2019 8:27 pm
Forum: Modding discussion
Topic: Balancing recipes?
Replies: 13
Views: 3963

Re: Balancing recipes?

95% of the materials in a nuclear reactor are the concrete and steel. 35% of all the steel used at a nuclear site is just the rebar in the concrete. So, if anything, 500 steel is about right and 500 red chips/copper is where it goes sideways. It should be more like 10 red chips and 30 copper. :p Eh...
by Adamo
Tue Oct 01, 2019 8:21 pm
Forum: Modding discussion
Topic: Balancing recipes?
Replies: 13
Views: 3963

Re: Balancing recipes?

Regarding the steel amounts, then, if the reactor really is on the order of 100x100, maybe your steel amounts do start to make sense. Vanilla reactor takes 500 steel? 500*new_length^2/25 = 200000 steel for a 100x100 reactor, just scaling up the steel cost already assigned. So cutting this DOWN to 6...
by Adamo
Tue Oct 01, 2019 7:49 pm
Forum: Modding discussion
Topic: Balancing recipes?
Replies: 13
Views: 3963

Re: Balancing recipes?

I think I went through a lot of the turmoil you're feeling at the moment, because I also wrote a nuclear mod. I've been trying to figure out how to respond to your post for a few moments. I get what you're going for: you want to have this huge up-front cost for the nuclear reactor, and give it a hu...
by Adamo
Tue Oct 01, 2019 6:28 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

What I want to know is what setup you guys think is best for the kettle. We know what our options are, I think. What do you think is the most useful choice? Should it not share back onto a pipe? Should they not share between eachother? Is as it is now -- essentially, a very greedy pipe -- the best ...
by Adamo
Tue Oct 01, 2019 12:20 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

Noted. The only place I think we have this issue is with the reaction kettle, the mk3 assembling machine, and possibly the gas-fired furnace. I contacted bob and I will ask around. Just note that I'm aware of this issue. My understanding is it should remain entirely limited to just within these sma...
by Adamo
Mon Sep 30, 2019 10:01 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

The only vanilla entity utilizing the pass-through mechanism i can think of is the boiler and it has this double arrow there. The boiler never had this issue AFAIK. Maybe you can look into that? Correct. I will see how the boiler does it. I simply made a decision based on the fundamentals of how th...
by Adamo
Mon Sep 30, 2019 9:57 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

Well actually those reaction cattle aren't that bad if used correctly :-D Quite the opposite is the case: I agree! It's just another balance. I tried to further enforce the balance by only allowing us to use recipes that have 1 or 0 item inputs. This arrangement just took exactly 1000 Coal to heat ...
by Adamo
Mon Sep 30, 2019 9:41 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

I don't believe that is due to the differently-sized pipes. I believe that is due to the fact that the kettles are setup to pass through fluids. Without setting up a directionality -- that is, as long as they are setup to share in and out of all connections -- they will forever slosh the fluids bac...
by Adamo
Mon Sep 30, 2019 9:38 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

It turns out we are in fact using the old version of uranium belts. Since I was already overwriting the changes made in the uranium-belts-upd, I guess we never noticed that a new one had been released. :) I haven't decided which I'm going to use going forward. If the naming conventions are the same...
by Adamo
Mon Sep 30, 2019 8:35 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

The optional requirement for Adamo-Nuclear "Uranium Belts" is wrong. Not only are there two with the same name, you also do not require it correctly, you need to write it like "uranium-belts" or "uranium-belts-upd". In Calibration you refer to the older one "urani...
by Adamo
Mon Sep 30, 2019 1:38 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

It's Unlicensed, happy to transfer ownership if you wanted to do something else with it. It is just an enormous magic pipe though. It's much better than wasting a refinery on acting as a magic pipe. :) We just use your last version. Calibration mod reduces the footprint on it a bit, so you can run ...
by Adamo
Mon Sep 30, 2019 1:32 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

This is all great info. One of my dudes and I just ran through a new map to test the balancing of the minerals in Adamo Chemical. I've been doing a lot of balancing of that, and doing daily updates. I think I've just about got it, so watch for updates on that. It's difficult because there are a lot ...
by Adamo
Mon Sep 30, 2019 9:33 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

I had RSO installed and it generated about 650% in 4 patches near my spawning point. This is just not enough to supply 2 refineries. I should try your mods together with bobs/angels :-D then i get about 250.000% worth of gas in my starting point, barely used it though. Anyways those 2 refineries co...
by Adamo
Mon Sep 30, 2019 5:32 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

concrete-lampost d34dl0ck-basicoil These mods are deprecated from the mod portal, as far as I can tell. Deadlock meant this mod to be a joke, but I like it. :P The concrete lamppost was Klonan's, I think. It's not on the portal for 0.17, and I'm not sure how I came about a working version for 0.17....
by Adamo
Mon Sep 30, 2019 4:54 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

Thanks for the detailed feedback. I think there is a lot I could respond to, here, and think about. So for now I just want to respond quickly to a couple items. but so far everything feels the same, although i can clearly see the changed numbers. The solar power is a real bummer.. is solar in RL th...
by Adamo
Mon Sep 30, 2019 1:12 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

Btw: @Adamo, i got the following warning after installing about 80% of your Catalogue List : 48.381 Warning! Sprite at {0,0; 32x32} from __adamo-nuclear__/graphics/icons/yellowcake.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the sour...
by Adamo
Mon Sep 30, 2019 12:10 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28903

Re: [MOD 0.17+] Adamo Mods

Appreciate the feedback, guys. I dont know lua that well, but is it possible to create an anonymous function every time add_recipe_to_tech is called, add it as a eventhandler to a custom event like "onFactorioIsTooStupidToLoadRecipesItself" and call it later in the control stage in some so...

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